Initial sdl renderer class implementation (for software mode).

This commit is contained in:
Relintai 2021-03-29 21:24:15 +02:00
parent e953936d67
commit ac2a6000bc
9 changed files with 678 additions and 0 deletions

128
05_sdl_alapok/.clang-format Executable file
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# Commented out parameters are those with the same value as base LLVM style
# We can uncomment them if we want to change their value, or enforce the
# chosen value in case the base style changes (last sync: Clang 6.0.1).
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---
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JavaImportGroups: ['org.godotengine', 'android', 'androidx', 'com.android', 'com.google', 'java', 'javax']
...

23
05_sdl_alapok/compile.sh Executable file
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if [ ! -d "obj" ]; then
mkdir obj
fi
if [ ! -d "bin" ]; then
mkdir bin
fi
#-Iinclude
#g++ -Wall -g -c vector2.cpp -o obj/vector2.o
#g++ -Wall -g -c vector3.cpp -o obj/vector3.o
#g++ -Wall -g -c int_vector.cpp -o obj/int_vector.o
#g++ -Wall -g -c string.cpp -o obj/string.o
g++ -Wall -g -c math.cpp -o obj/math.o
g++ -Wall -g -c rect2.cpp -o obj/rect2.o
g++ -Wall -g $(sdl2-config --cflags) -c renderer.cpp -o obj/renderer.o
g++ -Wall -g $(sdl2-config --cflags) -c main.cpp -o obj/main.o
g++ -o bin/program obj/math.o obj/rect2.o obj/renderer.o obj/main.o $(sdl2-config --libs)

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05_sdl_alapok/main.cpp Normal file
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#include <SDL.h>
#include "renderer.h"
int main(int argv, char** args) {
Renderer r;
r.set_draw_color(0, 0, 0, 255);
r.clear();
r.present();
int rgb[] = { 203, 203, 203, // Gray
254, 254, 31, // Yellow
0, 255, 255, // Cyan
0, 254, 30, // Green
255, 16, 253, // Magenta
253, 3, 2, // Red
18, 14, 252, // Blue
0, 0, 0 // Black
};
SDL_Rect colorBar;
colorBar.x = 0;
colorBar.y = 0;
colorBar.w = 90;
colorBar.h = 480;
// Render a new color bar every 0.5 seconds
for ( int i = 0; i != sizeof rgb / sizeof *rgb; i += 3, colorBar.x += 90)
{
r.set_draw_color(rgb[i], rgb[i + 1], rgb[i + 2], 255);
r.draw_rect(colorBar);
r.present();
SDL_Delay(500);
}
r.destroy();
SDL_Quit();
}

72
05_sdl_alapok/math.cpp Normal file
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#include "math.h"
float Math::inv_sqrt(const float x) {
return (float)(1.0 / ::sqrtf(x));
}
float Math::fast_inv_sqrt(const float number) {
long i;
float x2, y;
const float threehalfs = 1.5F;
x2 = number * 0.5F;
y = number;
i = *(long *)&y;
i = 0x5f3759df - (i >> 1);
y = *(float *)&i;
y = y * (threehalfs - (x2 * y * y));
return y;
}
float Math::is_equal_approx(const float a, const float b) {
if (a + EPSILON < b && a - EPSILON > b) {
return true;
}
return false;
}
float Math::is_zero_approx(const float a) {
if (a + EPSILON < 0 && a - EPSILON > 0) {
return true;
}
return false;
}
void Math::seed(const unsigned int s) {
srand(s);
}
void Math::randomize() {
srand(time(NULL));
}
int Math::rand() {
return ::rand();
}
float Math::randf() {
return ::rand() / static_cast<float>(RANDOM_32BIT_MAX);
}
double Math::randd() {
return ::rand() / static_cast<double>(RANDOM_32BIT_MAX);
}
int Math::rand(const int m) {
return rand() % m;
}
int Math::rand(const int from, const int to) {
return (rand() % (to - from)) + from;
}
float Math::rand(const float from, const float to) {
return randf() * (to - from) + from;
}
float Math::rand(const double from, const double to) {
return randd() * (to - from) + from;
}

