mirror of
https://github.com/Relintai/pandemonium_engine_minimal.git
synced 2024-11-17 22:17:19 +01:00
42 lines
920 B
C++
42 lines
920 B
C++
#ifndef PARALLAX_LAYER_H
|
|
#define PARALLAX_LAYER_H
|
|
|
|
/* parallax_layer.h */
|
|
|
|
|
|
#include "scene/main/node_2d.h"
|
|
|
|
class ParallaxLayer : public Node2D {
|
|
GDCLASS(ParallaxLayer, Node2D);
|
|
|
|
Point2 orig_offset;
|
|
Point2 orig_scale;
|
|
Size2 motion_scale;
|
|
Vector2 motion_offset;
|
|
Vector2 mirroring;
|
|
void _update_mirroring();
|
|
|
|
Point2 screen_offset;
|
|
|
|
protected:
|
|
void _notification(int p_what);
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
void set_motion_offset(const Size2 &p_offset);
|
|
Size2 get_motion_offset() const;
|
|
|
|
void set_motion_scale(const Size2 &p_scale);
|
|
Size2 get_motion_scale() const;
|
|
|
|
void set_mirroring(const Size2 &p_mirroring);
|
|
Size2 get_mirroring() const;
|
|
|
|
void set_base_offset_and_scale(const Point2 &p_offset, float p_scale, const Point2 &p_screen_offset);
|
|
|
|
virtual String get_configuration_warning() const;
|
|
ParallaxLayer();
|
|
};
|
|
|
|
#endif // PARALLAX_LAYER_H
|