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https://github.com/Relintai/pmlpp.git
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Added some of the scons files from pandmeonium.
This commit is contained in:
parent
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commit
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864
SConstruct
864
SConstruct
@ -1,105 +1,809 @@
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#!python
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#!/usr/bin/env python
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import os, subprocess
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opts = Variables([], ARGUMENTS)
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EnsureSConsVersion(0, 98, 1)
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# Gets the standard flags CC, CCX, etc.
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# System
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env = DefaultEnvironment()
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import atexit
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import glob
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import os
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import pickle
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import sys
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import time
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from collections import OrderedDict
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# Define our options
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# Local
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opts.Add(EnumVariable('target', "Compilation target", 'debug', ['d', 'debug', 'r', 'release']))
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import methods
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opts.Add(EnumVariable('platform', "Compilation platform", '', ['', 'windows', 'x11', 'linux', 'osx']))
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import gles_builders
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opts.Add(EnumVariable('p', "Compilation target, alias for 'platform'", '', ['', 'windows', 'x11', 'linux', 'osx']))
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import scu_builders
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opts.Add(BoolVariable('use_llvm', "Use the LLVM / Clang compiler", 'no'))
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from platform_methods import run_in_subprocess
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opts.Add(PathVariable('target_path', 'The path where the lib is installed.', '../game/gdn/'))
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opts.Add(PathVariable('target_name', 'The library name.', 'libgdexample', PathVariable.PathAccept))
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# Local dependency paths, adapt them to your setup
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# scan possible build platforms
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godot_headers_path = "gdnative_cpp/pandemonium_headers/"
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cpp_bindings_path = "gdnative_cpp/"
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cpp_library = "libpandemonium-cpp"
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# only support 64 at this time..
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platform_list = [] # list of platforms
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bits = 64
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platform_opts = {} # options for each platform
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platform_flags = {} # flags for each platform
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# Updates the environment with the option variables.
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active_platforms = []
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opts.Update(env)
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active_platform_ids = []
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platform_exporters = []
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platform_apis = []
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# Process some arguments
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time_at_start = time.time()
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if env['use_llvm']:
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env['CC'] = 'clang'
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env['CXX'] = 'clang++'
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if env['p'] != '':
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for x in sorted(glob.glob("platform/*")):
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env['platform'] = env['p']
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if not os.path.isdir(x) or not os.path.exists(x + "/detect.py"):
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continue
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tmppath = "./" + x
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if env['platform'] == '':
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sys.path.insert(0, tmppath)
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print("No valid target platform selected.")
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import detect
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quit();
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# Check our platform specifics
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if os.path.exists(x + "/export/export.cpp"):
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if env['platform'] == "osx":
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platform_exporters.append(x[9:])
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env['target_path'] += 'osx/'
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if os.path.exists(x + "/api/api.cpp"):
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cpp_library += '.osx'
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platform_apis.append(x[9:])
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if env['target'] in ('debug', 'd'):
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if detect.is_active():
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env.Append(CCFLAGS = ['-g','-O2', '-arch', 'x86_64', '-std=c++17'])
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active_platforms.append(detect.get_name())
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env.Append(LINKFLAGS = ['-arch', 'x86_64'])
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active_platform_ids.append(x)
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else:
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if detect.can_build():
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env.Append(CCFLAGS = ['-g','-O3', '-arch', 'x86_64', '-std=c++17'])
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x = x.replace("platform/", "") # rest of world
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env.Append(LINKFLAGS = ['-arch', 'x86_64'])
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x = x.replace("platform\\", "") # win32
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platform_list += [x]
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platform_opts[x] = detect.get_opts()
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platform_flags[x] = detect.get_flags()
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sys.path.remove(tmppath)
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sys.modules.pop("detect")
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elif env['platform'] in ('x11', 'linux'):
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methods.save_active_platforms(active_platforms, active_platform_ids)
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env['target_path'] += 'x11/'
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cpp_library += '.linux'
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if env['target'] in ('debug', 'd'):
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env.Append(CCFLAGS = ['-fPIC', '-g3','-Og', '-std=c++17'])
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else:
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env.Append(CCFLAGS = ['-fPIC', '-g','-O3', '-std=c++17'])
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elif env['platform'] == "windows":
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custom_tools = ["default"]
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env['target_path'] += 'win64/'
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cpp_library += '.windows'
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# This makes sure to keep the session environment variables on windows,
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# that way you can run scons in a vs 2017 prompt and it will find all the required tools
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env.Append(ENV = os.environ)
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env.Append(CCFLAGS = ['-DWIN32', '-D_WIN32', '-D_WINDOWS', '-W3', '-GR', '-D_CRT_SECURE_NO_WARNINGS'])
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platform_arg = ARGUMENTS.get("platform", ARGUMENTS.get("p", False))
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if env['target'] in ('debug', 'd'):
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env.Append(CCFLAGS = ['-EHsc', '-D_DEBUG', '-MDd'])
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else:
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env.Append(CCFLAGS = ['-O2', '-EHsc', '-DNDEBUG', '-MD'])
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if env['target'] in ('debug', 'd'):
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if platform_arg == "android":
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cpp_library += '.debug'
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custom_tools = ["clang", "clang++", "as", "ar", "link"]
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elif platform_arg == "javascript":
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# Use generic POSIX build toolchain for Emscripten.
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custom_tools = ["cc", "c++", "ar", "link", "textfile", "zip"]
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elif os.name == "nt" and methods.get_cmdline_bool("use_mingw", False):
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custom_tools = ["mingw"]
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# We let SCons build its default ENV as it includes OS-specific things which we don't
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# want to have to pull in manually.
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# Then we prepend PATH to make it take precedence, while preserving SCons' own entries.
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env_base = Environment(tools=custom_tools)
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env_base.PrependENVPath("PATH", os.getenv("PATH"))
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env_base.PrependENVPath("PKG_CONFIG_PATH", os.getenv("PKG_CONFIG_PATH"))
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if "TERM" in os.environ: # Used for colored output.
