#ifndef CONSTRAINT_2D_SW_H #define CONSTRAINT_2D_SW_H /* constraint_2d_sw.h */ #include "body_2d_sw.h" class Constraint2DSW : public RID_Data { Body2DSW **_body_ptr; int _body_count; uint64_t island_step; Constraint2DSW *island_next; Constraint2DSW *island_list_next; bool disabled_collisions_between_bodies; RID self; protected: Constraint2DSW(Body2DSW **p_body_ptr = nullptr, int p_body_count = 0) { _body_ptr = p_body_ptr; _body_count = p_body_count; island_step = 0; disabled_collisions_between_bodies = true; } public: _FORCE_INLINE_ void set_self(const RID &p_self) { self = p_self; } _FORCE_INLINE_ RID get_self() const { return self; } _FORCE_INLINE_ uint64_t get_island_step() const { return island_step; } _FORCE_INLINE_ void set_island_step(uint64_t p_step) { island_step = p_step; } _FORCE_INLINE_ Constraint2DSW *get_island_next() const { return island_next; } _FORCE_INLINE_ void set_island_next(Constraint2DSW *p_next) { island_next = p_next; } _FORCE_INLINE_ Constraint2DSW *get_island_list_next() const { return island_list_next; } _FORCE_INLINE_ void set_island_list_next(Constraint2DSW *p_next) { island_list_next = p_next; } _FORCE_INLINE_ Body2DSW **get_body_ptr() const { return _body_ptr; } _FORCE_INLINE_ int get_body_count() const { return _body_count; } _FORCE_INLINE_ void disable_collisions_between_bodies(const bool p_disabled) { disabled_collisions_between_bodies = p_disabled; } _FORCE_INLINE_ bool is_disabled_collisions_between_bodies() const { return disabled_collisions_between_bodies; } virtual bool setup(real_t p_step) = 0; virtual void solve(real_t p_step) = 0; virtual ~Constraint2DSW() {} }; #endif // CONSTRAINT_2D_SW_H