pandemonium_engine_minimal/editor_modules/gltf
2023-12-14 21:54:22 +01:00
..
doc_classes Initial Commit. 2023-12-14 21:54:22 +01:00
extensions Initial Commit. 2023-12-14 21:54:22 +01:00
structures Initial Commit. 2023-12-14 21:54:22 +01:00
config.py Initial Commit. 2023-12-14 21:54:22 +01:00
editor_scene_exporter_gltf_plugin.cpp Initial Commit. 2023-12-14 21:54:22 +01:00
editor_scene_exporter_gltf_plugin.h Initial Commit. 2023-12-14 21:54:22 +01:00
editor_scene_importer_gltf.cpp Initial Commit. 2023-12-14 21:54:22 +01:00
editor_scene_importer_gltf.h Initial Commit. 2023-12-14 21:54:22 +01:00
gltf_defines.h Initial Commit. 2023-12-14 21:54:22 +01:00
gltf_document.cpp Initial Commit. 2023-12-14 21:54:22 +01:00
gltf_document.h Initial Commit. 2023-12-14 21:54:22 +01:00
gltf_state.cpp Initial Commit. 2023-12-14 21:54:22 +01:00
gltf_state.h Initial Commit. 2023-12-14 21:54:22 +01:00
gltf_template_convert.h Initial Commit. 2023-12-14 21:54:22 +01:00
packed_scene_gltf.cpp Initial Commit. 2023-12-14 21:54:22 +01:00
packed_scene_gltf.h Initial Commit. 2023-12-14 21:54:22 +01:00
README.md Initial Commit. 2023-12-14 21:54:22 +01:00
register_types.cpp Initial Commit. 2023-12-14 21:54:22 +01:00
register_types.h Initial Commit. 2023-12-14 21:54:22 +01:00
SCsub Initial Commit. 2023-12-14 21:54:22 +01:00

GLTF import and export module

In a nutshell, the GLTF module works like this:

  • The structures/ folder contains GLTF structures, the small pieces that make up a GLTF file, represented as C++ classes.
  • The extensions/ folder contains GLTF extensions, which are optional features that build on top of the base GLTF spec.
  • GLTFState holds collections of structures and extensions.
  • GLTFDocument operates on GLTFState and its elements.