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env_base["ENV"]["TERM"] = os.environ["TERM"]
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env_base.disabled_modules = []
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env_base.use_ptrcall = False
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env_base.module_version_string = ""
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env_base.msvc = False
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env_base.__class__.disable_module = methods.disable_module
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env_base.__class__.add_module_version_string = methods.add_module_version_string
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env_base.__class__.add_source_files = methods.add_source_files
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env_base.__class__.use_windows_spawn_fix = methods.use_windows_spawn_fix
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env_base.__class__.split_lib = methods.split_lib
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env_base.__class__.add_shared_library = methods.add_shared_library
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env_base.__class__.add_library = methods.add_library
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env_base.__class__.add_program = methods.add_program
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env_base.__class__.CommandNoCache = methods.CommandNoCache
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env_base.__class__.disable_warnings = methods.disable_warnings
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env_base.__class__.force_optimization_on_debug = methods.force_optimization_on_debug
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env_base.__class__.module_add_dependencies = methods.module_add_dependencies
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env_base.__class__.module_check_dependencies = methods.module_check_dependencies
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env_base["x86_libtheora_opt_gcc"] = False
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env_base["x86_libtheora_opt_vc"] = False
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# avoid issues when building with different versions of python out of the same directory
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env_base.SConsignFile(".sconsign{0}.dblite".format(pickle.HIGHEST_PROTOCOL))
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# Build options
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customs = ["custom.py"]
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profile = ARGUMENTS.get("profile", "")
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if profile:
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if os.path.isfile(profile):
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customs.append(profile)
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elif os.path.isfile(profile + ".py"):
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customs.append(profile + ".py")
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opts = Variables(customs, ARGUMENTS)
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# Target build options
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opts.Add("p", "Platform (alias for 'platform')", "")
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opts.Add("platform", "Target platform (%s)" % ("|".join(platform_list),), "")
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opts.Add(BoolVariable("tools", "Build the tools (a.k.a. the Pandemonium editor)", True))
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opts.Add(EnumVariable("target", "Compilation target", "debug", ("debug", "release_debug", "release")))
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opts.Add("arch", "Platform-dependent architecture (arm/arm64/x86/x64/mips/...)", "")
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opts.Add(EnumVariable("bits", "Target platform bits", "default", ("default", "32", "64")))
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opts.Add(EnumVariable("optimize", "Optimization type", "speed", ("speed", "size", "none")))
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opts.Add(BoolVariable("production", "Set defaults to build Pandemonium for use in production", False))
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opts.Add(EnumVariable("lto", "Link-time optimization (production builds)", "none", ("none", "auto", "thin", "full")))
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opts.Add(BoolVariable("use_rtti", "Use RTTI", False))
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# Components
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opts.Add(BoolVariable("deprecated", "Enable deprecated features", True))
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opts.Add(BoolVariable("minizip", "Enable ZIP archive support using minizip", True))
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opts.Add(BoolVariable("xaudio2", "Enable the XAudio2 audio driver", False))
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opts.Add(BoolVariable("disable_exceptions", "Force disabling exception handling code", True))
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opts.Add("custom_modules", "A list of comma-separated directory paths containing custom modules to build.", "")
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opts.Add(BoolVariable("custom_modules_recursive", "Detect custom modules recursively for each specified path.", True))
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# Advanced options
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opts.Add(BoolVariable("dev", "If yes, alias for verbose=yes warnings=extra werror=yes", False))
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opts.Add(BoolVariable("fast_unsafe", "Enable unsafe options for faster rebuilds", False))
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opts.Add(BoolVariable("compiledb", "Generate compilation DB (`compile_commands.json`) for external tools", False))
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opts.Add(BoolVariable("verbose", "Enable verbose output for the compilation", False))
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opts.Add(BoolVariable("progress", "Show a progress indicator during compilation", True))
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opts.Add(EnumVariable("warnings", "Level of compilation warnings", "all", ("extra", "all", "moderate", "no")))
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opts.Add(BoolVariable("werror", "Treat compiler warnings as errors", False))
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opts.Add("extra_suffix", "Custom extra suffix added to the base filename of all generated binary files", "")
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opts.Add(BoolVariable("vsproj", "Generate a Visual Studio solution", False))
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opts.Add(
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BoolVariable(
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"split_libmodules",
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"Split intermediate libmodules.a in smaller chunks to prevent exceeding linker command line size (forced to True when using MinGW)",
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False,
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)
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)
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opts.Add(BoolVariable("disable_3d", "Disable 3D nodes for a smaller executable", False))
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opts.Add(BoolVariable("disable_advanced_gui", "Disable advanced GUI nodes and behaviors", False))
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opts.Add(BoolVariable("no_editor_splash", "Don't use the custom splash screen for the editor", True))
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opts.Add("system_certs_path", "Use this path as SSL certificates default for editor (for package maintainers)", "")
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opts.Add(BoolVariable("use_precise_math_checks", "Math checks use very precise epsilon (debug option)", False))
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opts.Add(BoolVariable("scu_build", "Use single compilation unit build", False))
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opts.Add(
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EnumVariable(
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"rids",
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"Server object management technique (debug option)",
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"pointers",
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("pointers", "handles", "tracked_handles"),
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)
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)
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opts.Add(BoolVariable("editor_docs", "Whether to add docs to an editor build or not. Disabling this can significantly reduce incremental compile times. Only relevant for editor builds!", True))
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# Thirdparty libraries
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opts.Add(BoolVariable("builtin_certs", "Use the built-in SSL certificates bundles", True))
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opts.Add(BoolVariable("builtin_enet", "Use the built-in ENet library", True))
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opts.Add(BoolVariable("builtin_freetype", "Use the built-in FreeType library", True))
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opts.Add(BoolVariable("builtin_libogg", "Use the built-in libogg library", True))
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opts.Add(BoolVariable("builtin_libpng", "Use the built-in libpng library", True))
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opts.Add(BoolVariable("builtin_libtheora", "Use the built-in libtheora library", True))
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opts.Add(BoolVariable("builtin_libvorbis", "Use the built-in libvorbis library", True))
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opts.Add(BoolVariable("builtin_wslay", "Use the built-in wslay library", True))
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opts.Add(BoolVariable("builtin_mbedtls", "Use the built-in mbedTLS library", True))
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opts.Add(BoolVariable("builtin_miniupnpc", "Use the built-in miniupnpc library", True))
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opts.Add(BoolVariable("builtin_opus", "Use the built-in Opus library", True))
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opts.Add(BoolVariable("builtin_pcre2", "Use the built-in PCRE2 library", True))
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opts.Add(BoolVariable("builtin_pcre2_with_jit", "Use JIT compiler for the built-in PCRE2 library", True))
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opts.Add(BoolVariable("builtin_recast", "Use the built-in Recast library", True))
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opts.Add(BoolVariable("builtin_rvo2_2d", "Use the built-in RVO2 2D library", True))
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opts.Add(BoolVariable("builtin_rvo2_3d", "Use the built-in RVO2 3D library", True))
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opts.Add(BoolVariable("builtin_squish", "Use the built-in squish library", True))
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opts.Add(BoolVariable("builtin_zlib", "Use the built-in zlib library", True))
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opts.Add(BoolVariable("builtin_zstd", "Use the built-in Zstd library", True))
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# Compilation environment setup
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opts.Add("CXX", "C++ compiler")
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opts.Add("CC", "C compiler")
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opts.Add("LINK", "Linker")
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opts.Add("CCFLAGS", "Custom flags for both the C and C++ compilers")
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opts.Add("CFLAGS", "Custom flags for the C compiler")
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opts.Add("CXXFLAGS", "Custom flags for the C++ compiler")
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opts.Add("LINKFLAGS", "Custom flags for the linker")
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# Update the environment to have all above options defined
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# in following code (especially platform and custom_modules).
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opts.Update(env_base)
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# Platform selection: validate input, and add options.
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selected_platform = ""
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if env_base["platform"] != "":
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selected_platform = env_base["platform"]
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elif env_base["p"] != "":
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selected_platform = env_base["p"]
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else:
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else:
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cpp_library += '.release'
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# Missing `platform` argument, try to detect platform automatically
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if (
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sys.platform.startswith("linux")
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or sys.platform.startswith("dragonfly")
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or sys.platform.startswith("freebsd")
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or sys.platform.startswith("netbsd")
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or sys.platform.startswith("openbsd")
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):
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selected_platform = "x11"
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elif sys.platform == "darwin":
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selected_platform = "osx"
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elif sys.platform == "win32":
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selected_platform = "windows"
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else:
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print("Could not detect platform automatically. Supported platforms:")
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for x in platform_list:
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print("\t" + x)
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print("\nPlease run SCons again and select a valid platform: platform=<string>")
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cpp_library += '.' + str(bits)
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if selected_platform != "":
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print("Automatically detected platform: " + selected_platform)
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# make sure our binding library is properly includes
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if selected_platform == "macos":
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env.Append(CPPPATH=['.', godot_headers_path, cpp_bindings_path, cpp_bindings_path + '/core/', cpp_bindings_path + '/gen/'])
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# Alias for forward compatibility.
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env.Append(LIBPATH=[cpp_bindings_path + 'bin/'])
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print('Platform "macos" is still called "osx" in Godot 3.x. Building for platform "osx".')
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env.Append(LIBS=[cpp_library])
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selected_platform = "osx"
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env.Append(CCFLAGS = ['-DGDNATIVE'])
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if selected_platform == "ios":
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# Alias for forward compatibility.
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print('Platform "ios" is still called "iphone" in Godot 3.x. Building for platform "iphone".')
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selected_platform = "iphone"
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# tweak this if you want to use different folders, or more folders, to store your source code in.
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if selected_platform in ["linux", "bsd", "linuxbsd"]:
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#env.Append(CPPPATH=['src/'])
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if selected_platform == "linuxbsd":
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#sources = Glob('src/*.cpp')
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# Alias for forward compatibility.
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print('Platform "linuxbsd" is still called "x11" in Pandemonium 3.x. Building for platform "x11".')
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# Alias for convenience.
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selected_platform = "x11"
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sources = [
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# Make sure to update this to the found, valid platform as it's used through the buildsystem as the reference.
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"gdlibrary.cpp",
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# It should always be re-set after calling `opts.Update()` otherwise it uses the original input value.
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env_base["platform"] = selected_platform
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"mlpp/lin_alg/mlpp_vector.cpp",
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# Add platform-specific options.
