pandemonium_engine_minimal/servers/audio/effects/audio_effect_panner.cpp

42 lines
1.2 KiB
C++

/* audio_effect_panner.cpp */
#include "audio_effect_panner.h"
void AudioEffectPannerInstance::process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count) {
float lvol = CLAMP(1.0 - base->pan, 0, 1);
float rvol = CLAMP(1.0 + base->pan, 0, 1);
for (int i = 0; i < p_frame_count; i++) {
p_dst_frames[i].l = p_src_frames[i].l * lvol + p_src_frames[i].r * (1.0 - rvol);
p_dst_frames[i].r = p_src_frames[i].r * rvol + p_src_frames[i].l * (1.0 - lvol);
}
}
Ref<AudioEffectInstance> AudioEffectPanner::instance() {
Ref<AudioEffectPannerInstance> ins;
ins.instance();
ins->base = Ref<AudioEffectPanner>(this);
return ins;
}
void AudioEffectPanner::set_pan(float p_cpanume) {
pan = p_cpanume;
}
float AudioEffectPanner::get_pan() const {
return pan;
}
void AudioEffectPanner::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_pan", "cpanume"), &AudioEffectPanner::set_pan);
ClassDB::bind_method(D_METHOD("get_pan"), &AudioEffectPanner::get_pan);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "pan", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_pan", "get_pan");
}
AudioEffectPanner::AudioEffectPanner() {
pan = 0;
}