mirror of
https://github.com/Relintai/pandemonium_engine_minimal.git
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95 lines
3.6 KiB
C++
95 lines
3.6 KiB
C++
/*************************************************************************/
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/* gltf_template_convert.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef GLTF_TEMPLATE_CONVERT_H
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#define GLTF_TEMPLATE_CONVERT_H
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#include "core/variant/array.h"
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#include "core/variant/dictionary.h"
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#include "core/containers/rb_set.h"
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namespace GLTFTemplateConvert {
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template <class T>
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static Array to_array(const Vector<T> &p_inp) {
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Array ret;
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for (int i = 0; i < p_inp.size(); i++) {
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ret.push_back(p_inp[i]);
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}
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return ret;
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}
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template <class T>
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static Array to_array(const RBSet<T> &p_inp) {
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Array ret;
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typename RBSet<T>::Element *elem = p_inp.front();
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while (elem) {
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ret.push_back(elem->get());
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elem = elem->next();
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}
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return ret;
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}
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template <class T>
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static void set_from_array(Vector<T> &r_out, const Array &p_inp) {
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r_out.clear();
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for (int i = 0; i < p_inp.size(); i++) {
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r_out.push_back(p_inp[i]);
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}
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}
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template <class T>
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static void set_from_array(RBSet<T> &r_out, const Array &p_inp) {
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r_out.clear();
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for (int i = 0; i < p_inp.size(); i++) {
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r_out.insert(p_inp[i]);
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}
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}
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template <class K, class V>
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static Dictionary to_dict(const RBMap<K, V> &p_inp) {
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Dictionary ret;
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for (typename RBMap<K, V>::Element *E = p_inp.front(); E; E = E->next()) {
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ret[E->key()] = E->value();
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}
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return ret;
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}
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template <class K, class V>
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static void set_from_dict(RBMap<K, V> &r_out, const Dictionary &p_inp) {
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r_out.clear();
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Array keys = p_inp.keys();
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for (int i = 0; i < keys.size(); i++) {
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r_out[keys[i]] = p_inp[keys[i]];
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}
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}
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} //namespace GLTFTemplateConvert
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#endif // GLTF_TEMPLATE_CONVERT_H
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