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"mlpp/lin_alg/mlpp_matrix.cpp",
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if selected_platform in platform_opts:
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"mlpp/lin_alg/mlpp_tensor3.cpp",
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for opt in platform_opts[selected_platform]:
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"mlpp/lin_alg/lin_alg.cpp",
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opts.Add(opt)
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]
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# Update the environment to take platform-specific options into account.
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opts.Update(env_base)
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||||||
|
env_base["platform"] = selected_platform # Must always be re-set after calling opts.Update().
|
||||||
|
|
||||||
library = env.SharedLibrary(target=env['target_path'] + env['target_name'] , source=sources)
|
# Detect modules.
|
||||||
|
modules_detected = OrderedDict()
|
||||||
|
module_search_paths = [ "modules", methods.convert_custom_modules_path("editor_modules") ] # Built-in path.
|
||||||
|
|
||||||
Default(library)
|
# maybe?
|
||||||
|
#if env_base["tools"]:
|
||||||
|
# module_search_paths.append(methods.convert_custom_modules_path("editor_modules"))
|
||||||
|
|
||||||
# Generates help for the -h scons option.
|
if env_base["custom_modules"]:
|
||||||
Help(opts.GenerateHelpText(env))
|
paths = env_base["custom_modules"].split(",")
|
||||||
|
for p in paths:
|
||||||
|
try:
|
||||||
|
module_search_paths.append(methods.convert_custom_modules_path(p))
|
||||||
|
except ValueError as e:
|
||||||
|
print(e)
|
||||||
|
sys.exit(255)
|
||||||
|
|
||||||
|
for path in module_search_paths:
|
||||||
|
if path == "modules":
|
||||||
|
# Built-in modules don't have nested modules,
|
||||||
|
# so save the time it takes to parse directories.
|
||||||
|
modules = methods.detect_modules(path, recursive=False)
|
||||||
|
else: # Custom.
|
||||||
|
modules = methods.detect_modules(path, env_base["custom_modules_recursive"])
|
||||||
|
# Provide default include path for both the custom module search `path`
|
||||||
|
# and the base directory containing custom modules, as it may be different
|
||||||
|
# from the built-in "modules" name (e.g. "custom_modules/summator/summator.h"),
|
||||||
|
# so it can be referenced simply as `#include "summator/summator.h"`
|
||||||
|
# independently of where a module is located on user's filesystem.
|
||||||
|
env_base.Prepend(CPPPATH=[path, os.path.dirname(path)])
|
||||||
|
# Note: custom modules can override built-in ones.
|
||||||
|
modules_detected.update(modules)
|
||||||
|
|
||||||
|
# Add module options
|
||||||
|
for name, path in modules_detected.items():
|
||||||
|
enabled = True
|
||||||
|
sys.path.insert(0, path)
|
||||||
|
import config
|
||||||
|
|
||||||
|
try:
|
||||||
|
enabled = config.is_enabled()
|
||||||
|
except AttributeError:
|
||||||
|
pass
|
||||||
|
sys.path.remove(path)
|
||||||
|
sys.modules.pop("config")
|
||||||
|
opts.Add(BoolVariable("module_" + name + "_enabled", "Enable module '%s'" % (name,), enabled))
|
||||||
|
|
||||||
|
methods.write_modules(modules_detected)
|
||||||
|
|
||||||
|
# Update the environment again after all the module options are added.
|
||||||
|
opts.Update(env_base)
|
||||||
|
env_base["platform"] = selected_platform # Must always be re-set after calling opts.Update().
|
||||||
|
Help(opts.GenerateHelpText(env_base))
|
||||||
|
|
||||||
|
# add default include paths
|
||||||
|
|
||||||
|
env_base.Prepend(CPPPATH=["#"])
|
||||||
|
|
||||||
|
# configure ENV for platform
|
||||||
|
env_base.platform_exporters = platform_exporters
|
||||||
|
env_base.platform_apis = platform_apis
|
||||||
|
|
||||||
|
# Build type defines - more platform-specific ones can be in detect.py.
|
||||||
|
if env_base["target"] == "release_debug" or env_base["target"] == "debug":
|
||||||
|
# DEBUG_ENABLED enables debugging *features* and debug-only code, which is intended
|
||||||
|
# to give *users* extra debugging information for their game development.
|
||||||
|
env_base.Append(CPPDEFINES=["DEBUG_ENABLED"])
|
||||||
|
|
||||||
|
if env_base["target"] == "debug":
|
||||||
|
# DEV_ENABLED enables *engine developer* code which should only be compiled for those
|
||||||
|
# working on the engine itself.
|
||||||
|
env_base.Append(CPPDEFINES=["DEV_ENABLED"])
|
||||||
|
else:
|
||||||
|
# Disable assert() for production targets (only used in thirdparty code).
|
||||||
|
env_base.Append(CPPDEFINES=["NDEBUG"])
|
||||||
|
|
||||||
|
# SCons speed optimization controlled by the `fast_unsafe` option, which provide
|
||||||
|
# more than 10 s speed up for incremental rebuilds.
|
||||||
|
# Unsafe as they reduce the certainty of rebuilding all changed files, so it's
|
||||||
|
# enabled by default for `debug` builds, and can be overridden from command line.
|
||||||
|
# Ref: https://github.com/SCons/scons/wiki/GoFastButton
|
||||||
|
if methods.get_cmdline_bool("fast_unsafe", env_base["target"] == "debug"):
|
||||||
|
# Renamed to `content-timestamp` in SCons >= 4.2, keeping MD5 for compat.
|
||||||
|
env_base.Decider("MD5-timestamp")
|
||||||
|
env_base.SetOption("implicit_cache", 1)
|
||||||
|
env_base.SetOption("max_drift", 60)
|
||||||
|
|
||||||
|
if env_base["use_precise_math_checks"]:
|
||||||
|
env_base.Append(CPPDEFINES=["PRECISE_MATH_CHECKS"])
|
||||||
|
|
||||||
|
if not env_base.File("#main/splash_editor.png").exists():
|
||||||
|
# Force disabling editor splash if missing.
|
||||||
|
env_base["no_editor_splash"] = True
|
||||||
|
if env_base["no_editor_splash"]:
|
||||||
|
env_base.Append(CPPDEFINES=["NO_EDITOR_SPLASH"])
|
||||||
|
|
||||||
|
if not env_base["deprecated"]:
|
||||||
|
env_base.Append(CPPDEFINES=["DISABLE_DEPRECATED"])
|
||||||
|
|
||||||
|
if env_base["rids"] == "handles":
|
||||||
|
env_base.Append(CPPDEFINES=["RID_HANDLES_ENABLED"])
|
||||||
|
print("WARNING: Building with RIDs as handles.")
|
||||||
|
|
||||||
|
if env_base["rids"] == "tracked_handles":
|
||||||
|
env_base.Append(CPPDEFINES=["RID_HANDLES_ENABLED"])
|
||||||
|
env_base.Append(CPPDEFINES=["RID_HANDLE_ALLOCATION_TRACKING_ENABLED"])
|
||||||
|
print("WARNING: Building with RIDs as tracked handles.")
