mirror of
https://github.com/Relintai/programming_tutorials.git
synced 2025-05-05 22:31:39 +02:00
141 lines
2.2 KiB
C++
141 lines
2.2 KiB
C++
#include "tile.h"
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#include <stdio.h>
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String Tile::get_name() {
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return _name;
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}
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void Tile::set_name(const String &name) {
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_name = name;
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}
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void Tile::on_player_arrived(Player *p) {
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}
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void Tile::print() {
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printf("Tile - %s - Name: %s\n", get_class_name().c_str(), _name.c_str());
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}
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String Tile::get_class_name() {
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return "Tile";
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}
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Tile::Tile() {
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}
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Tile::~Tile() {
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}
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int TaxTile::get_tax() const {
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return _tax;
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}
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void TaxTile::set_tax(const int tax) {
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}
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void TaxTile::on_player_arrived(Player *p) {
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}
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String TaxTile::get_class_name() {
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return "TaxTile";
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}
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TaxTile::TaxTile() :
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Tile() {
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}
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int OwnableTile::get_price() const {
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return _price;
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}
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void OwnableTile::set_price(const int val) {
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_price = val;
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}
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int OwnableTile::get_enter_price() const {
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return _enter_price;
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}
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void OwnableTile::set_enter_price(const int val) {
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_enter_price = val;
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}
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Player *OwnableTile::get_owner() const {
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return _owner;
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}
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void OwnableTile::set_owner(Player *val) {
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_owner = val;
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}
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void OwnableTile::on_player_arrived(Player *p) {
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}
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String OwnableTile::get_class_name() {
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return "OwnableTile";
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}
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OwnableTile::OwnableTile() :
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Tile() {
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}
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int GainTile::get_gain() const {
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return _gain;
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}
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void GainTile::set_gain(const int val) {
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_gain = val;
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}
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void GainTile::on_player_arrived(Player *p) {
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}
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String GainTile::get_class_name() {
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return "GainTile";
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}
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GainTile::GainTile() :
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Tile() {
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}
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int LuckTile::get_chance() const {
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return _chance;
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}
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void LuckTile::set_chance(const int val) {
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_chance = val;
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}
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int LuckTile::get_gain_min() const {
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return _gain_min;
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}
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void LuckTile::set_gain_min(const int val) {
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_gain_min = val;
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}
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int LuckTile::get_gain_max() const {
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return _gain_max;
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}
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void LuckTile::set_gain_max(const int val) {
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_gain_max = val;
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}
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void LuckTile::on_player_arrived(Player *p) {
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}
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String LuckTile::get_class_name() {
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return "LuckTile";
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}
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LuckTile::LuckTile() :
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Tile() {
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}
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int JailTile::get_jail_time() const {
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return _jail_time;
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}
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void JailTile::set_jail_time(const int val) {
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_jail_time = val;
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}
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void JailTile::on_player_arrived(Player *p) {
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}
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String JailTile::get_class_name() {
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return "JailTile";
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}
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JailTile::JailTile() :
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Tile() {
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}
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