A c++ engine module for godot, that lets you create new animations from animation frames.
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procedural_animation_editor_plugin.h Implement keyframe_time's bindings. Also fix saving node positions in the editor plugin. 2020-04-01 20:16:22 +02:00
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SCsub Started work on a better solution. Removed most of the things I added yesterday, also removed the ProceduralAnimationPlayer. ProceduralAnimation is now inherited from Animation. 2020-03-26 10:27:39 +01:00

Procedural Animations

This is a Procedural Animations engine module for the GODOT Engine.

clone this repository into your <Godot source>/modules/, and compile.

cd <Godot source>/modules

git clone https://github.com/Relintai/procedural_animations procedural_animation