Added a new PropLight class.

This commit is contained in:
Relintai 2021-08-11 17:10:41 +02:00
parent cbbedf9128
commit a5ab7ca180
4 changed files with 135 additions and 0 deletions

2
SCsub
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@ -27,6 +27,8 @@ sources = [
"register_types.cpp", "register_types.cpp",
"lights/prop_light.cpp",
"props/prop_data.cpp", "props/prop_data.cpp",
"props/prop_data_entry.cpp", "props/prop_data_entry.cpp",
"props/prop_data_scene.cpp", "props/prop_data_scene.cpp",

65
lights/prop_light.cpp Normal file
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@ -0,0 +1,65 @@
/*
Copyright (c) 2019-2021 Péter Magyar
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#include "prop_light.h"
Vector3 PropLight::get_world_position() {
return _world_position;
}
void PropLight::set_world_position(const Vector3 &pos) {
_world_position = pos;
}
Color PropLight::get_color() const {
return _color;
}
void PropLight::set_color(const Color &color) {
_color = color;
}
float PropLight::get_size() const {
return _size;
}
void PropLight::set_size(const float size) {
_size = size;
}
PropLight::PropLight() {
_size = 0;
}
PropLight::~PropLight() {
}
void PropLight::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_world_position"), &PropLight::get_world_position);
ClassDB::bind_method(D_METHOD("set_world_position"), &PropLight::set_color);
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "world_position"), "set_world_position", "get_world_position");
ClassDB::bind_method(D_METHOD("get_color"), &PropLight::get_color);
ClassDB::bind_method(D_METHOD("set_color"), &PropLight::set_color);
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color"), "set_color", "get_color");
ClassDB::bind_method(D_METHOD("get_size"), &PropLight::get_size);
ClassDB::bind_method(D_METHOD("set_size"), &PropLight::set_size);
ADD_PROPERTY(PropertyInfo(Variant::INT, "size"), "set_size", "get_size");
}

64
lights/prop_light.h Normal file
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@ -0,0 +1,64 @@
/*
Copyright (c) 2019-2021 Péter Magyar
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/
#ifndef PROP_LIGHT_H
#define PROP_LIGHT_H
#include "core/version.h"
#if VERSION_MAJOR > 3
#include "core/object/reference.h"
#include "core/templates/vector.h"
#include "core/math/color.h"
#else
#include "core/reference.h"
#include "core/vector.h"
#include "core/color.h"
#endif
class PropLight : public Reference {
GDCLASS(PropLight, Reference);
public:
Vector3 get_world_position();
void set_world_position(const Vector3 &pos);
Color get_color() const;
void set_color(const Color &color);
float get_size() const;
void set_size(const float strength);
PropLight();
~PropLight();
private:
static void _bind_methods();
private:
Vector3 _world_position;
Color _color;
int _size;
};
#endif

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@ -54,6 +54,8 @@ SOFTWARE.
#include "singleton/prop_cache.h" #include "singleton/prop_cache.h"
#include "singleton/prop_utils.h" #include "singleton/prop_utils.h"
#include "lights/prop_light.h"
#include "./editor/prop_editor_plugin.h" #include "./editor/prop_editor_plugin.h"
#include "prop_mesher.h" #include "prop_mesher.h"
@ -68,6 +70,8 @@ static PropUtils *prop_utils = NULL;
static PropCache *prop_texture_cache = NULL; static PropCache *prop_texture_cache = NULL;
void register_props_types() { void register_props_types() {
ClassDB::register_class<PropLight>();
ClassDB::register_class<PropData>(); ClassDB::register_class<PropData>();
ClassDB::register_class<PropDataEntry>(); ClassDB::register_class<PropDataEntry>();
ClassDB::register_class<PropDataScene>(); ClassDB::register_class<PropDataScene>();