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Implemented 2 test scripts.
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test_2d_phys.gd
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51
test_2d_phys.gd
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extends SceneTree
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func _initialize():
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print("_initialize")
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debug_collisions_hint = true
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# Ground
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var static_body = StaticBody2D.new()
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root.add_child(static_body)
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static_body.transform.origin = Vector2(500, 621)
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var cs = CollisionShape2D.new()
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static_body.add_child(cs)
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cs.shape = RectangleShape2D.new()
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cs.shape.extents = Vector2(1000, 40)
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# "player"
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var rigid_body = RigidBody2D.new()
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root.add_child(rigid_body)
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rigid_body.transform.origin = Vector2(500, 0)
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rigid_body.angular_velocity = 0.1
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cs = CollisionShape2D.new()
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rigid_body.add_child(cs)
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cs.shape = CapsuleShape2D.new()
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cs.shape.radius = 145
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cs.shape.height = 108
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var s = Sprite.new()
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rigid_body.add_child(s)
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var img = Image.new()
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img.load("icon.png")
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print(img)
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print(img.get_size())
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var tex = ImageTexture.new()
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tex.create_from_image(img)
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s.texture = tex
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19
test_ui.gd
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19
test_ui.gd
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extends SceneTree
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func _initialize():
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print("_initialize")
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var pc = PanelContainer.new()
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root.add_child(pc)
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pc.set_anchors_and_margins_preset(Control.PRESET_WIDE)
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var vb = VBoxContainer.new()
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pc.add_child(vb)
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var b = Button.new()
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vb.add_child(b)
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b.text = "test"
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