#ifndef BIT_MAP_H #define BIT_MAP_H /* bit_map.h */ #include "core/io/image.h" #include "core/object/resource.h" class BitMap : public Resource { GDCLASS(BitMap, Resource); OBJ_SAVE_TYPE(BitMap); Vector bitmask; int width; int height; Vector _march_square(const Rect2i &rect, const Point2i &start) const; Array _opaque_to_polygons_bind(const Rect2 &p_rect, float p_epsilon) const; protected: void _set_data(const Dictionary &p_d); Dictionary _get_data() const; static void _bind_methods(); public: void create(const Size2 &p_size); void create_from_image_alpha(const Ref &p_image, float p_threshold = 0.1); void set_bit(const Point2 &p_pos, bool p_value); bool get_bit(const Point2 &p_pos) const; void set_bit_rect(const Rect2 &p_rect, bool p_value); int get_true_bit_count() const; Size2 get_size() const; void resize(const Size2 &p_new_size); void grow_mask(int p_pixels, const Rect2 &p_rect); void shrink_mask(int p_pixels, const Rect2 &p_rect); void blit(const Vector2 &p_pos, const Ref &p_bitmap); Ref convert_to_image() const; Vector> clip_opaque_to_polygons(const Rect2 &p_rect, float p_epsilon = 2.0) const; BitMap(); }; #endif // BIT_MAP_H