mirror of
https://github.com/Relintai/pandemonium_engine_minimal.git
synced 2024-11-17 22:17:19 +01:00
484 lines
14 KiB
C++
484 lines
14 KiB
C++
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/* gdscript_editor.cpp */
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#include "gdscript.h"
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#include "core/config/engine.h"
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#include "core/config/project_settings.h"
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#include "core/global_constants.h"
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#include "core/os/file_access.h"
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#include "gdscript_compiler.h"
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void GDScriptLanguage::get_comment_delimiters(List<String> *p_delimiters) const {
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p_delimiters->push_back("#");
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}
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void GDScriptLanguage::get_string_delimiters(List<String> *p_delimiters) const {
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p_delimiters->push_back("\"\"\" \"\"\"");
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p_delimiters->push_back("\" \"");
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p_delimiters->push_back("' '");
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}
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String GDScriptLanguage::_get_processed_template(const String &p_template, const String &p_base_class_name) const {
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String processed_template = p_template;
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processed_template = processed_template.replace("%INT_TYPE%", "");
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processed_template = processed_template.replace("%STRING_TYPE%", "");
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processed_template = processed_template.replace("%FLOAT_TYPE%", "");
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processed_template = processed_template.replace("%VOID_RETURN%", "");
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processed_template = processed_template.replace("%BASE%", p_base_class_name);
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processed_template = processed_template.replace("%TS%", _get_indentation());
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return processed_template;
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}
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Ref<Script> GDScriptLanguage::get_template(const String &p_class_name, const String &p_base_class_name) const {
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String _template = "extends %BASE%\n"
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"\n"
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"\n"
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"# Declare member variables here. Examples:\n"
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"# var a%INT_TYPE% = 2\n"
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"# var b%STRING_TYPE% = \"text\"\n"
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"\n"
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"\n"
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"# Called when the node enters the scene tree for the first time.\n"
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"func _ready()%VOID_RETURN%:\n"
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"%TS%pass # Replace with function body.\n"
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"\n"
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"\n"
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"# Called every frame. 'delta' is the elapsed time since the previous frame.\n"
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"#func _process(delta%FLOAT_TYPE%)%VOID_RETURN%:\n"
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"#%TS%pass\n";
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_template = _get_processed_template(_template, p_base_class_name);
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Ref<GDScript> script;
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script.instance();
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script->set_source_code(_template);
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return script;
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}
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bool GDScriptLanguage::is_using_templates() {
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return true;
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}
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void GDScriptLanguage::make_template(const String &p_class_name, const String &p_base_class_name, Ref<Script> &p_script) {
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String _template = _get_processed_template(p_script->get_source_code(), p_base_class_name);
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p_script->set_source_code(_template);
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}
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bool GDScriptLanguage::validate(const String &p_script, int &r_line_error, int &r_col_error, String &r_test_error, const String &p_path, List<String> *r_functions, List<ScriptLanguage::Warning> *r_warnings, RBSet<int> *r_safe_lines) const {
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GDScriptParser parser;
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Error err = parser.parse(p_script, p_path.get_base_dir(), true, p_path, false, r_safe_lines);
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if (err) {
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r_line_error = parser.get_error_line();
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r_col_error = parser.get_error_column();
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r_test_error = parser.get_error();
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return false;
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} else {
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const GDScriptParser::Node *root = parser.get_parse_tree();
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ERR_FAIL_COND_V(root->type != GDScriptParser::Node::TYPE_CLASS, false);
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const GDScriptParser::ClassNode *cl = static_cast<const GDScriptParser::ClassNode *>(root);
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RBMap<int, String> funcs;
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for (int i = 0; i < cl->functions.size(); i++) {
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funcs[cl->functions[i]->line] = cl->functions[i]->name;
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}
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for (int i = 0; i < cl->static_functions.size(); i++) {
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funcs[cl->static_functions[i]->line] = cl->static_functions[i]->name;
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}
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for (int i = 0; i < cl->subclasses.size(); i++) {
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for (int j = 0; j < cl->subclasses[i]->functions.size(); j++) {
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funcs[cl->subclasses[i]->functions[j]->line] = String(cl->subclasses[i]->name) + "." + cl->subclasses[i]->functions[j]->name;
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}
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for (int j = 0; j < cl->subclasses[i]->static_functions.size(); j++) {
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funcs[cl->subclasses[i]->static_functions[j]->line] = String(cl->subclasses[i]->name) + "." + cl->subclasses[i]->static_functions[j]->name;
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}
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}
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for (RBMap<int, String>::Element *E = funcs.front(); E; E = E->next()) {
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r_functions->push_back(E->get() + ":" + itos(E->key()));
