pandemonium_engine_minimal/scene/2d/multimesh_instance_2d.h

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#ifndef MULTIMESH_INSTANCE_2D_H
#define MULTIMESH_INSTANCE_2D_H
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/* multimesh_instance_2d.h */
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#include "scene/main/node_2d.h"
class MultiMesh;
class MultiMeshInstance2D : public Node2D {
GDCLASS(MultiMeshInstance2D, Node2D);
Ref<MultiMesh> multimesh;
Ref<Texture> texture;
Ref<Texture> normal_map;
protected:
void _notification(int p_what);
static void _bind_methods();
public:
void set_multimesh(const Ref<MultiMesh> &p_multimesh);
Ref<MultiMesh> get_multimesh() const;
void set_texture(const Ref<Texture> &p_texture);
Ref<Texture> get_texture() const;
void set_normal_map(const Ref<Texture> &p_texture);
Ref<Texture> get_normal_map() const;
MultiMeshInstance2D();
~MultiMeshInstance2D();
};
#endif // MULTIMESH_INSTANCE_2D_H