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ce369408ca
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Fix compile after recent changes in Terraman.
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2022-02-08 14:00:25 +01:00 |
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d66c8c4ac7
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Updated copyright headers.
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2022-01-12 22:15:58 +01:00 |
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f2d1383ba8
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Only transform the normal with the basis.
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2021-08-18 18:45:40 +02:00 |
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9d26fd35f2
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Implemented flavours.
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2021-08-18 17:10:45 +02:00 |
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e23382ac75
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Fix mesh indices.
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2021-08-18 16:52:02 +02:00 |
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12a4e03376
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Fix the normal's directions.
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2021-08-18 16:19:05 +02:00 |
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104a1c63d0
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Implemented texture rects for the tiled wall mesher.
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2021-08-18 16:16:09 +02:00 |
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4d7d66e969
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Implemented TiledWall meshing.
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2021-08-18 16:07:03 +02:00 |
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1d4e05b5a1
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Finished light baking.
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2021-08-11 19:12:03 +02:00 |
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51ee053eed
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Now PropLights can be added into the mesher.
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2021-08-11 18:20:29 +02:00 |
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cbbedf9128
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Added a new bake_colors methods to PropMesher. Contains commented out code for now.
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2021-08-11 17:04:17 +02:00 |
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fb2e63702f
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Removed the now unneeded build flags from PropMesher.
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2021-08-11 16:48:48 +02:00 |
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3d1faef5ac
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Reimplement get_random_ao in PropMesher. Now it just returns the RAO value for that position.
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2021-08-11 16:44:49 +02:00 |
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36663e46ae
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Actually use the vector write proxy in PropMesher's build_mesh.
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2021-08-10 12:31:28 +02:00 |
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acc9a386e1
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Added generate_ao and generate_random_ao to PropMesher (From Terraman's prop job.). They are commented out for now.
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2021-04-24 22:03:45 +02:00 |
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8c088048d1
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Added a PropMesher class. It's terraman's mesher, but cleaned up / customized.
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2021-04-24 17:39:51 +02:00 |
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