Removed stray voxelman include.

This commit is contained in:
Relintai 2021-04-19 10:12:23 +02:00
parent f4bc70c94e
commit 1adae716dd
3 changed files with 7 additions and 4 deletions

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@ -1,5 +1,5 @@
/* /*
Copyright (c) 2019-2020 Péter Magyar Copyright (c) 2019-2021 Péter Magyar
Permission is hereby granted, free of charge, to any person obtaining a copy Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal of this software and associated documentation files (the "Software"), to deal
@ -42,7 +42,6 @@ SOFTWARE.
#include "prop_data_entry.h" #include "prop_data_entry.h"
#include "../../voxelman/meshers/voxel_mesher.h"
#if TEXTURE_PACKER_PRESENT #if TEXTURE_PACKER_PRESENT
#include "../../texture_packer/texture_packer.h" #include "../../texture_packer/texture_packer.h"

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@ -1,5 +1,5 @@
/* /*
Copyright (c) 2019-2020 Péter Magyar Copyright (c) 2019-2021 Péter Magyar
Permission is hereby granted, free of charge, to any person obtaining a copy Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal of this software and associated documentation files (the "Software"), to deal

View File

@ -1,5 +1,5 @@
/* /*
Copyright (c) 2019-2020 Péter Magyar Copyright (c) 2019-2021 Péter Magyar
Permission is hereby granted, free of charge, to any person obtaining a copy Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal of this software and associated documentation files (the "Software"), to deal
@ -29,12 +29,16 @@ SOFTWARE.
#include "core/object/object.h" #include "core/object/object.h"
#include "core/object/reference.h" #include "core/object/reference.h"
#include "core/templates/vector.h" #include "core/templates/vector.h"
#include "scene/3d/node_3d.h"
#else #else
#include "core/object.h" #include "core/object.h"
#include "core/reference.h" #include "core/reference.h"
#include "core/vector.h" #include "core/vector.h"
#include "scene/3d/spatial.h"
#endif #endif
#include "scene/main/node.h"
class PropData; class PropData;
class PropDataEntry; class PropDataEntry;