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}
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}
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return true;
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}
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bool GDScriptLanguage::has_named_classes() const {
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return false;
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}
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bool GDScriptLanguage::supports_builtin_mode() const {
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return true;
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}
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int GDScriptLanguage::find_function(const String &p_function, const String &p_code) const {
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GDScriptTokenizerText tokenizer;
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tokenizer.set_code(p_code);
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int indent = 0;
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while (tokenizer.get_token() != GDScriptTokenizer::TK_EOF && tokenizer.get_token() != GDScriptTokenizer::TK_ERROR) {
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if (tokenizer.get_token() == GDScriptTokenizer::TK_NEWLINE) {
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indent = tokenizer.get_token_line_indent();
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}
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if (indent == 0 && tokenizer.get_token() == GDScriptTokenizer::TK_PR_FUNCTION && tokenizer.get_token(1) == GDScriptTokenizer::TK_IDENTIFIER) {
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String identifier = tokenizer.get_token_identifier(1);
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if (identifier == p_function) {
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return tokenizer.get_token_line();
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}
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}
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tokenizer.advance();
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}
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return -1;
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}
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Script *GDScriptLanguage::create_script() const {
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return memnew(GDScript);
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}
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/* DEBUGGER FUNCTIONS */
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bool GDScriptLanguage::debug_break_parse(const String &p_file, int p_line, const String &p_error) {
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//break because of parse error
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if (ScriptDebugger::get_singleton() && Thread::get_caller_id() == Thread::get_main_id()) {
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_debug_parse_err_line = p_line;
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_debug_parse_err_file = p_file;
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_debug_error = p_error;
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ScriptDebugger::get_singleton()->debug(this, false, true);
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#if !defined(NO_THREADS)
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// Because this is thread local, clear the memory afterwards.
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_debug_parse_err_file = String();
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_debug_error = String();
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#endif
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return true;
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} else {
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return false;
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}
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}
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bool GDScriptLanguage::debug_break(const String &p_error, bool p_allow_continue) {
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if (ScriptDebugger::get_singleton()) {
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_debug_parse_err_line = -1;
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_debug_parse_err_file = "";
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_debug_error = p_error;
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bool is_error_breakpoint = p_error != "Breakpoint";
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ScriptDebugger::get_singleton()->debug(this, p_allow_continue, is_error_breakpoint);
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#if !defined(NO_THREADS)
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// Because this is thread local, clear the memory afterwards.
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_debug_parse_err_file = String();
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_debug_error = String();
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#endif
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return true;
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} else {
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return false;
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}
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}
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String GDScriptLanguage::debug_get_error() const {
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return _debug_error;
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}
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int GDScriptLanguage::debug_get_stack_level_count() const {
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if (_debug_parse_err_line >= 0) {
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return 1;
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}
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return _call_stack.stack_pos;
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}
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int GDScriptLanguage::debug_get_stack_level_line(int p_level) const {
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if (_debug_parse_err_line >= 0) {
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return _debug_parse_err_line;
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}
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ERR_FAIL_INDEX_V(p_level, _call_stack.stack_pos, -1);
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int l = _call_stack.stack_pos - p_level - 1;
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return *(_call_stack.levels[l].line);
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}
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String GDScriptLanguage::debug_get_stack_level_function(int p_level) const {
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if (_debug_parse_err_line >= 0) {
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return "";
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}
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ERR_FAIL_INDEX_V(p_level, _call_stack.stack_pos, "");
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int l = _call_stack.stack_pos - p_level - 1;
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return _call_stack.levels[l].function->get_name();
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}
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String GDScriptLanguage::debug_get_stack_level_source(int p_level) const {
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if (_debug_parse_err_line >= 0) {
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return _debug_parse_err_file;
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}
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ERR_FAIL_INDEX_V(p_level, _call_stack.stack_pos, "");
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int l = _call_stack.stack_pos - p_level - 1;
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return _call_stack.levels[l].function->get_source();
