pandemonium_engine_minimal/modules/gdscript/gdscript_editor.cpp

484 lines
14 KiB
C++

/* gdscript_editor.cpp */
#include "gdscript.h"
#include "core/config/engine.h"
#include "core/config/project_settings.h"
#include "core/global_constants.h"
#include "core/os/file_access.h"
#include "gdscript_compiler.h"
void GDScriptLanguage::get_comment_delimiters(List<String> *p_delimiters) const {
p_delimiters->push_back("#");
}
void GDScriptLanguage::get_string_delimiters(List<String> *p_delimiters) const {
p_delimiters->push_back("\"\"\" \"\"\"");
p_delimiters->push_back("\" \"");
p_delimiters->push_back("' '");
}
String GDScriptLanguage::_get_processed_template(const String &p_template, const String &p_base_class_name) const {
String processed_template = p_template;
processed_template = processed_template.replace("%INT_TYPE%", "");
processed_template = processed_template.replace("%STRING_TYPE%", "");
processed_template = processed_template.replace("%FLOAT_TYPE%", "");
processed_template = processed_template.replace("%VOID_RETURN%", "");
processed_template = processed_template.replace("%BASE%", p_base_class_name);
processed_template = processed_template.replace("%TS%", _get_indentation());
return processed_template;
}
Ref<Script> GDScriptLanguage::get_template(const String &p_class_name, const String &p_base_class_name) const {
String _template = "extends %BASE%\n"
"\n"
"\n"
"# Declare member variables here. Examples:\n"
"# var a%INT_TYPE% = 2\n"
"# var b%STRING_TYPE% = \"text\"\n"
"\n"
"\n"
"# Called when the node enters the scene tree for the first time.\n"
"func _ready()%VOID_RETURN%:\n"
"%TS%pass # Replace with function body.\n"
"\n"
"\n"
"# Called every frame. 'delta' is the elapsed time since the previous frame.\n"
"#func _process(delta%FLOAT_TYPE%)%VOID_RETURN%:\n"
"#%TS%pass\n";
_template = _get_processed_template(_template, p_base_class_name);
Ref<GDScript> script;
script.instance();
script->set_source_code(_template);
return script;
}
bool GDScriptLanguage::is_using_templates() {
return true;
}
void GDScriptLanguage::make_template(const String &p_class_name, const String &p_base_class_name, Ref<Script> &p_script) {
String _template = _get_processed_template(p_script->get_source_code(), p_base_class_name);
p_script->set_source_code(_template);
}
bool GDScriptLanguage::validate(const String &p_script, int &r_line_error, int &r_col_error, String &r_test_error, const String &p_path, List<String> *r_functions, List<ScriptLanguage::Warning> *r_warnings, RBSet<int> *r_safe_lines) const {
GDScriptParser parser;
Error err = parser.parse(p_script, p_path.get_base_dir(), true, p_path, false, r_safe_lines);
if (err) {
r_line_error = parser.get_error_line();
r_col_error = parser.get_error_column();
r_test_error = parser.get_error();
return false;
} else {
const GDScriptParser::Node *root = parser.get_parse_tree();
ERR_FAIL_COND_V(root->type != GDScriptParser::Node::TYPE_CLASS, false);
const GDScriptParser::ClassNode *cl = static_cast<const GDScriptParser::ClassNode *>(root);
RBMap<int, String> funcs;
for (int i = 0; i < cl->functions.size(); i++) {
funcs[cl->functions[i]->line] = cl->functions[i]->name;
}
for (int i = 0; i < cl->static_functions.size(); i++) {
funcs[cl->static_functions[i]->line] = cl->static_functions[i]->name;
}
for (int i = 0; i < cl->subclasses.size(); i++) {
for (int j = 0; j < cl->subclasses[i]->functions.size(); j++) {
funcs[cl->subclasses[i]->functions[j]->line] = String(cl->subclasses[i]->name) + "." + cl->subclasses[i]->functions[j]->name;
