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https://github.com/Relintai/pandemonium_engine_minimal.git
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52 lines
1.3 KiB
C++
52 lines
1.3 KiB
C++
#ifndef BIT_MAP_H
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#define BIT_MAP_H
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/* bit_map.h */
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#include "core/io/image.h"
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#include "core/object/resource.h"
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class BitMap : public Resource {
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GDCLASS(BitMap, Resource);
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OBJ_SAVE_TYPE(BitMap);
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Vector<uint8_t> bitmask;
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int width;
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int height;
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Vector<Vector2> _march_square(const Rect2i &rect, const Point2i &start) const;
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Array _opaque_to_polygons_bind(const Rect2 &p_rect, float p_epsilon) const;
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protected:
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void _set_data(const Dictionary &p_d);
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Dictionary _get_data() const;
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static void _bind_methods();
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public:
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void create(const Size2 &p_size);
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void create_from_image_alpha(const Ref<Image> &p_image, float p_threshold = 0.1);
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void set_bit(const Point2 &p_pos, bool p_value);
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bool get_bit(const Point2 &p_pos) const;
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void set_bit_rect(const Rect2 &p_rect, bool p_value);
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int get_true_bit_count() const;
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Size2 get_size() const;
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void resize(const Size2 &p_new_size);
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void grow_mask(int p_pixels, const Rect2 &p_rect);
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void shrink_mask(int p_pixels, const Rect2 &p_rect);
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void blit(const Vector2 &p_pos, const Ref<BitMap> &p_bitmap);
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Ref<Image> convert_to_image() const;
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Vector<Vector<Vector2>> clip_opaque_to_polygons(const Rect2 &p_rect, float p_epsilon = 2.0) const;
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BitMap();
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};
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#endif // BIT_MAP_H
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