mirror of
https://github.com/Relintai/pandemonium_engine_minimal.git
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173 lines
4.4 KiB
C++
173 lines
4.4 KiB
C++
#ifndef AUDIO_STREAM_H
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#define AUDIO_STREAM_H
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/* audio_stream.h */
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#include "core/io/image.h"
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#include "core/object/resource.h"
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#include "servers/audio/audio_filter_sw.h"
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#include "servers/audio_server.h"
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class AudioStreamPlayback : public Reference {
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GDCLASS(AudioStreamPlayback, Reference);
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public:
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virtual void start(float p_from_pos = 0.0) = 0;
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virtual void stop() = 0;
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virtual bool is_playing() const = 0;
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virtual int get_loop_count() const = 0; //times it looped
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virtual float get_playback_position() const = 0;
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virtual void seek(float p_time) = 0;
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virtual void mix(AudioFrame *p_buffer, float p_rate_scale, int p_frames) = 0;
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};
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class AudioStreamPlaybackResampled : public AudioStreamPlayback {
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GDCLASS(AudioStreamPlaybackResampled, AudioStreamPlayback);
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enum {
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FP_BITS = 16, //fixed point used for resampling
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FP_LEN = (1 << FP_BITS),
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FP_MASK = FP_LEN - 1,
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INTERNAL_BUFFER_LEN = 256,
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CUBIC_INTERP_HISTORY = 4
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};
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AudioFrame internal_buffer[INTERNAL_BUFFER_LEN + CUBIC_INTERP_HISTORY];
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uint64_t mix_offset;
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protected:
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void _begin_resample();
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virtual void _mix_internal(AudioFrame *p_buffer, int p_frames) = 0;
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virtual float get_stream_sampling_rate() = 0;
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public:
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virtual void mix(AudioFrame *p_buffer, float p_rate_scale, int p_frames);
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AudioStreamPlaybackResampled() { mix_offset = 0; }
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};
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class AudioStream : public Resource {
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GDCLASS(AudioStream, Resource);
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OBJ_SAVE_TYPE(AudioStream); // Saves derived classes with common type so they can be interchanged.
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protected:
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static void _bind_methods();
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public:
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virtual Ref<AudioStreamPlayback> instance_playback() = 0;
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virtual String get_stream_name() const = 0;
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virtual float get_length() const = 0; //if supported, otherwise return 0
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};
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// Microphone
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class AudioStreamPlaybackMicrophone;
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class AudioStreamMicrophone : public AudioStream {
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GDCLASS(AudioStreamMicrophone, AudioStream);
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friend class AudioStreamPlaybackMicrophone;
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RBSet<AudioStreamPlaybackMicrophone *> playbacks;
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protected:
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static void _bind_methods();
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public:
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virtual Ref<AudioStreamPlayback> instance_playback();
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virtual String get_stream_name() const;
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virtual float get_length() const; //if supported, otherwise return 0
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AudioStreamMicrophone();
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};
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class AudioStreamPlaybackMicrophone : public AudioStreamPlaybackResampled {
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GDCLASS(AudioStreamPlaybackMicrophone, AudioStreamPlaybackResampled);
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friend class AudioStreamMicrophone;
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bool active;
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unsigned int input_ofs;
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Ref<AudioStreamMicrophone> microphone;
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protected:
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virtual void _mix_internal(AudioFrame *p_buffer, int p_frames);
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virtual float get_stream_sampling_rate();
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public:
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virtual void mix(AudioFrame *p_buffer, float p_rate_scale, int p_frames);
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virtual void start(float p_from_pos = 0.0);
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virtual void stop();
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virtual bool is_playing() const;
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virtual int get_loop_count() const; //times it looped
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virtual float get_playback_position() const;
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virtual void seek(float p_time);
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~AudioStreamPlaybackMicrophone();
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AudioStreamPlaybackMicrophone();
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};
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//
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class AudioStreamPlaybackRandomPitch;
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class AudioStreamRandomPitch : public AudioStream {
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GDCLASS(AudioStreamRandomPitch, AudioStream);
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friend class AudioStreamPlaybackRandomPitch;
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RBSet<AudioStreamPlaybackRandomPitch *> playbacks;
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Ref<AudioStream> audio_stream;
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float random_pitch;
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protected:
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static void _bind_methods();
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public:
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void set_audio_stream(const Ref<AudioStream> &p_audio_stream);
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Ref<AudioStream> get_audio_stream() const;
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void set_random_pitch(float p_pitch);
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float get_random_pitch() const;
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virtual Ref<AudioStreamPlayback> instance_playback();
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virtual String get_stream_name() const;
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virtual float get_length() const; //if supported, otherwise return 0
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AudioStreamRandomPitch();
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};
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class AudioStreamPlaybackRandomPitch : public AudioStreamPlayback {
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GDCLASS(AudioStreamPlaybackRandomPitch, AudioStreamPlayback);
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friend class AudioStreamRandomPitch;
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Ref<AudioStreamRandomPitch> random_pitch;
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Ref<AudioStreamPlayback> playback;
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Ref<AudioStreamPlayback> playing;
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float pitch_scale;
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public:
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virtual void start(float p_from_pos = 0.0);
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virtual void stop();
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virtual bool is_playing() const;
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virtual int get_loop_count() const; //times it looped
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virtual float get_playback_position() const;
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virtual void seek(float p_time);
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virtual void mix(AudioFrame *p_buffer, float p_rate_scale, int p_frames);
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~AudioStreamPlaybackRandomPitch();
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};
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#endif // AUDIO_STREAM_H
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