}
for (int j = 0; j < cl->subclasses[i]->static_functions.size(); j++) {
funcs[cl->subclasses[i]->static_functions[j]->line] = String(cl->subclasses[i]->name) + "." + cl->subclasses[i]->static_functions[j]->name;
}
}
for (RBMap<int, String>::Element *E = funcs.front(); E; E = E->next()) {
r_functions->push_back(E->get() + ":" + itos(E->key()));
}
}
return true;
}
bool GDScriptLanguage::has_named_classes() const {
return false;
}
bool GDScriptLanguage::supports_builtin_mode() const {
return true;
}
int GDScriptLanguage::find_function(const String &p_function, const String &p_code) const {
GDScriptTokenizerText tokenizer;
tokenizer.set_code(p_code);
int indent = 0;
while (tokenizer.get_token() != GDScriptTokenizer::TK_EOF && tokenizer.get_token() != GDScriptTokenizer::TK_ERROR) {
if (tokenizer.get_token() == GDScriptTokenizer::TK_NEWLINE) {
indent = tokenizer.get_token_line_indent();
}
if (indent == 0 && tokenizer.get_token() == GDScriptTokenizer::TK_PR_FUNCTION && tokenizer.get_token(1) == GDScriptTokenizer::TK_IDENTIFIER) {
String identifier = tokenizer.get_token_identifier(1);
if (identifier == p_function) {
return tokenizer.get_token_line();
}
}
tokenizer.advance();
}
return -1;
}
Script *GDScriptLanguage::create_script() const {
return memnew(GDScript);
}
/* DEBUGGER FUNCTIONS */
bool GDScriptLanguage::debug_break_parse(const String &p_file, int p_line, const String &p_error) {
//break because of parse error
if (ScriptDebugger::get_singleton() && Thread::get_caller_id() == Thread::get_main_id()) {
_debug_parse_err_line = p_line;
_debug_parse_err_file = p_file;
_debug_error = p_error;
ScriptDebugger::get_singleton()->debug(this, false, true);
#if !defined(NO_THREADS)
// Because this is thread local, clear the memory afterwards.
_debug_parse_err_file = String();
_debug_error = String();
#endif
return true;
} else {
return false;
}
}
bool GDScriptLanguage::debug_break(const String &p_error, bool p_allow_continue) {
if (ScriptDebugger::get_singleton()) {
_debug_parse_err_line = -1;
_debug_parse_err_file = "";
_debug_error = p_error;
bool is_error_breakpoint = p_error != "Breakpoint";
ScriptDebugger::get_singleton()->debug(this, p_allow_continue, is_error_breakpoint);
#if !defined(NO_THREADS)
// Because this is thread local, clear the memory afterwards.
_debug_parse_err_file = String();
_debug_error = String();
#endif
return true;
} else {
return false;
}
}
String GDScriptLanguage::debug_get_error() const {
return _debug_error;
}
int GDScriptLanguage::debug_get_stack_level_count() const {
if (_debug_parse_err_line >= 0) {
return 1;
}
return _call_stack.stack_pos;
}
int GDScriptLanguage::debug_get_stack_level_line(int p_level) const {
if (_debug_parse_err_line >= 0) {
return _debug_parse_err_line;
}
ERR_FAIL_INDEX_V(p_level, _call_stack.stack_pos, -1);
int l = _call_stack.stack_pos - p_level - 1;
return *(_call_stack.levels[l].line);
}
String GDScriptLanguage::debug_get_stack_level_function(int p_level) const {
if (_debug_parse_err_line >= 0) {
return "";
}
ERR_FAIL_INDEX_V(p_level, _call_stack.stack_pos, "");
int l = _call_stack.stack_pos - p_level - 1;
return _call_stack.levels[l].function->get_name();
}
String GDScriptLanguage::debug_get_stack_level_source(int p_level) const {
if (_debug_parse_err_line >= 0) {
return _debug_parse_err_file;
}
ERR_FAIL_INDEX_V(p_level, _call_stack.stack_pos, "");
int l = _call_stack.stack_pos - p_level - 1;