|
||||||
|
|
||||||
|
if selected_platform in platform_list:
|
||||||
|
tmppath = "./platform/" + selected_platform
|
||||||
|
sys.path.insert(0, tmppath)
|
||||||
|
import detect
|
||||||
|
|
||||||
|
env = env_base.Clone()
|
||||||
|
|
||||||
|
env.extra_suffix = ""
|
||||||
|
|
||||||
|
if env["extra_suffix"] != "":
|
||||||
|
env.extra_suffix += "." + env["extra_suffix"]
|
||||||
|
|
||||||
|
# Environment flags
|
||||||
|
CCFLAGS = env.get("CCFLAGS", "")
|
||||||
|
env["CCFLAGS"] = ""
|
||||||
|
env.Append(CCFLAGS=str(CCFLAGS).split())
|
||||||
|
|
||||||
|
CFLAGS = env.get("CFLAGS", "")
|
||||||
|
env["CFLAGS"] = ""
|
||||||
|
env.Append(CFLAGS=str(CFLAGS).split())
|
||||||
|
|
||||||
|
CXXFLAGS = env.get("CXXFLAGS", "")
|
||||||
|
env["CXXFLAGS"] = ""
|
||||||
|
env.Append(CXXFLAGS=str(CXXFLAGS).split())
|
||||||
|
|
||||||
|
LINKFLAGS = env.get("LINKFLAGS", "")
|
||||||
|
env["LINKFLAGS"] = ""
|
||||||
|
env.Append(LINKFLAGS=str(LINKFLAGS).split())
|
||||||
|
|
||||||
|
# Platform specific flags.
|
||||||
|
# These can sometimes override default options.
|
||||||
|
flag_list = platform_flags[selected_platform]
|
||||||
|
for f in flag_list:
|
||||||
|
if not (f[0] in ARGUMENTS): # allow command line to override platform flags
|
||||||
|
env[f[0]] = f[1]
|
||||||
|
|
||||||
|
# 'dev' and 'production' are aliases to set default options if they haven't been
|
||||||
|
# set manually by the user.
|
||||||
|
# These need to be checked *after* platform specific flags so that different
|
||||||
|
# default values can be set (e.g. to keep LTO off for `production` on some platforms).
|
||||||
|
if env["dev"]:
|
||||||
|
env["verbose"] = methods.get_cmdline_bool("verbose", True)
|
||||||
|
env["warnings"] = ARGUMENTS.get("warnings", "extra")
|
||||||
|
env["werror"] = methods.get_cmdline_bool("werror", True)
|
||||||
|
if env["production"]:
|
||||||
|
env["use_static_cpp"] = methods.get_cmdline_bool("use_static_cpp", True)
|
||||||
|
env["debug_symbols"] = methods.get_cmdline_bool("debug_symbols", False)
|
||||||
|
# LTO "auto" means we handle the preferred option in each platform detect.py.
|
||||||
|
env["lto"] = ARGUMENTS.get("lto", "auto")
|
||||||
|
if not env["tools"] and env["target"] == "debug":
|
||||||
|
print(
|
||||||
|
"WARNING: Requested `production` build with `tools=no target=debug`, "
|
||||||
|
"this will give you a full debug template (use `target=release_debug` "
|
||||||
|
"for an optimized template with debug features)."
|
||||||
|
)
|
||||||
|
|
||||||
|
# Run SCU file generation script if in a SCU build.
|
||||||
|
if env["scu_build"]:
|
||||||
|
methods.set_scu_folders(scu_builders.generate_scu_files(env["verbose"], env_base["target"] != "debug"))
|
||||||
|
|
||||||
|
# Must happen after the flags' definition, as configure is when most flags
|
||||||
|
# are actually handled to change compile options, etc.
|
||||||
|
detect.configure(env)
|
||||||
|
|
||||||
|
# Needs to happen after configure to handle "auto".
|
||||||
|
if env["lto"] != "none":
|
||||||
|
print("Using LTO: " + env["lto"])
|
||||||
|
|
||||||
|
# Set our C and C++ standard requirements.
|
||||||
|
# Prepending to make it possible to override
|
||||||
|
# This needs to come after `configure`, otherwise we don't have env.msvc.
|
||||||
|
if not env.msvc:
|
||||||
|
# Specifying GNU extensions support explicitly, which are supported by
|
||||||
|
# both GCC and Clang. This mirrors GCC and Clang's current default
|
||||||
|
# compile flags if no -std is specified.
|
||||||
|
env.Prepend(CFLAGS=["-std=gnu11"])
|
||||||
|
env.Prepend(CXXFLAGS=["-std=gnu++14"])
|
||||||
|
else:
|
||||||
|
# MSVC doesn't have clear C standard support, /std only covers C++.
|
||||||
|
# We apply it to CCFLAGS (both C and C++ code) in case it impacts C features.
|
||||||
|
env.Prepend(CCFLAGS=["/std:c++14"])
|
||||||
|
|
||||||
|
if env_base["use_rtti"]:
|
||||||
|
if not env.msvc:
|
||||||
|
env_base.Prepend(CXXFLAGS=["-frtti"])
|
||||||
|
env.Prepend(CXXFLAGS=["-frtti"])
|
||||||
|
else:
|
||||||
|
env_base.Prepend(CXXFLAGS=["/GR"])
|
||||||
|
env.Prepend(CXXFLAGS=["/GR"])
|
||||||
|
else:
|
||||||
|
if not env.msvc:
|
||||||
|
env_base.Prepend(CXXFLAGS=["-fno-rtti"])
|
||||||
|
env.Prepend(CXXFLAGS=["-fno-rtti"])
|
||||||
|
else:
|
||||||
|
env_base.Prepend(CXXFLAGS=["/GR-"])
|
||||||
|
env.Prepend(CXXFLAGS=["/GR-"])
|
||||||
|
|
||||||
|
# Don't use dynamic_cast, necessary with no-rtti.
|
||||||
|
env_base.Prepend(CPPDEFINES=["NO_SAFE_CAST"])
|
||||||
|
env.Prepend(CPPDEFINES=["NO_SAFE_CAST"])
|
||||||
|
|
||||||
|
# Handle renamed options.
|
||||||
|
if "use_lto" in ARGUMENTS or "use_thinlto" in ARGUMENTS:
|
||||||
|
print("Error: The `use_lto` and `use_thinlto` boolean options have been unified to `lto=<none|thin|full>`.")
|
||||||
|
print(" Please adjust your scripts accordingly.")
|
||||||
|
Exit(255)
|
||||||
|
if "use_lld" in ARGUMENTS:
|
||||||
|
print("Error: The `use_lld` boolean option has been replaced by `linker=<default|bfd|gold|lld|mold>`.")
|
||||||
|
print(" Please adjust your scripts accordingly.")
|
||||||
|
Exit(255)
|
||||||
|
|
||||||
|
# Disable exception handling. Godot doesn't use exceptions anywhere, and this
|
||||||
|
# saves around 20% of binary size and very significant build time (GH-80513).
|
||||||
|
if env["disable_exceptions"]:
|
||||||
|
if env.msvc:
|
||||||
|
env.Append(CPPDEFINES=[("_HAS_EXCEPTIONS", 0)])
|
||||||
|
else:
|
||||||
|
env.Append(CCFLAGS=["-fno-exceptions"])
|
||||||
|
elif env.msvc:
|
||||||
|
env.Append(CCFLAGS=["/EHsc"])
|
||||||
|
|
||||||
|
# Configure compiler warnings
|
||||||
|
if env.msvc: # MSVC
|
||||||
|
# Truncations, narrowing conversions, signed/unsigned comparisons...
|
||||||
|
disable_nonessential_warnings = ["/wd4267", "/wd4244", "/wd4305", "/wd4018", "/wd4800"]
|
||||||
|
if env["warnings"] == "extra":
|
||||||
|
env.Append(CCFLAGS=["/Wall"]) # Implies /W4
|
||||||
|
elif env["warnings"] == "all":
|
||||||
|
env.Append(CCFLAGS=["/W3"] + disable_nonessential_warnings)
|
||||||
|
elif env["warnings"] == "moderate":
|
||||||
|
env.Append(CCFLAGS=["/W2"] + disable_nonessential_warnings)
|
||||||
|
else: # 'no'
|
||||||
|
env.Append(CCFLAGS=["/w"])
|
||||||
|
|
||||||
|
if env["werror"]:
|
||||||
|
env.Append(CCFLAGS=["/WX"])
|
||||||
|
env.Append(LINKFLAGS=["/WX"])
|
||||||
|
else: # GCC, Clang
|
||||||
|
version = methods.get_compiler_version(env) or [-1, -1]
|
||||||
|
|
||||||
|
common_warnings = []
|
||||||
|
|
||||||
|
if methods.using_gcc(env):
|
||||||
|
common_warnings += ["-Wno-misleading-indentation"]
|
||||||
|
if version[0] >= 7:
|
||||||
|
common_warnings += ["-Wshadow-local"]
|
||||||
|
elif methods.using_clang(env) or methods.using_emcc(env):
