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39 lines
818 B
C++
39 lines
818 B
C++
#ifndef CAPSULE_SHAPE_2D_H
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#define CAPSULE_SHAPE_2D_H
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/* capsule_shape_2d.h */
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#include "scene/resources/shapes_2d/shape_2d.h"
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class CapsuleShape2D : public Shape2D {
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GDCLASS(CapsuleShape2D, Shape2D);
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real_t height;
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real_t radius;
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void _update_shape();
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protected:
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static void _bind_methods();
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public:
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virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const;
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void set_height(real_t p_height);
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real_t get_height() const;
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void set_radius(real_t p_radius);
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real_t get_radius() const;
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virtual void draw(const RID &p_to_rid, const Color &p_color);
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virtual Rect2 get_rect() const;
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virtual real_t get_enclosing_radius() const;
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Vector<Vector2> get_points() const;
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CapsuleShape2D();
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};
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#endif // CAPSULE_SHAPE_2D_H
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