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https://github.com/Relintai/pandemonium_engine_minimal.git
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63 lines
1.6 KiB
C++
63 lines
1.6 KiB
C++
#ifndef AUDIO_EFFECT_CAPTURE_H
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#define AUDIO_EFFECT_CAPTURE_H
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/* audio_effect_capture.h */
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#include "core/config/engine.h"
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#include "core/math/audio_frame.h"
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#include "core/containers/pool_vector.h"
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#include "core/object/reference.h"
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#include "core/containers/ring_buffer.h"
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#include "servers/audio/audio_effect.h"
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#include "servers/audio_server.h"
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class AudioEffectCapture;
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class AudioEffectCaptureInstance : public AudioEffectInstance {
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GDCLASS(AudioEffectCaptureInstance, AudioEffectInstance);
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friend class AudioEffectCapture;
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Ref<AudioEffectCapture> base;
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public:
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virtual void process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count);
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virtual bool process_silence() const;
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};
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class AudioEffectCapture : public AudioEffect {
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GDCLASS(AudioEffectCapture, AudioEffect)
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friend class AudioEffectCaptureInstance;
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RingBuffer<AudioFrame> buffer;
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uint64_t discarded_frames;
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uint64_t pushed_frames;
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float buffer_length_seconds;
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bool buffer_initialized;
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protected:
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static void _bind_methods();
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public:
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AudioEffectCapture() {
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discarded_frames = 0;
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pushed_frames = 0;
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buffer_length_seconds = 0.1f;
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buffer_initialized = false;
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}
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virtual Ref<AudioEffectInstance> instance();
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void set_buffer_length(float p_buffer_length_seconds);
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float get_buffer_length();
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bool can_get_buffer(int p_frames) const;
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PoolVector2Array get_buffer(int p_len);
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void clear_buffer();
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int get_frames_available() const;
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int64_t get_discarded_frames() const;
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int get_buffer_length_frames() const;
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int64_t get_pushed_frames() const;
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};
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#endif // AUDIO_EFFECT_CAPTURE_H
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