#ifndef AUDIO_EFFECT_CAPTURE_H #define AUDIO_EFFECT_CAPTURE_H /* audio_effect_capture.h */ #include "core/config/engine.h" #include "core/math/audio_frame.h" #include "core/containers/pool_vector.h" #include "core/object/reference.h" #include "core/containers/ring_buffer.h" #include "servers/audio/audio_effect.h" #include "servers/audio_server.h" class AudioEffectCapture; class AudioEffectCaptureInstance : public AudioEffectInstance { GDCLASS(AudioEffectCaptureInstance, AudioEffectInstance); friend class AudioEffectCapture; Ref base; public: virtual void process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count); virtual bool process_silence() const; }; class AudioEffectCapture : public AudioEffect { GDCLASS(AudioEffectCapture, AudioEffect) friend class AudioEffectCaptureInstance; RingBuffer buffer; uint64_t discarded_frames; uint64_t pushed_frames; float buffer_length_seconds; bool buffer_initialized; protected: static void _bind_methods(); public: AudioEffectCapture() { discarded_frames = 0; pushed_frames = 0; buffer_length_seconds = 0.1f; buffer_initialized = false; } virtual Ref instance(); void set_buffer_length(float p_buffer_length_seconds); float get_buffer_length(); bool can_get_buffer(int p_frames) const; PoolVector2Array get_buffer(int p_len); void clear_buffer(); int get_frames_available() const; int64_t get_discarded_frames() const; int get_buffer_length_frames() const; int64_t get_pushed_frames() const; }; #endif // AUDIO_EFFECT_CAPTURE_H