programming_tutorials/05_sdl_alapok/renderer.cpp

95 lines
1.7 KiB
C++

#include "renderer.h"
#include <cstdio>
void Renderer::present() {
SDL_RenderPresent(_renderer);
}
void Renderer::set_draw_color(Uint8 r, Uint8 g, Uint8 b, Uint8 a) {
SDL_SetRenderDrawColor(_renderer, r, g, b, a);
}
void Renderer::clear() {
SDL_RenderClear(_renderer);
}
void Renderer::draw_rect(const SDL_Rect &rect) {
SDL_RenderFillRect(_renderer, &rect);
}
void Renderer::draw_rect(const Rect2 &rect) {
SDL_Rect r;
r.x = rect.x;
r.y = rect.y;
r.w = rect.w;
r.h = rect.h;
SDL_RenderFillRect(_renderer, &r);
}
void Renderer::initialize() {
if (SDL_Init(_flags) != 0) {
printf("SDL_Init() hiba!\n");
return;
}
if (SDL_CreateWindowAndRenderer(640, 480, _window_flags, &_window, &_renderer) != 0) {
printf("SDL_CreateWindowAndRenderer() hiba!\n");
return;
}
}
void Renderer::destroy() {
if (_window)
SDL_DestroyWindow(_window);
if (_renderer)
SDL_DestroyRenderer(_renderer);
_window = nullptr;
_renderer = nullptr;
}
Renderer::Renderer() {
if (_singleton) {
printf("Renderer::Renderer(): _singleton is not null!\n");
}
_singleton = this;
_flags = SDL_INIT_VIDEO | SDL_INIT_TIMER;
_window_flags = SDL_WINDOW_SHOWN;
initialize();
}
Renderer::Renderer(unsigned int flags, unsigned int window_flags) {
if (_singleton) {
printf("Renderer::Renderer(flags): _singleton is not null!\n");
}
_singleton = this;
_flags = flags;
_window_flags = window_flags;
initialize();
}
Renderer::~Renderer() {
if (_singleton != this) {
printf("Renderer::~Renderer(): _singleton is not this!\n");
}
_singleton = nullptr;
destroy();
}
Renderer *Renderer::get_singleton() {
return _singleton;
}
Renderer *Renderer::_singleton = nullptr;