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Treat the entire scene folder as one unit in the scu build.
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@ -136,7 +136,7 @@ void SyntaxHighlighter::_bind_methods() {
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////////////////////////////////////////////////////////////////////////////////
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static bool _is_char(CharType c) {
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static bool _is_char_syntax_highlighter(CharType c) {
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return (c >= 'a' && c <= 'z') || (c >= 'A' && c <= 'Z') || c == '_';
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}
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@ -317,7 +317,7 @@ Dictionary CodeHighlighter::_get_line_syntax_highlighting(int p_line) {
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}
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}
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if (!in_word && _is_char(str[j]) && !is_number) {
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if (!in_word && _is_char_syntax_highlighter(str[j]) && !is_number) {
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in_word = true;
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}
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@ -306,14 +306,16 @@ def generate_scu_files(verbose, is_release_build):
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process_folder(["modules/mbedtls"])
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process_folder(["scene"])
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process_folder(["scene/audio"])
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process_folder(["scene/debugger"])
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process_folder(["scene/2d"])
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process_folder(["scene/animation"])
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process_folder(["scene/gui"])
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process_folder(["scene/main"])
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process_folder(["scene/resources"])
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#process_folder(["scene"])
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#process_folder(["scene/audio"])
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#process_folder(["scene/debugger"])
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#process_folder(["scene/2d"])
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#process_folder(["scene/animation"])
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#process_folder(["scene/gui"])
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#process_folder(["scene/main"])
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#process_folder(["scene/resources"])
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process_folder(["scene", "audio", "debugger", "2d", "animation", "gui", "gui/resources", "main", "resources", "resources/default_theme", "resources/font", "resources/material", "resources/mesh", "resources/shapes_2d" ])
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process_folder(["servers"])
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process_folder(["servers/rendering"])
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