pandemonium_engine_minimal/scene/resources/shapes_2d/capsule_shape_2d.h

39 lines
818 B
C++

#ifndef CAPSULE_SHAPE_2D_H
#define CAPSULE_SHAPE_2D_H
/* capsule_shape_2d.h */
#include "scene/resources/shapes_2d/shape_2d.h"
class CapsuleShape2D : public Shape2D {
GDCLASS(CapsuleShape2D, Shape2D);
real_t height;
real_t radius;
void _update_shape();
protected:
static void _bind_methods();
public:
virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const;
void set_height(real_t p_height);
real_t get_height() const;
void set_radius(real_t p_radius);
real_t get_radius() const;
virtual void draw(const RID &p_to_rid, const Color &p_color);
virtual Rect2 get_rect() const;
virtual real_t get_enclosing_radius() const;
Vector<Vector2> get_points() const;
CapsuleShape2D();
};
#endif // CAPSULE_SHAPE_2D_H