mirror of
https://github.com/Relintai/pandemonium_engine_minimal.git
synced 2024-12-21 16:56:50 +01:00
12 lines
513 B
Markdown
12 lines
513 B
Markdown
# Notable Godot Commits that are not included
|
|
|
|
These are some of the commits that I decided against having by default, but they might be of interest for other projects.
|
|
|
|
## Use circular fade instead of linear fade for distance fade
|
|
|
|
This makes distance fade look the same regardless of the camera angle,
|
|
for all distance fade modes (Pixel Alpha, Pixel Dither, Object Dither).
|
|
Distance fade now behaves like fog in this regard.
|
|
|
|
https://github.com/godotengine/godot/commit/56ac14fbf0240287ca93b625ba55dec6217b244f
|