#ifndef CAPSULE_SHAPE_2D_H #define CAPSULE_SHAPE_2D_H /* capsule_shape_2d.h */ #include "scene/resources/shapes_2d/shape_2d.h" class CapsuleShape2D : public Shape2D { GDCLASS(CapsuleShape2D, Shape2D); real_t height; real_t radius; void _update_shape(); protected: static void _bind_methods(); public: virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const; void set_height(real_t p_height); real_t get_height() const; void set_radius(real_t p_radius); real_t get_radius() const; virtual void draw(const RID &p_to_rid, const Color &p_color); virtual Rect2 get_rect() const; virtual real_t get_enclosing_radius() const; Vector get_points() const; CapsuleShape2D(); }; #endif // CAPSULE_SHAPE_2D_H