A c++ engine module for godot, that lets you create new animations from animation frames.
Go to file
2020-04-01 19:23:49 +02:00
doc_classes Removed categories. 2020-03-25 15:05:10 +01:00
docs Initial commit. Mostly bindings-related work. 2020-01-24 15:29:39 +01:00
.gitignore Initial commit. Mostly bindings-related work. 2020-01-24 15:29:39 +01:00
config.py Initial commit. Mostly bindings-related work. 2020-01-24 15:29:39 +01:00
LICENSE Initial commit. Mostly bindings-related work. 2020-01-24 15:29:39 +01:00
procedural_animation_editor_plugin.cpp Implement keyframe time. 2020-04-01 19:23:49 +02:00
procedural_animation_editor_plugin.h Implement keyframe time. 2020-04-01 19:23:49 +02:00
procedural_animation.cpp Implement keyframe time. 2020-04-01 19:23:49 +02:00
procedural_animation.h Implement keyframe time. 2020-04-01 19:23:49 +02:00
README.md Initial commit. Mostly bindings-related work. 2020-01-24 15:29:39 +01:00
register_types.cpp Started work on a better solution. Removed most of the things I added yesterday, also removed the ProceduralAnimationPlayer. ProceduralAnimation is now inherited from Animation. 2020-03-26 10:27:39 +01:00
register_types.h Added the license text to all cpp files. 2020-01-31 19:39:58 +01:00
SCsub Started work on a better solution. Removed most of the things I added yesterday, also removed the ProceduralAnimationPlayer. ProceduralAnimation is now inherited from Animation. 2020-03-26 10:27:39 +01:00

Procedural Animations

This is a Procedural Animations engine module for the GODOT Engine.

clone this repository into your <Godot source>/modules/, and compile.

cd <Godot source>/modules

git clone https://github.com/Relintai/procedural_animations procedural_animation