|
||||||
|
# We often implement `operator<` for structs of pointers as a requirement
|
||||||
|
# for putting them in `Set` or `Map`. We don't mind about unreliable ordering.
|
||||||
|
common_warnings += ["-Wno-ordered-compare-function-pointers"]
|
||||||
|
|
||||||
|
if env["warnings"] == "extra":
|
||||||
|
# Note: enable -Wimplicit-fallthrough for Clang (already part of -Wextra for GCC)
|
||||||
|
# once we switch to C++11 or later (necessary for our FALLTHROUGH macro).
|
||||||
|
env.Append(CCFLAGS=["-Wall", "-Wextra", "-Wwrite-strings", "-Wno-unused-parameter"] + common_warnings)
|
||||||
|
env.Append(CXXFLAGS=["-Wctor-dtor-privacy", "-Wnon-virtual-dtor"])
|
||||||
|
if methods.using_gcc(env):
|
||||||
|
env.Append(
|
||||||
|
CCFLAGS=[
|
||||||
|
"-Walloc-zero",
|
||||||
|
"-Wduplicated-branches",
|
||||||
|
"-Wduplicated-cond",
|
||||||
|
"-Wstringop-overflow=4",
|
||||||
|
"-Wlogical-op",
|
||||||
|
]
|
||||||
|
)
|
||||||
|
env.Append(CXXFLAGS=["-Wnoexcept", "-Wplacement-new=1"])
|
||||||
|
if version[0] >= 9:
|
||||||
|
env.Append(CCFLAGS=["-Wattribute-alias=2"])
|
||||||
|
elif env["warnings"] == "all":
|
||||||
|
env.Append(CCFLAGS=["-Wall"] + common_warnings)
|
||||||
|
elif env["warnings"] == "moderate":
|
||||||
|
env.Append(CCFLAGS=["-Wall", "-Wno-unused"] + common_warnings)
|
||||||
|
else: # 'no'
|
||||||
|
env.Append(CCFLAGS=["-w"])
|
||||||
|
|
||||||
|
if env["werror"]:
|
||||||
|
env.Append(CCFLAGS=["-Werror"])
|
||||||
|
if methods.using_gcc(env) and version[0] >= 12: # False positives in our error macros, see GH-58747.
|
||||||
|
env.Append(CCFLAGS=["-Wno-error=return-type"])
|
||||||
|
|
||||||
|
if hasattr(detect, "get_program_suffix"):
|
||||||
|
suffix = "." + detect.get_program_suffix()
|
||||||
|
else:
|
||||||
|
suffix = "." + selected_platform
|
||||||
|
|
||||||
|
if env["target"] == "release":
|
||||||
|
if env["tools"]:
|
||||||
|
print("ERROR: The editor can only be built with `target=debug` or `target=release_debug`.")
|
||||||
|
print(" Use `tools=no target=release` to build a release export template.")
|
||||||
|
Exit(255)
|
||||||
|
suffix += ".opt"
|
||||||
|
elif env["target"] == "release_debug":
|
||||||
|
if env["tools"]:
|
||||||
|
suffix += ".opt.tools"
|
||||||
|
else:
|
||||||
|
suffix += ".opt.debug"
|
||||||
|
else:
|
||||||
|
if env["tools"]:
|
||||||
|
print(
|
||||||
|
"Note: Building a debug binary (which will run slowly). Use `target=release_debug` to build an optimized release binary."
|
||||||
|
)
|
||||||
|
suffix += ".tools"
|
||||||
|
else:
|
||||||
|
print(
|
||||||
|
"Note: Building a debug binary (which will run slowly). Use `target=release` to build an optimized release binary."
|
||||||
|
)
|
||||||
|
suffix += ".debug"
|
||||||
|
|
||||||
|
if env["arch"] != "":
|
||||||
|
suffix += "." + env["arch"]
|
||||||
|
elif env["bits"] == "32":
|
||||||
|
suffix += ".32"
|
||||||
|
elif env["bits"] == "64":
|
||||||
|
suffix += ".64"
|
||||||
|
|
||||||
|
suffix += env.extra_suffix
|
||||||
|
|
||||||
|
sys.path.remove(tmppath)
|
||||||
|
sys.modules.pop("detect")
|
||||||
|
|
||||||
|
modules_enabled = OrderedDict()
|
||||||
|
env.module_dependencies = {}
|
||||||
|
env.module_icons_paths = []
|
||||||
|
env.module_license_files = []
|
||||||
|
env.doc_class_path = {}
|
||||||
|
|
||||||
|
for name, path in modules_detected.items():
|
||||||
|
if not env["module_" + name + "_enabled"]:
|
||||||
|
continue
|
||||||
|
|
||||||
|
sys.path.insert(0, path)
|
||||||
|
env.current_module = name
|
||||||
|
import config
|
||||||
|
|
||||||
|
if config.can_build(env, selected_platform):
|
||||||
|
# Disable it if a required dependency is missing.
|
||||||
|
if not env.module_check_dependencies(name):
|
||||||
|
continue
|
||||||
|
|
||||||
|
config.configure(env)
|
||||||
|
|
||||||
|
# Get doc classes paths (if present)
|
||||||
|
try:
|
||||||
|
doc_classes = config.get_doc_classes()
|
||||||
|
doc_path = config.get_doc_path()
|
||||||
|
for c in doc_classes:
|
||||||
|
env.doc_class_path[c] = path + "/" + doc_path
|
||||||
|
except Exception:
|
||||||
|
pass
|
||||||
|
|
||||||
|
# Get icon paths (if present)
|
||||||
|
try:
|
||||||
|
icons_path = config.get_icons_path()
|
||||||
|
env.module_icons_paths.append(path + "/" + icons_path)
|
||||||
|
except Exception:
|
||||||
|
# Default path for module icons
|
||||||
|
env.module_icons_paths.append(path + "/" + "icons")
|
||||||
|
|
||||||
|
# Get license path (if present)
|
||||||
|
try:
|
||||||
|
license_file = config.get_license_file()
|
||||||
|
|
||||||
|
if not os.path.isabs(path):
|
||||||
|
env.module_license_files.append("#" + path + "/" + license_file)
|
||||||
|
else:
|
||||||
|
env.module_license_files.append(path + "/" + license_file)
|
||||||
|
|
||||||
|
except Exception:
|
||||||
|
pass
|
||||||
|
|
||||||
|
modules_enabled[name] = path
|
||||||
|
else:
|
||||||
|
env["module_" + name + "_enabled"] = False
|
||||||
|
|
||||||
|
sys.path.remove(path)
|
||||||
|
sys.modules.pop("config")
|
||||||
|
|
||||||
|
#TODO hack, the editor should be a module as well
|
||||||
|
if env["tools"] and not env["module_freetype_enabled"]:
|
||||||
|
print("The editor (tools=yes) can't be built if freetype is disabled! Stopping.")
|
||||||
|
sys.exit(255)
|
||||||
|
|
||||||
|
env.module_list = modules_enabled
|
||||||
|
methods.sort_module_list(env)
|
||||||
|
|
||||||
|
methods.generate_version_header(env.module_version_string)
|
||||||
|
|
||||||
|
env["PROGSUFFIX"] = suffix + env.module_version_string + env["PROGSUFFIX"]
|
||||||
|
env["OBJSUFFIX"] = suffix + env["OBJSUFFIX"]
|
||||||
|
# (SH)LIBSUFFIX will be used for our own built libraries
|
||||||
|
# LIBSUFFIXES contains LIBSUFFIX and SHLIBSUFFIX by default,
|
||||||
|
# so we need to append the default suffixes to keep the ability
|
||||||
|
# to link against thirdparty libraries (.a, .so, .lib, etc.).
|
||||||
|
if os.name == "nt":
|
||||||
|
# On Windows, only static libraries and import libraries can be
|
||||||
|
# statically linked - both using .lib extension
|
||||||
|
env["LIBSUFFIXES"] += [env["LIBSUFFIX"]]
|
||||||
|
else:
|
||||||
|
env["LIBSUFFIXES"] += [env["LIBSUFFIX"], env["SHLIBSUFFIX"]]
|
||||||
|
env["LIBSUFFIX"] = suffix + env["LIBSUFFIX"]
|
||||||
|
env["SHLIBSUFFIX"] = suffix + env["SHLIBSUFFIX"]
|
||||||
|
|
||||||
|
if env.use_ptrcall:
|
||||||
|
env.Append(CPPDEFINES=["PTRCALL_ENABLED"])
|
||||||
|
if env["tools"]:
|
||||||
|
env.Append(CPPDEFINES=["TOOLS_ENABLED"])
|
||||||
|
|
||||||
|
if env["disable_3d"]:
|
||||||
|
if env["tools"]:
|
||||||
|
print(
|
||||||
|
"Build option 'disable_3d=yes' cannot be used with 'tools=yes' (editor), "
|
||||||
|
"only with 'tools=no' (export template)."
