#ifndef CONTEXT_GL_X11_H #define CONTEXT_GL_X11_H /* context_gl_x11.h */ #ifdef X11_ENABLED #if defined(OPENGL_ENABLED) #include "core/os/os.h" #include #include struct ContextGL_X11_Private; class ContextGL_X11 { public: enum ContextType { OLDSTYLE, GLES_2_0_COMPATIBLE, GLES_3_0_COMPATIBLE }; private: ContextGL_X11_Private *p; OS::VideoMode default_video_mode; //::Colormap x11_colormap; ::Display *x11_display; ::Window &x11_window; bool double_buffer; bool direct_render; int glx_minor, glx_major; bool use_vsync; ContextType context_type; public: void release_current(); void make_current(); void swap_buffers(); int get_window_width(); int get_window_height(); void *get_glx_context(); bool is_offscreen_available() const; void make_offscreen_current(); void release_offscreen_current(); Error initialize(); void set_use_vsync(bool p_use); bool is_using_vsync() const; ContextGL_X11(::Display *p_x11_display, ::Window &p_x11_window, const OS::VideoMode &p_default_video_mode, ContextType p_context_type); ~ContextGL_X11(); }; #endif #endif #endif