#ifndef VISIBILITY_NOTIFIER_2D_H #define VISIBILITY_NOTIFIER_2D_H /* visibility_notifier_2d.h */ #include "scene/main/node_2d.h" class Viewport; class VisibilityNotifier2D : public Node2D { GDCLASS(VisibilityNotifier2D, Node2D); RBSet worlds; Rect2 rect; protected: friend struct SpatialIndexer2D; void _enter_world(World *p_world); void _exit_world(World *p_world); virtual void _screen_enter() {} virtual void _screen_exit() {} void _notification(int p_what); static void _bind_methods(); public: #ifdef TOOLS_ENABLED virtual Rect2 _edit_get_rect() const; virtual bool _edit_use_rect() const; #endif void set_rect(const Rect2 &p_rect); Rect2 get_rect() const; bool is_on_screen() const; VisibilityNotifier2D(); }; class VisibilityEnabler2D : public VisibilityNotifier2D { GDCLASS(VisibilityEnabler2D, VisibilityNotifier2D); public: enum Enabler { ENABLER_PAUSE_ANIMATIONS, ENABLER_FREEZE_BODIES, ENABLER_PAUSE_PARTICLES, ENABLER_PARENT_PROCESS, ENABLER_PARENT_PHYSICS_PROCESS, ENABLER_PAUSE_ANIMATED_SPRITES, ENABLER_MAX }; protected: virtual void _screen_enter(); virtual void _screen_exit(); bool visible; void _find_nodes(Node *p_node); RBMap nodes; void _node_removed(Node *p_node); bool enabler[ENABLER_MAX]; void _change_node_state(Node *p_node, bool p_enabled); void _notification(int p_what); static void _bind_methods(); public: void set_enabler(Enabler p_enabler, bool p_enable); bool is_enabler_enabled(Enabler p_enabler) const; String get_configuration_warning() const; VisibilityEnabler2D(); }; VARIANT_ENUM_CAST(VisibilityEnabler2D::Enabler); #endif // VISIBILITY_NOTIFIER_2D_H