#ifndef POPUP_H #define POPUP_H /* popup.h */ #include "scene/main/control.h" class Popup : public Control { GDCLASS(Popup, Control); bool exclusive; bool popped_up; private: void _popup(const Rect2 &p_bounds = Rect2(), const bool p_centered = false); protected: virtual void _post_popup() {} void _gui_input(Ref p_event); void _notification(int p_what); virtual void _fix_size(); static void _bind_methods(); public: enum { NOTIFICATION_POST_POPUP = 80, NOTIFICATION_POPUP_HIDE = 81 }; void set_exclusive(bool p_exclusive); bool is_exclusive() const; void popup_centered_ratio(float p_screen_ratio = 0.75); void popup_centered(const Size2 &p_size = Size2()); void popup_centered_minsize(const Size2 &p_minsize = Size2()); void set_as_minsize(); void popup_centered_clamped(const Size2 &p_size = Size2(), float p_fallback_ratio = 0.75); virtual void popup(const Rect2 &p_bounds = Rect2()); virtual String get_configuration_warning() const; Popup(); ~Popup(); }; class PopupPanel : public Popup { GDCLASS(PopupPanel, Popup); protected: void _update_child_rects(); void _notification(int p_what); public: virtual Size2 get_minimum_size() const; PopupPanel(); }; #endif