pandemonium_engine_minimal/servers/physics_2d/constraint_2d_sw.h

53 lines
1.7 KiB
C++

#ifndef CONSTRAINT_2D_SW_H
#define CONSTRAINT_2D_SW_H
/* constraint_2d_sw.h */
#include "body_2d_sw.h"
class Constraint2DSW : public RID_Data {
Body2DSW **_body_ptr;
int _body_count;
uint64_t island_step;
Constraint2DSW *island_next;
Constraint2DSW *island_list_next;
bool disabled_collisions_between_bodies;
RID self;
protected:
Constraint2DSW(Body2DSW **p_body_ptr = nullptr, int p_body_count = 0) {
_body_ptr = p_body_ptr;
_body_count = p_body_count;
island_step = 0;
disabled_collisions_between_bodies = true;
}
public:
_FORCE_INLINE_ void set_self(const RID &p_self) { self = p_self; }
_FORCE_INLINE_ RID get_self() const { return self; }
_FORCE_INLINE_ uint64_t get_island_step() const { return island_step; }
_FORCE_INLINE_ void set_island_step(uint64_t p_step) { island_step = p_step; }
_FORCE_INLINE_ Constraint2DSW *get_island_next() const { return island_next; }
_FORCE_INLINE_ void set_island_next(Constraint2DSW *p_next) { island_next = p_next; }
_FORCE_INLINE_ Constraint2DSW *get_island_list_next() const { return island_list_next; }
_FORCE_INLINE_ void set_island_list_next(Constraint2DSW *p_next) { island_list_next = p_next; }
_FORCE_INLINE_ Body2DSW **get_body_ptr() const { return _body_ptr; }
_FORCE_INLINE_ int get_body_count() const { return _body_count; }
_FORCE_INLINE_ void disable_collisions_between_bodies(const bool p_disabled) { disabled_collisions_between_bodies = p_disabled; }
_FORCE_INLINE_ bool is_disabled_collisions_between_bodies() const { return disabled_collisions_between_bodies; }
virtual bool setup(real_t p_step) = 0;
virtual void solve(real_t p_step) = 0;
virtual ~Constraint2DSW() {}
};
#endif // CONSTRAINT_2D_SW_H