pandemonium_engine_minimal/servers/audio/effects/audio_effect_pitch_shift.h

102 lines
2.5 KiB
C++

#ifndef AUDIO_EFFECT_PITCH_SHIFT_H
#define AUDIO_EFFECT_PITCH_SHIFT_H
/* audio_effect_pitch_shift.h */
#include "servers/audio/audio_effect.h"
class SMBPitchShift {
enum {
MAX_FRAME_LENGTH = 8192
};
float gInFIFO[MAX_FRAME_LENGTH];
float gOutFIFO[MAX_FRAME_LENGTH];
float gFFTworksp[2 * MAX_FRAME_LENGTH];
float gLastPhase[MAX_FRAME_LENGTH / 2 + 1];
float gSumPhase[MAX_FRAME_LENGTH / 2 + 1];
float gOutputAccum[2 * MAX_FRAME_LENGTH];
float gAnaFreq[MAX_FRAME_LENGTH];
float gAnaMagn[MAX_FRAME_LENGTH];
float gSynFreq[MAX_FRAME_LENGTH];
float gSynMagn[MAX_FRAME_LENGTH];
long gRover;
void smbFft(float *fftBuffer, long fftFrameSize, long sign);
public:
void PitchShift(float pitchShift, long numSampsToProcess, long fftFrameSize, long osamp, float sampleRate, float *indata, float *outdata, int stride);
SMBPitchShift() {
gRover = 0;
memset(gInFIFO, 0, MAX_FRAME_LENGTH * sizeof(float));
memset(gOutFIFO, 0, MAX_FRAME_LENGTH * sizeof(float));
memset(gFFTworksp, 0, 2 * MAX_FRAME_LENGTH * sizeof(float));
memset(gLastPhase, 0, (MAX_FRAME_LENGTH / 2 + 1) * sizeof(float));
memset(gSumPhase, 0, (MAX_FRAME_LENGTH / 2 + 1) * sizeof(float));
memset(gOutputAccum, 0, 2 * MAX_FRAME_LENGTH * sizeof(float));
memset(gAnaFreq, 0, MAX_FRAME_LENGTH * sizeof(float));
memset(gAnaMagn, 0, MAX_FRAME_LENGTH * sizeof(float));
}
};
class AudioEffectPitchShift;
class AudioEffectPitchShiftInstance : public AudioEffectInstance {
GDCLASS(AudioEffectPitchShiftInstance, AudioEffectInstance);
friend class AudioEffectPitchShift;
Ref<AudioEffectPitchShift> base;
int fft_size;
SMBPitchShift shift_l;
SMBPitchShift shift_r;
public:
virtual void process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count);
};
class AudioEffectPitchShift : public AudioEffect {
GDCLASS(AudioEffectPitchShift, AudioEffect);
public:
friend class AudioEffectPitchShiftInstance;
enum FFT_Size {
FFT_SIZE_256,
FFT_SIZE_512,
FFT_SIZE_1024,
FFT_SIZE_2048,
FFT_SIZE_4096,
FFT_SIZE_MAX
};
float pitch_scale;
int oversampling;
FFT_Size fft_size;
float wet;
float dry;
bool filter;
protected:
static void _bind_methods();
public:
Ref<AudioEffectInstance> instance();
void set_pitch_scale(float p_pitch_scale);
float get_pitch_scale() const;
void set_oversampling(int p_oversampling);
int get_oversampling() const;
void set_fft_size(FFT_Size);
FFT_Size get_fft_size() const;
AudioEffectPitchShift();
};
VARIANT_ENUM_CAST(AudioEffectPitchShift::FFT_Size);
#endif // AUDIO_EFFECT_PITCH_SHIFT_H