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}
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void GDScriptLanguage::debug_get_stack_level_locals(int p_level, List<String> *p_locals, List<Variant> *p_values, int p_max_subitems, int p_max_depth) {
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if (_debug_parse_err_line >= 0) {
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return;
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}
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ERR_FAIL_INDEX(p_level, _call_stack.stack_pos);
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int l = _call_stack.stack_pos - p_level - 1;
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GDScriptFunction *f = _call_stack.levels[l].function;
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List<Pair<StringName, int>> locals;
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f->debug_get_stack_member_state(*_call_stack.levels[l].line, &locals);
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for (List<Pair<StringName, int>>::Element *E = locals.front(); E; E = E->next()) {
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p_locals->push_back(E->get().first);
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p_values->push_back(_call_stack.levels[l].stack[E->get().second]);
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}
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}
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void GDScriptLanguage::debug_get_stack_level_members(int p_level, List<String> *p_members, List<Variant> *p_values, int p_max_subitems, int p_max_depth) {
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if (_debug_parse_err_line >= 0) {
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return;
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}
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ERR_FAIL_INDEX(p_level, _call_stack.stack_pos);
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int l = _call_stack.stack_pos - p_level - 1;
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GDScriptInstance *instance = _call_stack.levels[l].instance;
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if (!instance) {
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return;
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}
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Ref<GDScript> script = instance->get_script();
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ERR_FAIL_COND(script.is_null());
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const RBMap<StringName, GDScript::MemberInfo> &mi = script->debug_get_member_indices();
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for (const RBMap<StringName, GDScript::MemberInfo>::Element *E = mi.front(); E; E = E->next()) {
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p_members->push_back(E->key());
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p_values->push_back(instance->debug_get_member_by_index(E->get().index));
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}
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}
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ScriptInstance *GDScriptLanguage::debug_get_stack_level_instance(int p_level) {
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if (_debug_parse_err_line >= 0) {
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return nullptr;
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}
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ERR_FAIL_INDEX_V(p_level, _call_stack.stack_pos, nullptr);
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int l = _call_stack.stack_pos - p_level - 1;
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ScriptInstance *instance = _call_stack.levels[l].instance;
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return instance;
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}
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void GDScriptLanguage::debug_get_globals(List<String> *p_globals, List<Variant> *p_values, int p_max_subitems, int p_max_depth) {
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const RBMap<StringName, int> &name_idx = GDScriptLanguage::get_singleton()->get_global_map();
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const Variant *globals = GDScriptLanguage::get_singleton()->get_global_array();
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List<Pair<String, Variant>> cinfo;
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get_public_constants(&cinfo);
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for (const RBMap<StringName, int>::Element *E = name_idx.front(); E; E = E->next()) {
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if (ClassDB::class_exists(E->key()) || Engine::get_singleton()->has_singleton(E->key())) {
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continue;
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}
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bool is_script_constant = false;
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for (List<Pair<String, Variant>>::Element *CE = cinfo.front(); CE; CE = CE->next()) {
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if (CE->get().first == E->key()) {
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is_script_constant = true;
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break;
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}
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}
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if (is_script_constant) {
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continue;
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}
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const Variant &var = globals[E->value()];
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if (Object *obj = var) {
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if (Object::cast_to<GDScriptNativeClass>(obj)) {
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continue;
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}
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}
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bool skip = false;
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for (int i = 0; i < GlobalConstants::get_global_constant_count(); i++) {
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if (E->key() == GlobalConstants::get_global_constant_name(i)) {
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skip = true;
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break;
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}
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}
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if (skip) {
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continue;
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}
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p_globals->push_back(E->key());
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p_values->push_back(var);
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}
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}
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String GDScriptLanguage::debug_parse_stack_level_expression(int p_level, const String &p_expression, int p_max_subitems, int p_max_depth) {
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return "";
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}
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void GDScriptLanguage::get_recognized_extensions(List<String> *p_extensions) const {
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p_extensions->push_back("gd");
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}
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void GDScriptLanguage::get_public_functions(List<MethodInfo> *p_functions) const {
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for (int i = 0; i < GDScriptFunctions::FUNC_MAX; i++) {
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p_functions->push_back(GDScriptFunctions::get_info(GDScriptFunctions::Function(i)));
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}
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//not really "functions", but..