return _call_stack.levels[l].function->get_source();
}
void GDScriptLanguage::debug_get_stack_level_locals(int p_level, List<String> *p_locals, List<Variant> *p_values, int p_max_subitems, int p_max_depth) {
if (_debug_parse_err_line >= 0) {
return;
}
ERR_FAIL_INDEX(p_level, _call_stack.stack_pos);
int l = _call_stack.stack_pos - p_level - 1;
GDScriptFunction *f = _call_stack.levels[l].function;
List<Pair<StringName, int>> locals;
f->debug_get_stack_member_state(*_call_stack.levels[l].line, &locals);
for (List<Pair<StringName, int>>::Element *E = locals.front(); E; E = E->next()) {
p_locals->push_back(E->get().first);
p_values->push_back(_call_stack.levels[l].stack[E->get().second]);
}
}
void GDScriptLanguage::debug_get_stack_level_members(int p_level, List<String> *p_members, List<Variant> *p_values, int p_max_subitems, int p_max_depth) {
if (_debug_parse_err_line >= 0) {
return;
}
ERR_FAIL_INDEX(p_level, _call_stack.stack_pos);
int l = _call_stack.stack_pos - p_level - 1;
GDScriptInstance *instance = _call_stack.levels[l].instance;
if (!instance) {
return;
}
Ref<GDScript> script = instance->get_script();
ERR_FAIL_COND(script.is_null());
const RBMap<StringName, GDScript::MemberInfo> &mi = script->debug_get_member_indices();
for (const RBMap<StringName, GDScript::MemberInfo>::Element *E = mi.front(); E; E = E->next()) {
p_members->push_back(E->key());
p_values->push_back(instance->debug_get_member_by_index(E->get().index));
}
}
ScriptInstance *GDScriptLanguage::debug_get_stack_level_instance(int p_level) {
if (_debug_parse_err_line >= 0) {
return nullptr;
}
ERR_FAIL_INDEX_V(p_level, _call_stack.stack_pos, nullptr);
int l = _call_stack.stack_pos - p_level - 1;
ScriptInstance *instance = _call_stack.levels[l].instance;
return instance;
}
void GDScriptLanguage::debug_get_globals(List<String> *p_globals, List<Variant> *p_values, int p_max_subitems, int p_max_depth) {
const RBMap<StringName, int> &name_idx = GDScriptLanguage::get_singleton()->get_global_map();
const Variant *globals = GDScriptLanguage::get_singleton()->get_global_array();
List<Pair<String, Variant>> cinfo;
get_public_constants(&cinfo);
for (const RBMap<StringName, int>::Element *E = name_idx.front(); E; E = E->next()) {
if (ClassDB::class_exists(E->key()) || Engine::get_singleton()->has_singleton(E->key())) {
continue;
}
bool is_script_constant = false;
for (List<Pair<String, Variant>>::Element *CE = cinfo.front(); CE; CE = CE->next()) {
if (CE->get().first == E->key()) {
is_script_constant = true;
break;
}
}
if (is_script_constant) {
continue;
}
const Variant &var = globals[E->value()];
if (Object *obj = var) {
if (Object::cast_to<GDScriptNativeClass>(obj)) {
continue;
}
}
bool skip = false;
for (int i = 0; i < GlobalConstants::get_global_constant_count(); i++) {
if (E->key() == GlobalConstants::get_global_constant_name(i)) {
skip = true;
break;
}
}
if (skip) {
continue;
}
p_globals->push_back(E->key());
p_values->push_back(var);
}
}
String GDScriptLanguage::debug_parse_stack_level_expression(int p_level, const String &p_expression, int p_max_subitems, int p_max_depth) {
return "";
}
void GDScriptLanguage::get_recognized_extensions(List<String> *p_extensions) const {
p_extensions->push_back("gd");
}
void GDScriptLanguage::get_public_functions(List<MethodInfo> *p_functions) const {
for (int i = 0; i < GDScriptFunctions::FUNC_MAX; i++) {
p_functions->push_back(GDScriptFunctions::get_info(GDScriptFunctions::Function(i)));
}
//not really "functions", but..
