mirror of
https://github.com/Relintai/props.git
synced 2024-11-14 10:17:30 +01:00
Added a few skeleton classes.
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5
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@ -29,7 +29,12 @@ sources = [
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"prop_tool/prop_tool_light.cpp",
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"prop_tool/prop_tool_light.cpp",
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"prop_tool/prop_tool_mesh.cpp",
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"prop_tool/prop_tool_mesh.cpp",
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"prop_mesh_utils.cpp",
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"prop_instance.cpp",
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"prop_instance.cpp",
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"prop_ess_entity.cpp",
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"prop_mesh_data_instance.cpp",
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"prop_voxelman_light.cpp",
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]
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]
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if env['tools']:
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if env['tools']:
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9
prop_ess_entity.cpp
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9
prop_ess_entity.cpp
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@ -0,0 +1,9 @@
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#include "prop_ess_entity.h"
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PropESSEntity::PropESSEntity() {
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}
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PropESSEntity::~PropESSEntity() {
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}
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void PropESSEntity::_bind_methods() {
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}
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44
prop_ess_entity.h
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44
prop_ess_entity.h
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@ -0,0 +1,44 @@
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/*
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Copyright (c) 2020 Péter Magyar
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#ifndef PROP_ESS_ENTITY_H
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#define PROP_ESS_ENTITY_H
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#include "scene/3d/spatial.h"
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#include "core/math/vector3.h"
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class PropESSEntity : public Spatial {
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GDCLASS(PropESSEntity, Spatial);
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OBJ_CATEGORY("Props");
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public:
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PropESSEntity();
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~PropESSEntity();
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protected:
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static void _bind_methods();
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private:
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};
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#endif
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@ -29,6 +29,7 @@ SOFTWARE.
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class PropInstance : public Spatial {
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class PropInstance : public Spatial {
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GDCLASS(PropInstance, Spatial);
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GDCLASS(PropInstance, Spatial);
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OBJ_CATEGORY("Props");
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public:
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public:
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bool get_snap_to_mesh() const;
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bool get_snap_to_mesh() const;
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9
prop_mesh_data_instance.cpp
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prop_mesh_data_instance.cpp
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#include "prop_mesh_data_instance.h"
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PropMeshDataInstance::PropMeshDataInstance() {
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}
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PropMeshDataInstance::~PropMeshDataInstance() {
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}
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void PropMeshDataInstance::_bind_methods() {
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}
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44
prop_mesh_data_instance.h
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prop_mesh_data_instance.h
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/*
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Copyright (c) 2020 Péter Magyar
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#ifndef PROP_MESH_DATA_INSTANCE_H
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#define PROP_MESH_DATA_INSTANCE_H
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#include "scene/3d/spatial.h"
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#include "core/math/vector3.h"
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class PropMeshDataInstance : public Spatial {
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GDCLASS(PropMeshDataInstance, Spatial);
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OBJ_CATEGORY("Props");
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public:
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PropMeshDataInstance();
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~PropMeshDataInstance();
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protected:
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static void _bind_methods();
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private:
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};
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#endif
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9
prop_mesh_utils.cpp
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prop_mesh_utils.cpp
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#include "prop_mesh_utils.h"
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PropMeshUtils::PropMeshUtils() {
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}
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PropMeshUtils::~PropMeshUtils() {
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}
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void PropMeshUtils::_bind_methods() {
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}
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41
prop_mesh_utils.h
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41
prop_mesh_utils.h
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@ -0,0 +1,41 @@
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/*
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Copyright (c) 2020 Péter Magyar
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#ifndef PROP_MESH_UTILS_H
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#define PROP_MESH_UTILS_H
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#include "core/reference.h"
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#include "core/math/vector3.h"
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class PropMeshUtils : public Reference {
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GDCLASS(PropMeshUtils, Reference);
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public:
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PropMeshUtils();
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~PropMeshUtils();
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protected:
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static void _bind_methods();
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};
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#endif
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9
prop_voxelman_light.cpp
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prop_voxelman_light.cpp
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#include "prop_voxelman_light.h"
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PropVoxelmanLight::PropVoxelmanLight() {
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}
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PropVoxelmanLight::~PropVoxelmanLight() {
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}
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void PropVoxelmanLight::_bind_methods() {
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}
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46
prop_voxelman_light.h
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prop_voxelman_light.h
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@ -0,0 +1,46 @@
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/*
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Copyright (c) 2020 Péter Magyar
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in all
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copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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SOFTWARE.
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*/
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#ifndef PROP_VOXELMAN_LIGHT_H
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#define PROP_VOXELMAN_LIGHT_H
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#include "scene/3d/spatial.h"
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#include "core/math/vector3.h"
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class PropVoxelmanLight : public Spatial {
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GDCLASS(PropVoxelmanLight, Spatial);
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OBJ_CATEGORY("Props");
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public:
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//make it turn into a normal light if voxelman isn't present?
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PropVoxelmanLight();
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~PropVoxelmanLight();
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protected:
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static void _bind_methods();
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private:
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};
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#endif
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@ -40,7 +40,12 @@ SOFTWARE.
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#include "prop_tool/prop_tool_prop.h"
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#include "prop_tool/prop_tool_prop.h"
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#include "prop_tool/prop_tool_scene.h"
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#include "prop_tool/prop_tool_scene.h"
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#include "prop_mesh_utils.h"
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#include "prop_ess_entity.h"
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#include "prop_instance.h"
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#include "prop_instance.h"
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#include "prop_mesh_data_instance.h"
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#include "prop_voxelman_light.h"
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void register_props_types() {
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void register_props_types() {
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ClassDB::register_class<PropData>();
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ClassDB::register_class<PropData>();
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@ -61,7 +66,13 @@ void register_props_types() {
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ClassDB::register_class<PropToolLight>();
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ClassDB::register_class<PropToolLight>();
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ClassDB::register_class<PropToolScene>();
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ClassDB::register_class<PropToolScene>();
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ClassDB::register_class<PropMeshUtils>();
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ClassDB::register_class<PropInstance>();
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ClassDB::register_class<PropInstance>();
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ClassDB::register_class<PropESSEntity>();
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ClassDB::register_class<PropMeshDataInstance>();
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ClassDB::register_class<PropVoxelmanLight>();
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}
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}
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void unregister_props_types() {
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void unregister_props_types() {
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