pandemonium_engine_minimal/scene/2d/visibility_notifier_2d.h

86 lines
1.7 KiB
C++

#ifndef VISIBILITY_NOTIFIER_2D_H
#define VISIBILITY_NOTIFIER_2D_H
/* visibility_notifier_2d.h */
#include "scene/main/node_2d.h"
class Viewport;
class VisibilityNotifier2D : public Node2D {
GDCLASS(VisibilityNotifier2D, Node2D);
RBSet<World *> worlds;
Rect2 rect;
protected:
friend struct SpatialIndexer2D;
void _enter_world(World *p_world);
void _exit_world(World *p_world);
virtual void _screen_enter() {}
virtual void _screen_exit() {}
void _notification(int p_what);
static void _bind_methods();
public:
#ifdef TOOLS_ENABLED
virtual Rect2 _edit_get_rect() const;
virtual bool _edit_use_rect() const;
#endif
void set_rect(const Rect2 &p_rect);
Rect2 get_rect() const;
bool is_on_screen() const;
VisibilityNotifier2D();
};
class VisibilityEnabler2D : public VisibilityNotifier2D {
GDCLASS(VisibilityEnabler2D, VisibilityNotifier2D);
public:
enum Enabler {
ENABLER_PAUSE_ANIMATIONS,
ENABLER_FREEZE_BODIES,
ENABLER_PAUSE_PARTICLES,
ENABLER_PARENT_PROCESS,
ENABLER_PARENT_PHYSICS_PROCESS,
ENABLER_PAUSE_ANIMATED_SPRITES,
ENABLER_MAX
};
protected:
virtual void _screen_enter();
virtual void _screen_exit();
bool visible;
void _find_nodes(Node *p_node);
RBMap<Node *, Variant> nodes;
void _node_removed(Node *p_node);
bool enabler[ENABLER_MAX];
void _change_node_state(Node *p_node, bool p_enabled);
void _notification(int p_what);
static void _bind_methods();
public:
void set_enabler(Enabler p_enabler, bool p_enable);
bool is_enabler_enabled(Enabler p_enabler) const;
String get_configuration_warning() const;
VisibilityEnabler2D();
};
VARIANT_ENUM_CAST(VisibilityEnabler2D::Enabler);
#endif // VISIBILITY_NOTIFIER_2D_H