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05_sdl_alapok/math.h Normal file
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#ifndef MATH_H
#define MATH_H
#include <math.h>
#include <stdlib.h>
#include <time.h>
#include <cstdint>
#define MATH_PI 3.1415926535897932384626433833
#define EPSILON 0.00001
class Math {
public:
static const uint64_t RANDOM_32BIT_MAX = 0xFFFFFFFF;
inline static float sin(const float x) { return ::sinf(x); }
inline static double sin(const double x) { return ::sin(x); }
inline static float cos(const float x) { return ::cosf(x); }
inline static double cos(const double x) { return ::cos(x); }
inline static float tan(const float x) { return ::tanf(x); }
inline static double tan(const double x) { return ::tan(x); }
inline static float asin(const float x) { return ::asinf(x); }
inline static double asin(const double x) { return ::asin(x); }
inline static float acos(const float x) { return ::acosf(x); }
inline static double acos(const double x) { return ::acos(x); }
inline static float atan(const float x) { return ::atanf(x); }
inline static double atan(const double x) { return ::atan(x); }
inline static float atan2(const float x, const float y) { return ::atan2f(x, y); }
inline static double atan2(const double x, const float y) { return ::atan2(x, y); }
inline static float sqrt(const float x) { return ::sqrtf(x); }
inline static double sqrt(const double x) { return ::sqrt(x); }
inline static float fmod(const float x, const float y) { return ::fmodf(x, y); }
inline static double fmod(const double x, const float y) { return ::fmod(x, y); }
inline static float floor(const float x) { return ::floorf(x); }
inline static double floor(const double x) { return ::floor(x); }
inline static float ceil(const float x) { return ::ceilf(x); }
inline static double ceil(const double x) { return ::ceil(x); }
inline static float pow(const float x, const float y) { return ::powf(x, y); }
inline static double pow(const double x, const float y) { return ::pow(x, y); }
inline static float log(const float x) { return ::logf(x); }
inline static double log(const double x) { return ::log(x); }
static float inv_sqrt(const float x);
static float fast_inv_sqrt(const float x);
inline static float abs(const float x) { return x > 0 ? x : -x; }
inline static double abs(const double x) { return x > 0 ? x : -x; }
inline static int abs(const int x) { return x > 0 ? x : -x; }
inline static float deg2rad(const float x) { return x * MATH_PI / 180.0; }
inline static double deg2rad(const double x) { return x * MATH_PI / 180.0; }
inline static int deg2rad(const int x) { return x * MATH_PI / 180.0; }
inline static float rad2deg(const float x) { return x * 180.0 / MATH_PI; }
inline static double rad2deg(const double x) { return x * 180.0 / MATH_PI; }
inline static int rad2deg(const int x) { return x * 180.0 / MATH_PI; }
static float is_equal_approx(const float a, const float b);
static float is_zero_approx(const float a);
static void seed(const unsigned int s);
static void randomize();
static int rand();
static float randf();
static double randd();
static int rand(const int m);
static int rand(const int from, const int to);
static float rand(const float from, const float to);
static float rand(const double from, const double to);
};
#endif

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05_sdl_alapok/rect2.cpp Normal file
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#include "rect2.h"
#include "math.h"
float Rect2::get_area() const {
return w * h;
}
bool Rect2::intersects(const Rect2 &b) const {
if (x >= (b.x + b.w))
return false;
if ((x + w) <= b.x)
return false;
if (y >= (b.y + b.h))
return false;
if ((y + h) <= b.y)
return false;
return true;
}
bool Rect2::intersects_include_borders(const Rect2 &b) const {
if (x > (b.x + b.w))
return false;
if ((x + w) < b.x)
return false;
if (y > (b.y + b.h))
return false;
if ((y + h) < b.y)
return false;
return true;
}
bool Rect2::encloses(const Rect2 &b) const {
return (b.x >= x) && (b.y >= y) &&
((b.x + b.w) <= (x + w)) &&
((b.y + b.h) <= (y + h));
}
bool Rect2::has_no_area() const {
if (w == 0 && h == 0) {
return true;
}
return false;
}
bool Rect2::has_point(const float px, const float py) const {
if (px > x && px < x + w && py > y && py < py + h) {
return true;
}
return false;
}
bool Rect2::is_equal_approx(const Rect2 &b) const {
if (x + EPSILON < b.x && x - EPSILON > b.x && y + EPSILON < b.y && y - EPSILON > b.y &&
w + EPSILON < b.w && w - EPSILON > b.w && h + EPSILON < b.h && h - EPSILON > b.h) {
return true;
}
return false;
}
void Rect2::grow(const float by) {
x -= by;
y -= by;
h += by;
w += by;
}
void Rect2::shrink(const float by) {
x += by;
y += by;
h -= by;
w -= by;
}
Rect2 &Rect2::operator+=(const Rect2 &b) {
x += b.x;
y += b.y;
w += b.w;
h += b.h;
return *this;
}
Rect2 &Rect2::operator-=(const Rect2 &b) {
x -= b.x;
y -= b.y;
w -= b.w;
h -= b.h;
return *this;
}
Rect2 operator+(Rect2 lhs, const Rect2 &rhs) {
lhs.x += rhs.x;
lhs.y += rhs.y;
lhs.w += rhs.w;
lhs.h += rhs.h;
return lhs;
}
Rect2 operator-(Rect2 lhs, const Rect2 &rhs) {
lhs.x -= rhs.x;
lhs.y -= rhs.y;
lhs.w -= rhs.w;
lhs.h -= rhs.h;
return lhs;
}
bool operator==(const Rect2 &a, const Rect2 &b) {
return a.is_equal_approx(b);
}
bool operator!=(const Rect2 &a, const Rect2 &b) {
return !a.is_equal_approx(b);
}
Rect2::Rect2() {
x = 0;
y = 0;
w = 0;
h = 0;
}
Rect2::Rect2(const Rect2 &b) {
x = b.x;
y = b.y;
w = b.w;
h = b.h;
}
Rect2::Rect2(const float rx, const float ry) {
x = rx;
y = ry;
w = 0;
h = 0;
}
Rect2::Rect2(const float rx, const float ry, const float rw, const float rh) {
x = rx;
y = ry;
w = rw;
h = rh;
}

