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Added a new PropLight class.
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@ -27,6 +27,8 @@ sources = [
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"register_types.cpp",
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"register_types.cpp",
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"lights/prop_light.cpp",
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"props/prop_data.cpp",
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"props/prop_data.cpp",
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"props/prop_data_entry.cpp",
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"props/prop_data_entry.cpp",
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"props/prop_data_scene.cpp",
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"props/prop_data_scene.cpp",
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65
lights/prop_light.cpp
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65
lights/prop_light.cpp
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@ -0,0 +1,65 @@
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/*
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Copyright (c) 2019-2021 Péter Magyar
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#include "prop_light.h"
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Vector3 PropLight::get_world_position() {
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return _world_position;
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}
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void PropLight::set_world_position(const Vector3 &pos) {
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_world_position = pos;
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}
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Color PropLight::get_color() const {
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return _color;
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}
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void PropLight::set_color(const Color &color) {
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_color = color;
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}
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float PropLight::get_size() const {
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return _size;
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}
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void PropLight::set_size(const float size) {
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_size = size;
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}
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PropLight::PropLight() {
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_size = 0;
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}
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PropLight::~PropLight() {
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}
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void PropLight::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_world_position"), &PropLight::get_world_position);
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ClassDB::bind_method(D_METHOD("set_world_position"), &PropLight::set_color);
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ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "world_position"), "set_world_position", "get_world_position");
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ClassDB::bind_method(D_METHOD("get_color"), &PropLight::get_color);
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ClassDB::bind_method(D_METHOD("set_color"), &PropLight::set_color);
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ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color"), "set_color", "get_color");
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ClassDB::bind_method(D_METHOD("get_size"), &PropLight::get_size);
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ClassDB::bind_method(D_METHOD("set_size"), &PropLight::set_size);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "size"), "set_size", "get_size");
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}
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64
lights/prop_light.h
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64
lights/prop_light.h
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@ -0,0 +1,64 @@
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/*
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Copyright (c) 2019-2021 Péter Magyar
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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|
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#ifndef PROP_LIGHT_H
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#define PROP_LIGHT_H
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#include "core/version.h"
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#if VERSION_MAJOR > 3
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#include "core/object/reference.h"
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#include "core/templates/vector.h"
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#include "core/math/color.h"
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#else
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#include "core/reference.h"
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#include "core/vector.h"
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#include "core/color.h"
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#endif
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class PropLight : public Reference {
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GDCLASS(PropLight, Reference);
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public:
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Vector3 get_world_position();
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void set_world_position(const Vector3 &pos);
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Color get_color() const;
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void set_color(const Color &color);
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float get_size() const;
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void set_size(const float strength);
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PropLight();
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~PropLight();
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private:
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static void _bind_methods();
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private:
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Vector3 _world_position;
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Color _color;
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int _size;
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};
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#endif
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@ -54,6 +54,8 @@ SOFTWARE.
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#include "singleton/prop_cache.h"
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#include "singleton/prop_cache.h"
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#include "singleton/prop_utils.h"
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#include "singleton/prop_utils.h"
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#include "lights/prop_light.h"
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#include "./editor/prop_editor_plugin.h"
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#include "./editor/prop_editor_plugin.h"
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#include "prop_mesher.h"
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#include "prop_mesher.h"
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@ -68,6 +70,8 @@ static PropUtils *prop_utils = NULL;
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static PropCache *prop_texture_cache = NULL;
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static PropCache *prop_texture_cache = NULL;
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void register_props_types() {
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void register_props_types() {
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ClassDB::register_class<PropLight>();
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ClassDB::register_class<PropData>();
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ClassDB::register_class<PropData>();
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ClassDB::register_class<PropDataEntry>();
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ClassDB::register_class<PropDataEntry>();
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ClassDB::register_class<PropDataScene>();
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ClassDB::register_class<PropDataScene>();
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