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https://github.com/Relintai/pandemonium_engine_minimal.git
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44 lines
1.5 KiB
C++
44 lines
1.5 KiB
C++
#ifndef SHAPE_2D_H
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#define SHAPE_2D_H
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/* shape_2d.h */
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#include "core/object/resource.h"
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class Shape2D : public Resource {
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GDCLASS(Shape2D, Resource);
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OBJ_SAVE_TYPE(Shape2D);
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RID shape;
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real_t custom_bias;
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protected:
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static void _bind_methods();
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Shape2D(const RID &p_rid);
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public:
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virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const { return get_rect().has_point(p_point); }
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void set_custom_solver_bias(real_t p_bias);
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real_t get_custom_solver_bias() const;
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bool collide_with_motion(const Transform2D &p_local_xform, const Vector2 &p_local_motion, const Ref<Shape2D> &p_shape, const Transform2D &p_shape_xform, const Vector2 &p_shape_motion);
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bool collide(const Transform2D &p_local_xform, const Ref<Shape2D> &p_shape, const Transform2D &p_shape_xform);
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Array collide_with_motion_and_get_contacts(const Transform2D &p_local_xform, const Vector2 &p_local_motion, const Ref<Shape2D> &p_shape, const Transform2D &p_shape_xform, const Vector2 &p_shape_motion);
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Array collide_and_get_contacts(const Transform2D &p_local_xform, const Ref<Shape2D> &p_shape, const Transform2D &p_shape_xform);
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virtual void draw(const RID &p_to_rid, const Color &p_color) {}
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virtual Rect2 get_rect() const { return Rect2(); }
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/// Returns the radius of a sphere that fully enclose this shape
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virtual real_t get_enclosing_radius() const = 0;
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virtual RID get_rid() const;
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bool is_collision_outline_enabled();
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~Shape2D();
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};
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#endif // SHAPE_2D_H
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