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05_sdl_alapok/rect2.h Normal file
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#ifndef RECT2_H
#define RECT2_H
class Rect2 {
public:
float get_area() const;
bool intersects(const Rect2 &b) const;
bool intersects_include_borders(const Rect2 &b) const;
bool encloses(const Rect2 &b) const;
bool has_no_area() const;
bool has_point(const float px, const float py) const;
bool is_equal_approx(const Rect2 &b) const;
void grow(const float by);
void shrink(const float by);
Rect2 &operator+=(const Rect2 &b);
Rect2 &operator-=(const Rect2 &b);
friend Rect2 operator+(Rect2 lhs, const Rect2 &rhs);
friend Rect2 operator-(Rect2 lhs, const Rect2 &rhs);
friend bool operator==(const Rect2 &a, const Rect2 &b);
friend bool operator!=(const Rect2 &a, const Rect2 &b);
Rect2();
Rect2(const Rect2 &b);
Rect2(const float rx, const float ry);
Rect2(const float rx, const float ry, const float rw, const float rh);
float x;
float y;
float w;
float h;
};
#endif

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#include "renderer.h"
#include <cstdio>
void Renderer::present() {
SDL_RenderPresent(_renderer);
}
void Renderer::set_draw_color(Uint8 r, Uint8 g, Uint8 b, Uint8 a) {
SDL_SetRenderDrawColor(_renderer, r, g, b, a);
}
void Renderer::clear() {
SDL_RenderClear(_renderer);
}
void Renderer::draw_rect(const SDL_Rect &rect) {
SDL_RenderFillRect(_renderer, &rect);
}
void Renderer::draw_rect(const Rect2 &rect) {
SDL_Rect r;
r.x = rect.x;
r.y = rect.y;
r.w = rect.w;
r.h = rect.h;
SDL_RenderFillRect(_renderer, &r);
}
void Renderer::initialize() {
if (SDL_Init(_flags) != 0) {
printf("SDL_Init() hiba!\n");
return;
}
if (SDL_CreateWindowAndRenderer(640, 480, _window_flags, &_window, &_renderer) != 0) {
printf("SDL_CreateWindowAndRenderer() hiba!\n");
return;
}
}
void Renderer::destroy() {
if (_window)
SDL_DestroyWindow(_window);
if (_renderer)
SDL_DestroyRenderer(_renderer);
_window = nullptr;
_renderer = nullptr;
}
Renderer::Renderer() {
if (_singleton) {
printf("Renderer::Renderer(): _singleton is not null!\n");
}
_singleton = this;
_flags = SDL_INIT_VIDEO | SDL_INIT_TIMER;
_window_flags = SDL_WINDOW_SHOWN;
initialize();
}
Renderer::Renderer(unsigned int flags, unsigned int window_flags) {
if (_singleton) {
printf("Renderer::Renderer(flags): _singleton is not null!\n");
}
_singleton = this;
_flags = flags;
_window_flags = window_flags;
initialize();
}
Renderer::~Renderer() {
if (_singleton != this) {
printf("Renderer::~Renderer(): _singleton is not this!\n");
}
_singleton = nullptr;
destroy();
}
Renderer *Renderer::get_singleton() {
return _singleton;
}
Renderer *Renderer::_singleton = nullptr;

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05_sdl_alapok/renderer.h Normal file
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#ifndef RENDERER_H
#define RENDERER_H
#include "rect2.h"
#include <SDL.h>
class Renderer {
public:
void present();
void set_draw_color(Uint8 r, Uint8 g, Uint8 b, Uint8 a);
void clear();
void draw_rect(const SDL_Rect &rect);
void draw_rect(const Rect2 &rect);
void initialize();
void destroy();
Renderer();
Renderer(unsigned int flags, unsigned int window_flags);
virtual ~Renderer();
static Renderer *get_singleton();
private:
unsigned int _flags;
unsigned int _window_flags;
SDL_Window *_window;
SDL_Renderer *_renderer;
static Renderer *_singleton;
};
#endif