|
||||||
|
)
|
||||||
|
sys.exit(255)
|
||||||
|
else:
|
||||||
|
env.Append(CPPDEFINES=["_3D_DISABLED"])
|
||||||
|
|
||||||
|
if env["disable_advanced_gui"]:
|
||||||
|
if env["tools"]:
|
||||||
|
print(
|
||||||
|
"Build option 'disable_advanced_gui=yes' cannot be used with 'tools=yes' (editor), "
|
||||||
|
"only with 'tools=no' (export template)."
|
||||||
|
)
|
||||||
|
sys.exit(255)
|
||||||
|
else:
|
||||||
|
env.Append(CPPDEFINES=["ADVANCED_GUI_DISABLED"])
|
||||||
|
if env["minizip"]:
|
||||||
|
env.Append(CPPDEFINES=["MINIZIP_ENABLED"])
|
||||||
|
|
||||||
|
if not env["verbose"]:
|
||||||
|
methods.no_verbose(sys, env)
|
||||||
|
|
||||||
|
if not env["platform"] == "server":
|
||||||
|
env.Append(
|
||||||
|
BUILDERS={
|
||||||
|
"GLES2_GLSL": env.Builder(
|
||||||
|
action=run_in_subprocess(gles_builders.build_gles2_headers), suffix="glsl.gen.h", src_suffix=".glsl"
|
||||||
|
)
|
||||||
|
}
|
||||||
|
)
|
||||||
|
|
||||||
|
scons_cache_path = os.environ.get("SCONS_CACHE")
|
||||||
|
if scons_cache_path != None:
|
||||||
|
CacheDir(scons_cache_path)
|
||||||
|
print("Scons cache enabled... (path: '" + scons_cache_path + "')")
|
||||||
|
|
||||||
|
if env["vsproj"]:
|
||||||
|
env.vs_incs = []
|
||||||
|
env.vs_srcs = []
|
||||||
|
|
||||||
|
if env["compiledb"]:
|
||||||
|
# Generating the compilation DB (`compile_commands.json`) requires SCons 4.0.0 or later.
|
||||||
|
from SCons import __version__ as scons_raw_version
|
||||||
|
|
||||||
|
scons_ver = env._get_major_minor_revision(scons_raw_version)
|
||||||
|
|
||||||
|
if scons_ver < (4, 0, 0):
|
||||||
|
print("The `compiledb=yes` option requires SCons 4.0 or later, but your version is %s." % scons_raw_version)
|
||||||
|
Exit(255)
|
||||||
|
|
||||||
|
env.Tool("compilation_db")
|
||||||
|
env.Alias("compiledb", env.CompilationDatabase())
|
||||||
|
|
||||||
|
Export("env")
|
||||||
|
|
||||||
|
# build subdirs, the build order is dependent on link order.
|
||||||
|
|
||||||
|
SConscript("core/SCsub")
|
||||||
|
SConscript("servers/SCsub")
|
||||||
|
SConscript("scene/SCsub")
|
||||||
|
|
||||||
|
if env["tools"]:
|
||||||
|
SConscript("editor/SCsub")
|
||||||
|
|
||||||
|
SConscript("drivers/SCsub")
|
||||||
|
|
||||||
|
SConscript("platform/SCsub")
|
||||||
|
SConscript("modules/SCsub")
|
||||||
|
SConscript("main/SCsub")
|
||||||
|
|
||||||
|
SConscript("platform/" + selected_platform + "/SCsub") # build selected platform
|
||||||
|
|
||||||
|
# Microsoft Visual Studio Project Generation
|
||||||
|
if env["vsproj"]:
|
||||||
|
if os.name != "nt":
|
||||||
|
print("Error: The `vsproj` option is only usable on Windows with Visual Studio.")
|
||||||
|
Exit(255)
|
||||||
|
env["CPPPATH"] = [Dir(path) for path in env["CPPPATH"]]
|
||||||
|
methods.generate_vs_project(env, GetOption("num_jobs"))
|
||||||
|
methods.generate_cpp_hint_file("cpp.hint")
|
||||||
|
|
||||||
|
# Check for the existence of headers
|
||||||
|
conf = Configure(env)
|
||||||
|
if "check_c_headers" in env:
|
||||||
|
for header in env["check_c_headers"]:
|
||||||
|
if conf.CheckCHeader(header[0]):
|
||||||
|
env.AppendUnique(CPPDEFINES=[header[1]])
|
||||||
|
|
||||||
|
elif selected_platform != "":
|
||||||
|
if selected_platform == "list":
|
||||||
|
print("The following platforms are available:\n")
|
||||||
|
else:
|
||||||
|
print('Invalid target platform "' + selected_platform + '".')
|
||||||
|
print("The following platforms were detected:\n")
|
||||||
|
|
||||||
|
for x in platform_list:
|
||||||
|
print("\t" + x)
|
||||||
|
|
||||||
|
print("\nPlease run SCons again and select a valid platform: platform=<string>")
|
||||||
|
|
||||||
|
if selected_platform == "list":
|
||||||
|
# Exit early to suppress the rest of the built-in SCons messages
|
||||||
|
sys.exit(0)
|
||||||
|
else:
|
||||||
|
sys.exit(255)
|
||||||
|
|
||||||
|
# The following only makes sense when the 'env' is defined, and assumes it is.
|
||||||
|
if "env" in locals():
|
||||||
|
# FIXME: This method mixes both cosmetic progress stuff and cache handling...
|
||||||
|
methods.show_progress(env)
|
||||||
|
# TODO: replace this with `env.Dump(format="json")`
|
||||||
|
# once we start requiring SCons 4.0 as min version.
|
||||||
|
methods.dump(env)
|
||||||
|
|
||||||
|
|
||||||
|
def print_elapsed_time():
|
||||||
|
elapsed_time_sec = round(time.time() - time_at_start, 3)
|
||||||
|
time_ms = round((elapsed_time_sec % 1) * 1000)
|
||||||
|
print("[Time elapsed: {}.{:03}]".format(time.strftime("%H:%M:%S", time.gmtime(elapsed_time_sec)), time_ms))
|
||||||
|
|
||||||
|
|
||||||
|
atexit.register(print_elapsed_time)
|
||||||
|
105
SConstructGDNative
Normal file
105
SConstructGDNative
Normal file
@ -0,0 +1,105 @@
|
|||||||
|
#!python
|
||||||
|
import os, subprocess
|
||||||
|
|
||||||
|
opts = Variables([], ARGUMENTS)
|
||||||
|
|
||||||
|
# Gets the standard flags CC, CCX, etc.
|
||||||
|
env = DefaultEnvironment()
|
||||||
|
|
||||||
|
# Define our options
|
||||||
|
opts.Add(EnumVariable('target', "Compilation target", 'debug', ['d', 'debug', 'r', 'release']))
|
||||||
|
opts.Add(EnumVariable('platform', "Compilation platform", '', ['', 'windows', 'x11', 'linux', 'osx']))
|
||||||
|
opts.Add(EnumVariable('p', "Compilation target, alias for 'platform'", '', ['', 'windows', 'x11', 'linux', 'osx']))
|
||||||
|
opts.Add(BoolVariable('use_llvm', "Use the LLVM / Clang compiler", 'no'))
|
||||||
|
opts.Add(PathVariable('target_path', 'The path where the lib is installed.', '../game/gdn/'))
|
||||||
|
opts.Add(PathVariable('target_name', 'The library name.', 'libgdexample', PathVariable.PathAccept))
|
||||||
|
|
||||||
|
# Local dependency paths, adapt them to your setup
|
||||||
|
godot_headers_path = "gdnative_cpp/pandemonium_headers/"
|
||||||
|
cpp_bindings_path = "gdnative_cpp/"
|
||||||
|
cpp_library = "libpandemonium-cpp"
|
||||||
|
|
||||||
|
# only support 64 at this time..
|
||||||
|
bits = 64
|
||||||
|
|
||||||
|
# Updates the environment with the option variables.
|
||||||
|
opts.Update(env)
|
||||||
|
|
||||||
|
# Process some arguments
|
||||||
|
if env['use_llvm']:
|
||||||
|
env['CC'] = 'clang'
|
||||||
|
env['CXX'] = 'clang++'
|
||||||
|
|
||||||
|
if env['p'] != '':
|
||||||
|
env['platform'] = env['p']
|
||||||
|
|
||||||
|
if env['platform'] == '':
|
||||||
|
print("No valid target platform selected.")
