/* audio_effect_panner.cpp */ #include "audio_effect_panner.h" void AudioEffectPannerInstance::process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count) { float lvol = CLAMP(1.0 - base->pan, 0, 1); float rvol = CLAMP(1.0 + base->pan, 0, 1); for (int i = 0; i < p_frame_count; i++) { p_dst_frames[i].l = p_src_frames[i].l * lvol + p_src_frames[i].r * (1.0 - rvol); p_dst_frames[i].r = p_src_frames[i].r * rvol + p_src_frames[i].l * (1.0 - lvol); } } Ref AudioEffectPanner::instance() { Ref ins; ins.instance(); ins->base = Ref(this); return ins; } void AudioEffectPanner::set_pan(float p_cpanume) { pan = p_cpanume; } float AudioEffectPanner::get_pan() const { return pan; } void AudioEffectPanner::_bind_methods() { ClassDB::bind_method(D_METHOD("set_pan", "cpanume"), &AudioEffectPanner::set_pan); ClassDB::bind_method(D_METHOD("get_pan"), &AudioEffectPanner::get_pan); ADD_PROPERTY(PropertyInfo(Variant::REAL, "pan", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_pan", "get_pan"); } AudioEffectPanner::AudioEffectPanner() { pan = 0; }