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https://github.com/Relintai/pandemonium_engine_minimal.git
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38 lines
800 B
C++
38 lines
800 B
C++
#ifndef MULTIMESH_INSTANCE_2D_H
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#define MULTIMESH_INSTANCE_2D_H
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/* multimesh_instance_2d.h */
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#include "scene/main/node_2d.h"
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class MultiMesh;
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class MultiMeshInstance2D : public Node2D {
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GDCLASS(MultiMeshInstance2D, Node2D);
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Ref<MultiMesh> multimesh;
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Ref<Texture> texture;
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Ref<Texture> normal_map;
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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public:
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void set_multimesh(const Ref<MultiMesh> &p_multimesh);
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Ref<MultiMesh> get_multimesh() const;
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void set_texture(const Ref<Texture> &p_texture);
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Ref<Texture> get_texture() const;
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void set_normal_map(const Ref<Texture> &p_texture);
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Ref<Texture> get_normal_map() const;
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MultiMeshInstance2D();
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~MultiMeshInstance2D();
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};
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#endif // MULTIMESH_INSTANCE_2D_H
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