|
||||||
|
quit();
|
||||||
|
|
||||||
|
# Check our platform specifics
|
||||||
|
if env['platform'] == "osx":
|
||||||
|
env['target_path'] += 'osx/'
|
||||||
|
cpp_library += '.osx'
|
||||||
|
if env['target'] in ('debug', 'd'):
|
||||||
|
env.Append(CCFLAGS = ['-g','-O2', '-arch', 'x86_64', '-std=c++17'])
|
||||||
|
env.Append(LINKFLAGS = ['-arch', 'x86_64'])
|
||||||
|
else:
|
||||||
|
env.Append(CCFLAGS = ['-g','-O3', '-arch', 'x86_64', '-std=c++17'])
|
||||||
|
env.Append(LINKFLAGS = ['-arch', 'x86_64'])
|
||||||
|
|
||||||
|
elif env['platform'] in ('x11', 'linux'):
|
||||||
|
env['target_path'] += 'x11/'
|
||||||
|
cpp_library += '.linux'
|
||||||
|
if env['target'] in ('debug', 'd'):
|
||||||
|
env.Append(CCFLAGS = ['-fPIC', '-g3','-Og', '-std=c++17'])
|
||||||
|
else:
|
||||||
|
env.Append(CCFLAGS = ['-fPIC', '-g','-O3', '-std=c++17'])
|
||||||
|
|
||||||
|
elif env['platform'] == "windows":
|
||||||
|
env['target_path'] += 'win64/'
|
||||||
|
cpp_library += '.windows'
|
||||||
|
# This makes sure to keep the session environment variables on windows,
|
||||||
|
# that way you can run scons in a vs 2017 prompt and it will find all the required tools
|
||||||
|
env.Append(ENV = os.environ)
|
||||||
|
|
||||||
|
env.Append(CCFLAGS = ['-DWIN32', '-D_WIN32', '-D_WINDOWS', '-W3', '-GR', '-D_CRT_SECURE_NO_WARNINGS'])
|
||||||
|
if env['target'] in ('debug', 'd'):
|
||||||
|
env.Append(CCFLAGS = ['-EHsc', '-D_DEBUG', '-MDd'])
|
||||||
|
else:
|
||||||
|
env.Append(CCFLAGS = ['-O2', '-EHsc', '-DNDEBUG', '-MD'])
|
||||||
|
|
||||||
|
if env['target'] in ('debug', 'd'):
|
||||||
|
cpp_library += '.debug'
|
||||||
|
else:
|
||||||
|
cpp_library += '.release'
|
||||||
|
|
||||||
|
cpp_library += '.' + str(bits)
|
||||||
|
|
||||||
|
# make sure our binding library is properly includes
|
||||||
|
env.Append(CPPPATH=['.', godot_headers_path, cpp_bindings_path, cpp_bindings_path + '/core/', cpp_bindings_path + '/gen/'])
|
||||||
|
env.Append(LIBPATH=[cpp_bindings_path + 'bin/'])
|
||||||
|
env.Append(LIBS=[cpp_library])
|
||||||
|
|
||||||
|
env.Append(CCFLAGS = ['-DGDNATIVE'])
|
||||||
|
|
||||||
|
# tweak this if you want to use different folders, or more folders, to store your source code in.
|
||||||
|
#env.Append(CPPPATH=['src/'])
|
||||||
|
#sources = Glob('src/*.cpp')
|
||||||
|
|
||||||
|
sources = [
|
||||||
|
"gdlibrary.cpp",
|
||||||
|
|
||||||
|
"mlpp/lin_alg/mlpp_vector.cpp",
|
||||||
|
"mlpp/lin_alg/mlpp_matrix.cpp",
|
||||||
|
"mlpp/lin_alg/mlpp_tensor3.cpp",
|
||||||
|
"mlpp/lin_alg/lin_alg.cpp",
|
||||||
|
|
||||||
|
]
|
||||||
|
|
||||||
|
library = env.SharedLibrary(target=env['target_path'] + env['target_name'] , source=sources)
|
||||||
|
|
||||||
|
Default(library)
|
||||||
|
|
||||||
|
# Generates help for the -h scons option.
|
||||||
|
Help(opts.GenerateHelpText(env))
|
209
sfw/SCsub
Normal file
209
sfw/SCsub
Normal file
@ -0,0 +1,209 @@
|
|||||||
|
#!/usr/bin/env python
|
||||||
|
|
||||||
|
Import("env")
|
||||||
|
|
||||||
|
import core_builders
|
||||||
|
from platform_methods import run_in_subprocess
|
||||||
|
|
||||||
|
env.core_sources = []
|
||||||
|
|
||||||
|
|
||||||
|
# Generate AES256 script encryption key
|
||||||
|
import os
|
||||||
|
|
||||||
|
txt = "0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0"
|
||||||
|
if "SCRIPT_AES256_ENCRYPTION_KEY" in os.environ:
|
||||||
|
key = os.environ["SCRIPT_AES256_ENCRYPTION_KEY"]
|
||||||
|
ec_valid = True
|
||||||
|
if len(key) != 64:
|
||||||
|
ec_valid = False
|
||||||
|
else:
|
||||||
|
txt = ""
|
||||||
|
for i in range(len(key) >> 1):
|
||||||
|
if i > 0:
|
||||||
|
txt += ","
|
||||||
|
txts = "0x" + key[i * 2 : i * 2 + 2]
|
||||||
|
try:
|
||||||
|
int(txts, 16)
|
||||||
|
except Exception:
|
||||||
|
ec_valid = False
|
||||||
|
txt += txts
|
||||||
|
if not ec_valid:
|
||||||
|
print("Error: Invalid AES256 encryption key, not 64 hexadecimal characters: '" + key + "'.")
|
||||||
|
print(
|
||||||
|
"Unset 'SCRIPT_AES256_ENCRYPTION_KEY' in your environment "
|
||||||
|
"or make sure that it contains exactly 64 hexadecimal characters."
|
||||||
|
)
|
||||||
|
Exit(255)
|
||||||
|
|
||||||
|
# NOTE: It is safe to generate this file here, since this is still executed serially
|
||||||
|
with open("script_encryption_key.gen.cpp", "w") as f:
|
||||||
|
f.write('#include "core/config/project_settings.h"\nuint8_t script_encryption_key[32]={' + txt + "};\n")
|
||||||
|
|
||||||
|
|
||||||
|
# Add required thirdparty code.
|
||||||
|
|
||||||
|
thirdparty_obj = []
|
||||||
|
|
||||||
|
env_thirdparty = env.Clone()
|
||||||
|
env_thirdparty.disable_warnings()
