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https://github.com/Relintai/pandemonium_engine_minimal.git
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53 lines
1.7 KiB
C++
53 lines
1.7 KiB
C++
#ifndef CONSTRAINT_2D_SW_H
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#define CONSTRAINT_2D_SW_H
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/* constraint_2d_sw.h */
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#include "body_2d_sw.h"
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class Constraint2DSW : public RID_Data {
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Body2DSW **_body_ptr;
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int _body_count;
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uint64_t island_step;
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Constraint2DSW *island_next;
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Constraint2DSW *island_list_next;
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bool disabled_collisions_between_bodies;
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RID self;
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protected:
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Constraint2DSW(Body2DSW **p_body_ptr = nullptr, int p_body_count = 0) {
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_body_ptr = p_body_ptr;
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_body_count = p_body_count;
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island_step = 0;
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disabled_collisions_between_bodies = true;
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}
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public:
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_FORCE_INLINE_ void set_self(const RID &p_self) { self = p_self; }
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_FORCE_INLINE_ RID get_self() const { return self; }
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_FORCE_INLINE_ uint64_t get_island_step() const { return island_step; }
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_FORCE_INLINE_ void set_island_step(uint64_t p_step) { island_step = p_step; }
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_FORCE_INLINE_ Constraint2DSW *get_island_next() const { return island_next; }
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_FORCE_INLINE_ void set_island_next(Constraint2DSW *p_next) { island_next = p_next; }
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_FORCE_INLINE_ Constraint2DSW *get_island_list_next() const { return island_list_next; }
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_FORCE_INLINE_ void set_island_list_next(Constraint2DSW *p_next) { island_list_next = p_next; }
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_FORCE_INLINE_ Body2DSW **get_body_ptr() const { return _body_ptr; }
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_FORCE_INLINE_ int get_body_count() const { return _body_count; }
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_FORCE_INLINE_ void disable_collisions_between_bodies(const bool p_disabled) { disabled_collisions_between_bodies = p_disabled; }
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_FORCE_INLINE_ bool is_disabled_collisions_between_bodies() const { return disabled_collisions_between_bodies; }
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virtual bool setup(real_t p_step) = 0;
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virtual void solve(real_t p_step) = 0;
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virtual ~Constraint2DSW() {}
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};
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#endif // CONSTRAINT_2D_SW_H
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