#ifndef AUDIOEFFECTEQ_H #define AUDIOEFFECTEQ_H /* audio_effect_eq.h */ #include "servers/audio/audio_effect.h" #include "servers/audio/effects/eq.h" class AudioEffectEQ; class AudioEffectEQInstance : public AudioEffectInstance { GDCLASS(AudioEffectEQInstance, AudioEffectInstance); friend class AudioEffectEQ; Ref base; Vector bands[2]; Vector gains; public: virtual void process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count); }; class AudioEffectEQ : public AudioEffect { GDCLASS(AudioEffectEQ, AudioEffect); friend class AudioEffectEQInstance; EQ eq; Vector gain; RBMap prop_band_map; Vector band_names; protected: bool _set(const StringName &p_name, const Variant &p_value); bool _get(const StringName &p_name, Variant &r_ret) const; void _get_property_list(List *p_list) const; static void _bind_methods(); public: Ref instance(); void set_band_gain_db(int p_band, float p_volume); float get_band_gain_db(int p_band) const; int get_band_count() const; AudioEffectEQ(EQ::Preset p_preset = EQ::PRESET_6_BANDS); }; class AudioEffectEQ6 : public AudioEffectEQ { GDCLASS(AudioEffectEQ6, AudioEffectEQ); public: AudioEffectEQ6() : AudioEffectEQ(EQ::PRESET_6_BANDS) {} }; class AudioEffectEQ10 : public AudioEffectEQ { GDCLASS(AudioEffectEQ10, AudioEffectEQ); public: AudioEffectEQ10() : AudioEffectEQ(EQ::PRESET_10_BANDS) {} }; class AudioEffectEQ21 : public AudioEffectEQ { GDCLASS(AudioEffectEQ21, AudioEffectEQ); public: AudioEffectEQ21() : AudioEffectEQ(EQ::PRESET_21_BANDS) {} }; #endif // AUDIOEFFECTEQ_H