pandemonium_engine_minimal/servers/audio/effects/audio_effect_capture.h

63 lines
1.6 KiB
C++

#ifndef AUDIO_EFFECT_CAPTURE_H
#define AUDIO_EFFECT_CAPTURE_H
/* audio_effect_capture.h */
#include "core/config/engine.h"
#include "core/math/audio_frame.h"
#include "core/containers/pool_vector.h"
#include "core/object/reference.h"
#include "core/containers/ring_buffer.h"
#include "servers/audio/audio_effect.h"
#include "servers/audio_server.h"
class AudioEffectCapture;
class AudioEffectCaptureInstance : public AudioEffectInstance {
GDCLASS(AudioEffectCaptureInstance, AudioEffectInstance);
friend class AudioEffectCapture;
Ref<AudioEffectCapture> base;
public:
virtual void process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count);
virtual bool process_silence() const;
};
class AudioEffectCapture : public AudioEffect {
GDCLASS(AudioEffectCapture, AudioEffect)
friend class AudioEffectCaptureInstance;
RingBuffer<AudioFrame> buffer;
uint64_t discarded_frames;
uint64_t pushed_frames;
float buffer_length_seconds;
bool buffer_initialized;
protected:
static void _bind_methods();
public:
AudioEffectCapture() {
discarded_frames = 0;
pushed_frames = 0;
buffer_length_seconds = 0.1f;
buffer_initialized = false;
}
virtual Ref<AudioEffectInstance> instance();
void set_buffer_length(float p_buffer_length_seconds);
float get_buffer_length();
bool can_get_buffer(int p_frames) const;
PoolVector2Array get_buffer(int p_len);
void clear_buffer();
int get_frames_available() const;
int64_t get_discarded_frames() const;
int get_buffer_length_frames() const;
int64_t get_pushed_frames() const;
};
#endif // AUDIO_EFFECT_CAPTURE_H