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https://github.com/Relintai/pandemonium_engine_minimal.git
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37 lines
1.6 KiB
XML
37 lines
1.6 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="GLTFDocument" inherits="Resource" version="4.2">
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<brief_description>
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</brief_description>
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<description>
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[b]Note:[/b] This class is only compiled in editor builds. Run-time glTF loading and saving is [i]not[/i] available in exported projects. References to [GLTFDocument] within a script will cause an error in an exported project.
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="register_gltf_document_extension">
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<return type="void" />
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<argument index="0" name="extension" type="GLTFDocumentExtension" />
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<argument index="1" name="first_priority" type="bool" default="false" />
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<description>
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Registers the given [GLTFDocumentExtension] instance with GLTFDocument. If [code]first_priority[/code] is true, this extension will be run first. Otherwise, it will be run last.
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[b]Note:[/b] Like GLTFDocument itself, all GLTFDocumentExtension classes must be stateless in order to function properly. If you need to store data, use the [code]set_additional_data[/code] and [code]get_additional_data[/code] methods in [GLTFState] or [GLTFNode].
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</description>
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</method>
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<method name="unregister_all_gltf_document_extensions">
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<return type="void" />
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<description>
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Unregisters all [GLTFDocumentExtension] instances.
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</description>
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</method>
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<method name="unregister_gltf_document_extension">
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<return type="void" />
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<argument index="0" name="extension" type="GLTFDocumentExtension" />
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<description>
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Unregisters the given [GLTFDocumentExtension] instance.
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</description>
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</method>
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</methods>
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<constants>
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</constants>
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</class>
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