#ifndef SHAPE_2D_H #define SHAPE_2D_H /* shape_2d.h */ #include "core/object/resource.h" class Shape2D : public Resource { GDCLASS(Shape2D, Resource); OBJ_SAVE_TYPE(Shape2D); RID shape; real_t custom_bias; protected: static void _bind_methods(); Shape2D(const RID &p_rid); public: virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const { return get_rect().has_point(p_point); } void set_custom_solver_bias(real_t p_bias); real_t get_custom_solver_bias() const; bool collide_with_motion(const Transform2D &p_local_xform, const Vector2 &p_local_motion, const Ref &p_shape, const Transform2D &p_shape_xform, const Vector2 &p_shape_motion); bool collide(const Transform2D &p_local_xform, const Ref &p_shape, const Transform2D &p_shape_xform); Array collide_with_motion_and_get_contacts(const Transform2D &p_local_xform, const Vector2 &p_local_motion, const Ref &p_shape, const Transform2D &p_shape_xform, const Vector2 &p_shape_motion); Array collide_and_get_contacts(const Transform2D &p_local_xform, const Ref &p_shape, const Transform2D &p_shape_xform); virtual void draw(const RID &p_to_rid, const Color &p_color) {} virtual Rect2 get_rect() const { return Rect2(); } /// Returns the radius of a sphere that fully enclose this shape virtual real_t get_enclosing_radius() const = 0; virtual RID get_rid() const; bool is_collision_outline_enabled(); ~Shape2D(); }; #endif // SHAPE_2D_H