#include "tile.h" #include String Tile::get_name() { return _name; } void Tile::set_name(const String &name) { _name = name; } void Tile::on_player_arrived(Player *p) { } void Tile::print() { printf("Tile - %s - Name: %s\n", get_class_name().c_str(), _name.c_str()); } String Tile::get_class_name() { return "Tile"; } Tile::Tile() { } Tile::~Tile() { } int TaxTile::get_tax() const { return _tax; } void TaxTile::set_tax(const int tax) { } void TaxTile::on_player_arrived(Player *p) { } String TaxTile::get_class_name() { return "TaxTile"; } TaxTile::TaxTile() : Tile() { } int OwnableTile::get_price() const { return _price; } void OwnableTile::set_price(const int val) { _price = val; } int OwnableTile::get_enter_price() const { return _enter_price; } void OwnableTile::set_enter_price(const int val) { _enter_price = val; } Player *OwnableTile::get_owner() const { return _owner; } void OwnableTile::set_owner(Player *val) { _owner = val; } void OwnableTile::on_player_arrived(Player *p) { } String OwnableTile::get_class_name() { return "OwnableTile"; } OwnableTile::OwnableTile() : Tile() { } int GainTile::get_gain() const { return _gain; } void GainTile::set_gain(const int val) { _gain = val; } void GainTile::on_player_arrived(Player *p) { } String GainTile::get_class_name() { return "GainTile"; } GainTile::GainTile() : Tile() { } int LuckTile::get_chance() const { return _chance; } void LuckTile::set_chance(const int val) { _chance = val; } int LuckTile::get_gain_min() const { return _gain_min; } void LuckTile::set_gain_min(const int val) { _gain_min = val; } int LuckTile::get_gain_max() const { return _gain_max; } void LuckTile::set_gain_max(const int val) { _gain_max = val; } void LuckTile::on_player_arrived(Player *p) { } String LuckTile::get_class_name() { return "LuckTile"; } LuckTile::LuckTile() : Tile() { } int JailTile::get_jail_time() const { return _jail_time; } void JailTile::set_jail_time(const int val) { _jail_time = val; } void JailTile::on_player_arrived(Player *p) { } String JailTile::get_class_name() { return "JailTile"; } JailTile::JailTile() : Tile() { }