mirror of
https://github.com/Relintai/pandemonium_engine_minimal.git
synced 2024-11-17 22:17:19 +01:00
61 lines
1.3 KiB
C++
61 lines
1.3 KiB
C++
#ifndef POPUP_H
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#define POPUP_H
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/* popup.h */
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#include "scene/main/control.h"
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class Popup : public Control {
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GDCLASS(Popup, Control);
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bool exclusive;
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bool popped_up;
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private:
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void _popup(const Rect2 &p_bounds = Rect2(), const bool p_centered = false);
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protected:
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virtual void _post_popup() {}
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void _gui_input(Ref<InputEvent> p_event);
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void _notification(int p_what);
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virtual void _fix_size();
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static void _bind_methods();
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public:
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enum {
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NOTIFICATION_POST_POPUP = 80,
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NOTIFICATION_POPUP_HIDE = 81
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};
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void set_exclusive(bool p_exclusive);
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bool is_exclusive() const;
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void popup_centered_ratio(float p_screen_ratio = 0.75);
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void popup_centered(const Size2 &p_size = Size2());
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void popup_centered_minsize(const Size2 &p_minsize = Size2());
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void set_as_minsize();
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void popup_centered_clamped(const Size2 &p_size = Size2(), float p_fallback_ratio = 0.75);
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virtual void popup(const Rect2 &p_bounds = Rect2());
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virtual String get_configuration_warning() const;
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Popup();
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~Popup();
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};
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class PopupPanel : public Popup {
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GDCLASS(PopupPanel, Popup);
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protected:
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void _update_child_rects();
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void _notification(int p_what);
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public:
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virtual Size2 get_minimum_size() const;
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PopupPanel();
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};
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#endif
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