|
||||||
|
|
||||||
|
# Misc thirdparty code: header paths are hardcoded, we don't need to append
|
||||||
|
# to the include path (saves a few chars on the compiler invocation for touchy MSVC...)
|
||||||
|
thirdparty_misc_dir = "#thirdparty/misc/"
|
||||||
|
thirdparty_misc_sources = [
|
||||||
|
# C sources
|
||||||
|
"fastlz.c",
|
||||||
|
"smaz.c",
|
||||||
|
# C++ sources
|
||||||
|
"hq2x.cpp",
|
||||||
|
"pcg.cpp",
|
||||||
|
"triangulator.cpp",
|
||||||
|
"clipper.cpp",
|
||||||
|
]
|
||||||
|
thirdparty_misc_sources = [thirdparty_misc_dir + file for file in thirdparty_misc_sources]
|
||||||
|
env_thirdparty.add_source_files(thirdparty_obj, thirdparty_misc_sources)
|
||||||
|
|
||||||
|
# Zlib library, can be unbundled
|
||||||
|
if env["builtin_zlib"]:
|
||||||
|
thirdparty_zlib_dir = "#thirdparty/zlib/"
|
||||||
|
thirdparty_zlib_sources = [
|
||||||
|
"adler32.c",
|
||||||
|
"compress.c",
|
||||||
|
"crc32.c",
|
||||||
|
"deflate.c",
|
||||||
|
"infback.c",
|
||||||
|
"inffast.c",
|
||||||
|
"inflate.c",
|
||||||
|
"inftrees.c",
|
||||||
|
"trees.c",
|
||||||
|
"uncompr.c",
|
||||||
|
"zutil.c",
|
||||||
|
]
|
||||||
|
thirdparty_zlib_sources = [thirdparty_zlib_dir + file for file in thirdparty_zlib_sources]
|
||||||
|
|
||||||
|
env_thirdparty.Prepend(CPPPATH=[thirdparty_zlib_dir])
|
||||||
|
# Needs to be available in main env too
|
||||||
|
env.Prepend(CPPPATH=[thirdparty_zlib_dir])
|
||||||
|
if env["target"] == "debug":
|
||||||
|
env_thirdparty.Append(CPPDEFINES=["ZLIB_DEBUG"])
|
||||||
|
|
||||||
|
env_thirdparty.add_source_files(thirdparty_obj, thirdparty_zlib_sources)
|
||||||
|
|
||||||
|
# Minizip library, could be unbundled in theory
|
||||||
|
# However, our version has some custom modifications, so it won't compile with the system one
|
||||||
|
thirdparty_minizip_dir = "#thirdparty/minizip/"
|
||||||
|
thirdparty_minizip_sources = [
|
||||||
|
"ioapi.c",
|
||||||
|
"unzip.c",
|
||||||
|
"zip.c",
|
||||||
|
]
|
||||||
|
thirdparty_minizip_sources = [thirdparty_minizip_dir + file for file in thirdparty_minizip_sources]
|
||||||
|
env_thirdparty.add_source_files(thirdparty_obj, thirdparty_minizip_sources)
|
||||||
|
|
||||||
|
# Zstd library, can be unbundled in theory
|
||||||
|
# though we currently use some private symbols
|
||||||
|
# https://github.com/godotengine/godot/issues/17374
|
||||||
|
if env["builtin_zstd"]:
|
||||||
|
thirdparty_zstd_dir = "#thirdparty/zstd/"
|
||||||
|
thirdparty_zstd_sources = [
|
||||||
|
"common/debug.c",
|
||||||
|
"common/entropy_common.c",
|
||||||
|
"common/error_private.c",
|
||||||
|
"common/fse_decompress.c",
|
||||||
|
"common/pool.c",
|
||||||
|
"common/threading.c",
|
||||||
|
"common/xxhash.c",
|
||||||
|
"common/zstd_common.c",
|
||||||
|
"compress/fse_compress.c",
|
||||||
|
"compress/hist.c",
|
||||||
|
"compress/huf_compress.c",
|
||||||
|
"compress/zstd_compress.c",
|
||||||
|
"compress/zstd_double_fast.c",
|
||||||
|
"compress/zstd_fast.c",
|
||||||
|
"compress/zstd_lazy.c",
|
||||||
|
"compress/zstd_ldm.c",
|
||||||
|
"compress/zstd_opt.c",
|
||||||
|
"compress/zstdmt_compress.c",
|
||||||
|
"compress/zstd_compress_literals.c",
|
||||||
|
"compress/zstd_compress_sequences.c",
|
||||||
|
"compress/zstd_compress_superblock.c",
|
||||||
|
"decompress/huf_decompress.c",
|
||||||
|
"decompress/zstd_ddict.c",
|
||||||
|
"decompress/zstd_decompress_block.c",
|
||||||
|
"decompress/zstd_decompress.c",
|
||||||
|
]
|
||||||
|
|
||||||
|
if env["platform"] in ["android", "iphone", "osx", "server", "x11"]:
|
||||||
|
# Match platforms with ZSTD_ASM_SUPPORTED in common/portability_macros.h
|
||||||
|
thirdparty_zstd_sources.append("decompress/huf_decompress_amd64.S")
|
||||||
|
|
||||||
|
thirdparty_zstd_sources = [thirdparty_zstd_dir + file for file in thirdparty_zstd_sources]
|
||||||
|
|
||||||
|
env_thirdparty.Prepend(CPPPATH=[thirdparty_zstd_dir, thirdparty_zstd_dir + "common"])
|
||||||
|
env_thirdparty.Append(CPPDEFINES=["ZSTD_STATIC_LINKING_ONLY"])
|
||||||
|
env.Prepend(CPPPATH=thirdparty_zstd_dir)
|
||||||
|
# Also needed in main env includes will trigger warnings
|
||||||
|
env.Append(CPPDEFINES=["ZSTD_STATIC_LINKING_ONLY"])
|
||||||
|
|
||||||
|
env_thirdparty.add_source_files(thirdparty_obj, thirdparty_zstd_sources)
|
||||||
|
|
||||||
|
|
||||||
|
env.core_sources += thirdparty_obj
|
||||||
|
|
||||||
|
|
||||||
|
# Pandemonium source files
|
||||||
|
|
||||||
|
env.add_source_files(env.core_sources, "*.cpp")
|
||||||
|
env.add_source_files(env.core_sources, "script_encryption_key.gen.cpp")
|
||||||
|
env.add_source_files(env.core_sources, "version_hash.gen.cpp")
|
||||||
|
|
||||||
|
# Certificates
|
||||||
|
env.Depends(
|
||||||
|
"#core/io/certs_compressed.gen.h",
|
||||||
|
["#thirdparty/certs/ca-certificates.crt", env.Value(env["builtin_certs"]), env.Value(env["system_certs_path"])],
|
||||||
|
)
|
||||||
|
env.CommandNoCache(
|
||||||
|
"#core/io/certs_compressed.gen.h",
|
||||||
|
"#thirdparty/certs/ca-certificates.crt",
|
||||||
|
run_in_subprocess(core_builders.make_certs_header),
|
||||||
|
)
|
||||||
|
|
||||||
|
# Authors
|
||||||
|
env.Depends("#core/authors.gen.h", "../AUTHORS.md")
|
||||||
|
env.CommandNoCache("#core/authors.gen.h", "../AUTHORS.md", run_in_subprocess(core_builders.make_authors_header))
|
||||||
|
|
||||||
|
# Donors
|
||||||
|
env.Depends("#core/donors.gen.h", "../DONORS.md")
|
||||||
|
env.CommandNoCache("#core/donors.gen.h", "../DONORS.md", run_in_subprocess(core_builders.make_donors_header))
|
||||||
|
|
||||||
|
license_files = [ "../LICENSE.txt", "../COPYRIGHT.txt" ]
|
||||||
|
license_files.extend(env.module_license_files)
|
||||||
|
|
||||||
|
# License
|
||||||
|
env.Depends("#core/license.gen.h", license_files)
|
||||||
|
env.CommandNoCache(
|
||||||
|
"#core/license.gen.h", license_files, run_in_subprocess(core_builders.make_license_header)
|
||||||
|
)
|
||||||
|
|
||||||
|
# Chain load SCsubs
|
||||||
|
SConscript("os/SCsub")
|
||||||
|
SConscript("math/SCsub")
|
||||||
|
SConscript("string/SCsub")
|
||||||
|
SConscript("containers/SCsub")
|
||||||
|
SConscript("variant/SCsub")
|
||||||
|
SConscript("error/SCsub")
|
||||||
|
SConscript("config/SCsub")
|
||||||
|
SConscript("crypto/SCsub")
|
||||||
|
SConscript("io/SCsub")
|
||||||
|
SConscript("log/SCsub")
|
||||||
|
SConscript("object/SCsub")
|
||||||
|
SConscript("input/SCsub")
|
||||||
|
SConscript("bind/SCsub")
|
||||||
|
|
||||||
|
# Build it all as a library
|
||||||
|
lib = env.add_library("core", env.core_sources)
|
||||||
|
env.Prepend(LIBS=[lib])
|
||||||
|
|
||||||
|
# Needed to force rebuilding the core files when the thirdparty code is updated.
|
||||||
|
env.Depends(lib, thirdparty_obj)
|
Loading…
Reference in New Issue
Block a user