Also treat servers as one unit in the scu build.

This commit is contained in:
Relintai 2023-12-16 13:42:47 +01:00
parent 0e3293ef1b
commit f78e25259d

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@ -317,11 +317,13 @@ def generate_scu_files(verbose, is_release_build):
process_folder(["scene", "audio", "debugger", "2d", "animation", "gui", "gui/resources", "main", "resources", "resources/default_theme", "resources/font", "resources/material", "resources/mesh", "resources/shapes_2d" ])
process_folder(["servers"])
process_folder(["servers/rendering"])
process_folder(["servers/physics_2d"])
process_folder(["servers/audio"])
process_folder(["servers/audio/effects"])
#process_folder(["servers"])
#process_folder(["servers/rendering"])
#process_folder(["servers/physics_2d"])
#process_folder(["servers/audio"])
#process_folder(["servers/audio/effects"])
process_folder(["servers", "rendering", "physics_2d", "audio", "audio/effects" ])
# Finally change back the path to the calling folder
os.chdir(curr_folder)