{
MethodInfo mi;
mi.name = "preload";
mi.arguments.push_back(PropertyInfo(Variant::STRING, "path"));
mi.return_val = PropertyInfo(Variant::OBJECT, "", PROPERTY_HINT_RESOURCE_TYPE, "Resource");
p_functions->push_back(mi);
}
{
MethodInfo mi;
mi.name = "yield";
mi.arguments.push_back(PropertyInfo(Variant::OBJECT, "object"));
mi.arguments.push_back(PropertyInfo(Variant::STRING, "signal"));
mi.default_arguments.push_back(Variant());
mi.default_arguments.push_back(String());
mi.return_val = PropertyInfo(Variant::OBJECT, "", PROPERTY_HINT_RESOURCE_TYPE, "GDScriptFunctionState");
p_functions->push_back(mi);
}
{
MethodInfo mi;
mi.name = "assert";
mi.return_val.type = Variant::NIL;
mi.arguments.push_back(PropertyInfo(Variant::BOOL, "condition"));
mi.arguments.push_back(PropertyInfo(Variant::STRING, "message"));
mi.default_arguments.push_back(String());
p_functions->push_back(mi);
}
}
void GDScriptLanguage::get_public_constants(List<Pair<String, Variant>> *p_constants) const {
Pair<String, Variant> pi;
pi.first = "PI";
pi.second = Math_PI;
p_constants->push_back(pi);
Pair<String, Variant> tau;
tau.first = "TAU";
tau.second = Math_TAU;
p_constants->push_back(tau);
Pair<String, Variant> infinity;
infinity.first = "INF";
infinity.second = Math_INF;
p_constants->push_back(infinity);
Pair<String, Variant> nan;
nan.first = "NAN";
nan.second = Math_NAN;
p_constants->push_back(nan);
}
String GDScriptLanguage::make_function(const String &p_class, const String &p_name, const PoolStringArray &p_args) const {
bool th = false;
String s = "func " + p_name + "(";
if (p_args.size()) {
for (int i = 0; i < p_args.size(); i++) {
if (i > 0) {
s += ", ";
}
s += p_args[i].get_slice(":", 0);
if (th) {
String type = p_args[i].get_slice(":", 1);
if (!type.empty() && type != "var") {
s += ": " + type;
}
}
}
}
s += String(")") + (th ? " -> void" : "") + ":\n" + _get_indentation() + "pass # Replace with function body.\n";
return s;
}
Error GDScriptLanguage::complete_code(const String &p_code, const String &p_path, Object *p_owner, List<ScriptCodeCompletionOption> *r_options, bool &r_forced, String &r_call_hint) {
return OK;
}
String GDScriptLanguage::_get_indentation() const {
return "\t";
}
void GDScriptLanguage::auto_indent_code(String &p_code, int p_from_line, int p_to_line) const {
String indent = _get_indentation();
Vector<String> lines = p_code.split("\n");
List<int> indent_stack;
for (int i = 0; i < lines.size(); i++) {
String l = lines[i];
int tc = 0;
for (int j = 0; j < l.length(); j++) {
if (l[j] == ' ' || l[j] == '\t') {
tc++;
} else {
break;
}
}
String st = l.substr(tc, l.length()).strip_edges();
if (st == "" || st.begins_with("#")) {
continue; //ignore!
}
int ilevel = 0;
if (indent_stack.size()) {
ilevel = indent_stack.back()->get();
}
if (tc > ilevel) {
indent_stack.push_back(tc);
} else if (tc < ilevel) {
while (indent_stack.size() && indent_stack.back()->get() > tc) {
indent_stack.pop_back();
}
if (indent_stack.size() && indent_stack.back()->get() != tc) {
indent_stack.push_back(tc); //this is not right but gets the job done
}
}
if (i >= p_from_line) {
l = "";
for (int j = 0; j < indent_stack.size(); j++) {
l += indent;
}
l += st;
} else if (i > p_to_line) {
break;
}
lines.write[i] = l;
}
p_code = "";
for (int i = 0; i < lines.size(); i++) {
if (i > 0) {
p_code += "\n";
}
p_code += lines[i];
}
}