mirror of
https://github.com/Relintai/pandemonium_engine_minimal.git
synced 2025-01-04 20:59:36 +01:00
75 lines
1.7 KiB
C++
75 lines
1.7 KiB
C++
#ifndef AUDIOEFFECTEQ_H
|
|
#define AUDIOEFFECTEQ_H
|
|
|
|
/* audio_effect_eq.h */
|
|
|
|
|
|
#include "servers/audio/audio_effect.h"
|
|
#include "servers/audio/effects/eq.h"
|
|
|
|
class AudioEffectEQ;
|
|
|
|
class AudioEffectEQInstance : public AudioEffectInstance {
|
|
GDCLASS(AudioEffectEQInstance, AudioEffectInstance);
|
|
friend class AudioEffectEQ;
|
|
Ref<AudioEffectEQ> base;
|
|
|
|
Vector<EQ::BandProcess> bands[2];
|
|
Vector<float> gains;
|
|
|
|
public:
|
|
virtual void process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count);
|
|
};
|
|
|
|
class AudioEffectEQ : public AudioEffect {
|
|
GDCLASS(AudioEffectEQ, AudioEffect);
|
|
|
|
friend class AudioEffectEQInstance;
|
|
|
|
EQ eq;
|
|
Vector<float> gain;
|
|
RBMap<StringName, int> prop_band_map;
|
|
Vector<String> band_names;
|
|
|
|
protected:
|
|
bool _set(const StringName &p_name, const Variant &p_value);
|
|
bool _get(const StringName &p_name, Variant &r_ret) const;
|
|
void _get_property_list(List<PropertyInfo> *p_list) const;
|
|
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
Ref<AudioEffectInstance> instance();
|
|
void set_band_gain_db(int p_band, float p_volume);
|
|
float get_band_gain_db(int p_band) const;
|
|
int get_band_count() const;
|
|
|
|
AudioEffectEQ(EQ::Preset p_preset = EQ::PRESET_6_BANDS);
|
|
};
|
|
|
|
class AudioEffectEQ6 : public AudioEffectEQ {
|
|
GDCLASS(AudioEffectEQ6, AudioEffectEQ);
|
|
|
|
public:
|
|
AudioEffectEQ6() :
|
|
AudioEffectEQ(EQ::PRESET_6_BANDS) {}
|
|
};
|
|
|
|
class AudioEffectEQ10 : public AudioEffectEQ {
|
|
GDCLASS(AudioEffectEQ10, AudioEffectEQ);
|
|
|
|
public:
|
|
AudioEffectEQ10() :
|
|
AudioEffectEQ(EQ::PRESET_10_BANDS) {}
|
|
};
|
|
|
|
class AudioEffectEQ21 : public AudioEffectEQ {
|
|
GDCLASS(AudioEffectEQ21, AudioEffectEQ);
|
|
|
|
public:
|
|
AudioEffectEQ21() :
|
|
AudioEffectEQ(EQ::PRESET_21_BANDS) {}
|
|
};
|
|
|
|
#endif // AUDIOEFFECTEQ_H
|