#ifndef AUDIO_STREAM_H #define AUDIO_STREAM_H /* audio_stream.h */ #include "core/io/image.h" #include "core/object/resource.h" #include "servers/audio/audio_filter_sw.h" #include "servers/audio_server.h" class AudioStreamPlayback : public Reference { GDCLASS(AudioStreamPlayback, Reference); public: virtual void start(float p_from_pos = 0.0) = 0; virtual void stop() = 0; virtual bool is_playing() const = 0; virtual int get_loop_count() const = 0; //times it looped virtual float get_playback_position() const = 0; virtual void seek(float p_time) = 0; virtual void mix(AudioFrame *p_buffer, float p_rate_scale, int p_frames) = 0; }; class AudioStreamPlaybackResampled : public AudioStreamPlayback { GDCLASS(AudioStreamPlaybackResampled, AudioStreamPlayback); enum { FP_BITS = 16, //fixed point used for resampling FP_LEN = (1 << FP_BITS), FP_MASK = FP_LEN - 1, INTERNAL_BUFFER_LEN = 256, CUBIC_INTERP_HISTORY = 4 }; AudioFrame internal_buffer[INTERNAL_BUFFER_LEN + CUBIC_INTERP_HISTORY]; uint64_t mix_offset; protected: void _begin_resample(); virtual void _mix_internal(AudioFrame *p_buffer, int p_frames) = 0; virtual float get_stream_sampling_rate() = 0; public: virtual void mix(AudioFrame *p_buffer, float p_rate_scale, int p_frames); AudioStreamPlaybackResampled() { mix_offset = 0; } }; class AudioStream : public Resource { GDCLASS(AudioStream, Resource); OBJ_SAVE_TYPE(AudioStream); // Saves derived classes with common type so they can be interchanged. protected: static void _bind_methods(); public: virtual Ref instance_playback() = 0; virtual String get_stream_name() const = 0; virtual float get_length() const = 0; //if supported, otherwise return 0 }; // Microphone class AudioStreamPlaybackMicrophone; class AudioStreamMicrophone : public AudioStream { GDCLASS(AudioStreamMicrophone, AudioStream); friend class AudioStreamPlaybackMicrophone; RBSet playbacks; protected: static void _bind_methods(); public: virtual Ref instance_playback(); virtual String get_stream_name() const; virtual float get_length() const; //if supported, otherwise return 0 AudioStreamMicrophone(); }; class AudioStreamPlaybackMicrophone : public AudioStreamPlaybackResampled { GDCLASS(AudioStreamPlaybackMicrophone, AudioStreamPlaybackResampled); friend class AudioStreamMicrophone; bool active; unsigned int input_ofs; Ref microphone; protected: virtual void _mix_internal(AudioFrame *p_buffer, int p_frames); virtual float get_stream_sampling_rate(); public: virtual void mix(AudioFrame *p_buffer, float p_rate_scale, int p_frames); virtual void start(float p_from_pos = 0.0); virtual void stop(); virtual bool is_playing() const; virtual int get_loop_count() const; //times it looped virtual float get_playback_position() const; virtual void seek(float p_time); ~AudioStreamPlaybackMicrophone(); AudioStreamPlaybackMicrophone(); }; // class AudioStreamPlaybackRandomPitch; class AudioStreamRandomPitch : public AudioStream { GDCLASS(AudioStreamRandomPitch, AudioStream); friend class AudioStreamPlaybackRandomPitch; RBSet playbacks; Ref audio_stream; float random_pitch; protected: static void _bind_methods(); public: void set_audio_stream(const Ref &p_audio_stream); Ref get_audio_stream() const; void set_random_pitch(float p_pitch); float get_random_pitch() const; virtual Ref instance_playback(); virtual String get_stream_name() const; virtual float get_length() const; //if supported, otherwise return 0 AudioStreamRandomPitch(); }; class AudioStreamPlaybackRandomPitch : public AudioStreamPlayback { GDCLASS(AudioStreamPlaybackRandomPitch, AudioStreamPlayback); friend class AudioStreamRandomPitch; Ref random_pitch; Ref playback; Ref playing; float pitch_scale; public: virtual void start(float p_from_pos = 0.0); virtual void stop(); virtual bool is_playing() const; virtual int get_loop_count() const; //times it looped virtual float get_playback_position() const; virtual void seek(float p_time); virtual void mix(AudioFrame *p_buffer, float p_rate_scale, int p_frames); ~AudioStreamPlaybackRandomPitch(); }; #endif // AUDIO_STREAM_H