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42 lines
920 B
C++
42 lines
920 B
C++
#ifndef PARALLAX_LAYER_H
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#define PARALLAX_LAYER_H
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/* parallax_layer.h */
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#include "scene/main/node_2d.h"
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class ParallaxLayer : public Node2D {
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GDCLASS(ParallaxLayer, Node2D);
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Point2 orig_offset;
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Point2 orig_scale;
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Size2 motion_scale;
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Vector2 motion_offset;
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Vector2 mirroring;
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void _update_mirroring();
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Point2 screen_offset;
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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public:
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void set_motion_offset(const Size2 &p_offset);
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Size2 get_motion_offset() const;
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void set_motion_scale(const Size2 &p_scale);
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Size2 get_motion_scale() const;
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void set_mirroring(const Size2 &p_mirroring);
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Size2 get_mirroring() const;
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void set_base_offset_and_scale(const Point2 &p_offset, float p_scale, const Point2 &p_screen_offset);
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virtual String get_configuration_warning() const;
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ParallaxLayer();
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};
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#endif // PARALLAX_LAYER_H
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