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{
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MethodInfo mi;
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mi.name = "preload";
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mi.arguments.push_back(PropertyInfo(Variant::STRING, "path"));
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mi.return_val = PropertyInfo(Variant::OBJECT, "", PROPERTY_HINT_RESOURCE_TYPE, "Resource");
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p_functions->push_back(mi);
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}
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{
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MethodInfo mi;
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mi.name = "yield";
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mi.arguments.push_back(PropertyInfo(Variant::OBJECT, "object"));
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mi.arguments.push_back(PropertyInfo(Variant::STRING, "signal"));
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mi.default_arguments.push_back(Variant());
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mi.default_arguments.push_back(String());
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mi.return_val = PropertyInfo(Variant::OBJECT, "", PROPERTY_HINT_RESOURCE_TYPE, "GDScriptFunctionState");
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p_functions->push_back(mi);
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}
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{
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MethodInfo mi;
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mi.name = "assert";
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mi.return_val.type = Variant::NIL;
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mi.arguments.push_back(PropertyInfo(Variant::BOOL, "condition"));
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mi.arguments.push_back(PropertyInfo(Variant::STRING, "message"));
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mi.default_arguments.push_back(String());
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p_functions->push_back(mi);
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}
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}
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void GDScriptLanguage::get_public_constants(List<Pair<String, Variant>> *p_constants) const {
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Pair<String, Variant> pi;
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pi.first = "PI";
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pi.second = Math_PI;
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p_constants->push_back(pi);
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Pair<String, Variant> tau;
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tau.first = "TAU";
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tau.second = Math_TAU;
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p_constants->push_back(tau);
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Pair<String, Variant> infinity;
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infinity.first = "INF";
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infinity.second = Math_INF;
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p_constants->push_back(infinity);
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Pair<String, Variant> nan;
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nan.first = "NAN";
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nan.second = Math_NAN;
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p_constants->push_back(nan);
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}
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String GDScriptLanguage::make_function(const String &p_class, const String &p_name, const PoolStringArray &p_args) const {
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bool th = false;
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String s = "func " + p_name + "(";
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if (p_args.size()) {
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for (int i = 0; i < p_args.size(); i++) {
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if (i > 0) {
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s += ", ";
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}
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s += p_args[i].get_slice(":", 0);
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if (th) {
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String type = p_args[i].get_slice(":", 1);
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if (!type.empty() && type != "var") {
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s += ": " + type;
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}
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}
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}
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}
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s += String(")") + (th ? " -> void" : "") + ":\n" + _get_indentation() + "pass # Replace with function body.\n";
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return s;
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}
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Error GDScriptLanguage::complete_code(const String &p_code, const String &p_path, Object *p_owner, List<ScriptCodeCompletionOption> *r_options, bool &r_forced, String &r_call_hint) {
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return OK;
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}
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String GDScriptLanguage::_get_indentation() const {
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return "\t";
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}
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void GDScriptLanguage::auto_indent_code(String &p_code, int p_from_line, int p_to_line) const {
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String indent = _get_indentation();
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Vector<String> lines = p_code.split("\n");
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List<int> indent_stack;
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for (int i = 0; i < lines.size(); i++) {
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String l = lines[i];
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int tc = 0;
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for (int j = 0; j < l.length(); j++) {
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if (l[j] == ' ' || l[j] == '\t') {
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tc++;
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} else {
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break;
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}
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}
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String st = l.substr(tc, l.length()).strip_edges();
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if (st == "" || st.begins_with("#")) {
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continue; //ignore!
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}
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int ilevel = 0;
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if (indent_stack.size()) {
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ilevel = indent_stack.back()->get();
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}
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if (tc > ilevel) {
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indent_stack.push_back(tc);
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} else if (tc < ilevel) {
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while (indent_stack.size() && indent_stack.back()->get() > tc) {
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indent_stack.pop_back();
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}
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if (indent_stack.size() && indent_stack.back()->get() != tc) {
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indent_stack.push_back(tc); //this is not right but gets the job done
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}
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}
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if (i >= p_from_line) {
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l = "";
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for (int j = 0; j < indent_stack.size(); j++) {
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l += indent;
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}
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l += st;
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} else if (i > p_to_line) {
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break;
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}
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lines.write[i] = l;
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}
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|
|
|
p_code = "";
|
|
for (int i = 0; i < lines.size(); i++) {
|
|
if (i > 0) {
|
|
p_code += "\n";
|
|
}
|
|
p_code += lines[i];
|
|
}
|
|
}
|