Updated scu builders.

This commit is contained in:
Relintai 2023-12-17 03:12:12 +01:00
parent cba738c98c
commit d74b5a9620

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@ -300,8 +300,8 @@ def generate_scu_files(verbose, is_release_build, env):
#process_folder(["drivers/unix"], [], 0, "cpp c")
#process_folder(["drivers/png"], [], 0, "cpp c")
process_folder(["drivers", "alsa", "coreaudio", "dummy", "gl_context", "gles_common", "gles2",
"png", "pulseaudio", "unix", "wasapi", "windows", "xaudio2"], [], 0, "cpp c")
process_folder(["drivers", "alsa", "coreaudio", "dummy", "gl_context", "gl_context/glad", "gles_common", "gles2",
"png", "png/libpng", "pulseaudio", "unix", "wasapi", "windows", "xaudio2"], [], 0, "cpp c")
#process_folder(["drivers", "alsa", "coreaudio", "dummy", "gl_context", "gles2", "gles_common", "png", "pulseaudio", "unix",
# "wasapi", "windows", "xaudio2" ], [], 0, "cpp c")
@ -321,13 +321,17 @@ def generate_scu_files(verbose, is_release_build, env):
]
)
process_folder(["platform/x11"])
process_folder(["platform/windows"])
process_folder(["platform/server"])
process_folder(["platform/osx"])
#process_folder(["platform/x11"])
#process_folder(["platform/windows"])
#process_folder(["platform/server"])
#process_folder(["platform/osx"])
#TODO These should be moved to module conpig.py s
#process_folder(["modules/bmp"])
process_folder(["modules/bmp"])
process_folder(["modules/gdscript"])
process_folder(["modules/freetype", "brotli/common", "brotli/dec", "freetype/src/autofit", "freetype/src/base",
@ -341,6 +345,11 @@ def generate_scu_files(verbose, is_release_build, env):
#process_folder(["modules/enet" ], [], 0, "cpp c")
#process_folder(["modules/enet/enet" ], [], 0, "cpp c")
process_folder(["modules/minimp3"])
process_folder(["modules/opensimplex", "thirdparty"])
process_folder(["modules/gdscript"])
process_folder(["modules/stb_vorbis", "stb_vorbis"])
#process_folder(["modules/mbedtls"])
#process_folder(["modules/regex"])
@ -355,7 +364,7 @@ def generate_scu_files(verbose, is_release_build, env):
#process_folder(["scene/main"])
#process_folder(["scene/resources", "default_theme", "font", "material", "mesh", "shapes_2d"])
process_folder(["scene", "audio", "debugger", "2d", "animation", "gui", "gui/resources", "main", "resources", "resources/default_theme", "resources/font", "resources/material", "resources/mesh", "resources/mesh/thirdparty", "resources/shapes_2d" ])
process_folder(["scene", "audio", "2d", "animation", "gui", "gui/resources", "main", "resources", "resources/default_theme", "resources/font", "resources/material", "resources/mesh", "resources/mesh/thirdparty", "resources/shapes_2d" ])
#process_folder(["servers"])
#process_folder(["servers/rendering"])