pandemonium_engine_minimal/servers/audio/audio_stream.h

173 lines
4.4 KiB
C++

#ifndef AUDIO_STREAM_H
#define AUDIO_STREAM_H
/* audio_stream.h */
#include "core/io/image.h"
#include "core/object/resource.h"
#include "servers/audio/audio_filter_sw.h"
#include "servers/audio_server.h"
class AudioStreamPlayback : public Reference {
GDCLASS(AudioStreamPlayback, Reference);
public:
virtual void start(float p_from_pos = 0.0) = 0;
virtual void stop() = 0;
virtual bool is_playing() const = 0;
virtual int get_loop_count() const = 0; //times it looped
virtual float get_playback_position() const = 0;
virtual void seek(float p_time) = 0;
virtual void mix(AudioFrame *p_buffer, float p_rate_scale, int p_frames) = 0;
};
class AudioStreamPlaybackResampled : public AudioStreamPlayback {
GDCLASS(AudioStreamPlaybackResampled, AudioStreamPlayback);
enum {
FP_BITS = 16, //fixed point used for resampling
FP_LEN = (1 << FP_BITS),
FP_MASK = FP_LEN - 1,
INTERNAL_BUFFER_LEN = 256,
CUBIC_INTERP_HISTORY = 4
};
AudioFrame internal_buffer[INTERNAL_BUFFER_LEN + CUBIC_INTERP_HISTORY];
uint64_t mix_offset;
protected:
void _begin_resample();
virtual void _mix_internal(AudioFrame *p_buffer, int p_frames) = 0;
virtual float get_stream_sampling_rate() = 0;
public:
virtual void mix(AudioFrame *p_buffer, float p_rate_scale, int p_frames);
AudioStreamPlaybackResampled() { mix_offset = 0; }
};
class AudioStream : public Resource {
GDCLASS(AudioStream, Resource);
OBJ_SAVE_TYPE(AudioStream); // Saves derived classes with common type so they can be interchanged.
protected:
static void _bind_methods();
public:
virtual Ref<AudioStreamPlayback> instance_playback() = 0;
virtual String get_stream_name() const = 0;
virtual float get_length() const = 0; //if supported, otherwise return 0
};
// Microphone
class AudioStreamPlaybackMicrophone;
class AudioStreamMicrophone : public AudioStream {
GDCLASS(AudioStreamMicrophone, AudioStream);
friend class AudioStreamPlaybackMicrophone;
RBSet<AudioStreamPlaybackMicrophone *> playbacks;
protected:
static void _bind_methods();
public:
virtual Ref<AudioStreamPlayback> instance_playback();
virtual String get_stream_name() const;
virtual float get_length() const; //if supported, otherwise return 0
AudioStreamMicrophone();
};
class AudioStreamPlaybackMicrophone : public AudioStreamPlaybackResampled {
GDCLASS(AudioStreamPlaybackMicrophone, AudioStreamPlaybackResampled);
friend class AudioStreamMicrophone;
bool active;
unsigned int input_ofs;
Ref<AudioStreamMicrophone> microphone;
protected:
virtual void _mix_internal(AudioFrame *p_buffer, int p_frames);
virtual float get_stream_sampling_rate();
public:
virtual void mix(AudioFrame *p_buffer, float p_rate_scale, int p_frames);
virtual void start(float p_from_pos = 0.0);
virtual void stop();
virtual bool is_playing() const;
virtual int get_loop_count() const; //times it looped
virtual float get_playback_position() const;
virtual void seek(float p_time);
~AudioStreamPlaybackMicrophone();
AudioStreamPlaybackMicrophone();
};
//
class AudioStreamPlaybackRandomPitch;
class AudioStreamRandomPitch : public AudioStream {
GDCLASS(AudioStreamRandomPitch, AudioStream);
friend class AudioStreamPlaybackRandomPitch;
RBSet<AudioStreamPlaybackRandomPitch *> playbacks;
Ref<AudioStream> audio_stream;
float random_pitch;
protected:
static void _bind_methods();
public:
void set_audio_stream(const Ref<AudioStream> &p_audio_stream);
Ref<AudioStream> get_audio_stream() const;
void set_random_pitch(float p_pitch);
float get_random_pitch() const;
virtual Ref<AudioStreamPlayback> instance_playback();
virtual String get_stream_name() const;
virtual float get_length() const; //if supported, otherwise return 0
AudioStreamRandomPitch();
};
class AudioStreamPlaybackRandomPitch : public AudioStreamPlayback {
GDCLASS(AudioStreamPlaybackRandomPitch, AudioStreamPlayback);
friend class AudioStreamRandomPitch;
Ref<AudioStreamRandomPitch> random_pitch;
Ref<AudioStreamPlayback> playback;
Ref<AudioStreamPlayback> playing;
float pitch_scale;
public:
virtual void start(float p_from_pos = 0.0);
virtual void stop();
virtual bool is_playing() const;
virtual int get_loop_count() const; //times it looped
virtual float get_playback_position() const;
virtual void seek(float p_time);
virtual void mix(AudioFrame *p_buffer, float p_rate_scale, int p_frames);
~AudioStreamPlaybackRandomPitch();
};
#endif // AUDIO_STREAM_H