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https://github.com/Relintai/pandemonium_engine_minimal.git
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62 lines
1.2 KiB
C++
62 lines
1.2 KiB
C++
#ifndef CONTEXT_GL_X11_H
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#define CONTEXT_GL_X11_H
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/* context_gl_x11.h */
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#ifdef X11_ENABLED
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#if defined(OPENGL_ENABLED)
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#include "core/os/os.h"
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#include <X11/Xlib.h>
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#include <X11/extensions/Xrender.h>
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struct ContextGL_X11_Private;
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class ContextGL_X11 {
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public:
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enum ContextType {
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OLDSTYLE,
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GLES_2_0_COMPATIBLE,
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GLES_3_0_COMPATIBLE
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};
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private:
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ContextGL_X11_Private *p;
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OS::VideoMode default_video_mode;
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//::Colormap x11_colormap;
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::Display *x11_display;
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::Window &x11_window;
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bool double_buffer;
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bool direct_render;
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int glx_minor, glx_major;
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bool use_vsync;
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ContextType context_type;
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public:
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void release_current();
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void make_current();
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void swap_buffers();
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int get_window_width();
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int get_window_height();
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void *get_glx_context();
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bool is_offscreen_available() const;
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void make_offscreen_current();
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void release_offscreen_current();
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Error initialize();
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void set_use_vsync(bool p_use);
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bool is_using_vsync() const;
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ContextGL_X11(::Display *p_x11_display, ::Window &p_x11_window, const OS::VideoMode &p_default_video_mode, ContextType p_context_type);
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~ContextGL_X11();
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};
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#endif
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#endif
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#endif
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