mirror of
https://github.com/Relintai/pandemonium_engine_minimal.git
synced 2024-11-17 22:17:19 +01:00
More cleanups.
This commit is contained in:
parent
1223482739
commit
c357e8a8f7
59
SConstruct
59
SConstruct
@ -260,10 +260,6 @@ env_base["platform"] = selected_platform # Must always be re-set after calling
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modules_detected = OrderedDict()
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module_search_paths = [ "modules" ] # Built-in path.
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# maybe?
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#if env_base["tools"]:
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# module_search_paths.append(methods.convert_custom_modules_path("editor_modules"))
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if env_base["custom_modules"]:
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paths = env_base["custom_modules"].split(",")
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for p in paths:
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@ -346,12 +342,6 @@ if methods.get_cmdline_bool("fast_unsafe", env_base["target"] == "debug"):
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if env_base["use_precise_math_checks"]:
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env_base.Append(CPPDEFINES=["PRECISE_MATH_CHECKS"])
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if not env_base.File("#main/splash_editor.png").exists():
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# Force disabling editor splash if missing.
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env_base["no_editor_splash"] = True
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if env_base["no_editor_splash"]:
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env_base.Append(CPPDEFINES=["NO_EDITOR_SPLASH"])
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if not env_base["deprecated"]:
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env_base.Append(CPPDEFINES=["DISABLE_DEPRECATED"])
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@ -413,7 +403,7 @@ if selected_platform in platform_list:
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env["debug_symbols"] = methods.get_cmdline_bool("debug_symbols", False)
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# LTO "auto" means we handle the preferred option in each platform detect.py.
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env["lto"] = ARGUMENTS.get("lto", "auto")
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if not env["tools"] and env["target"] == "debug":
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if env["target"] == "debug":
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print(
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"WARNING: Requested `production` build with `tools=no target=debug`, "
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"this will give you a full debug template (use `target=release_debug` "
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@ -551,27 +541,14 @@ if selected_platform in platform_list:
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suffix = "." + selected_platform
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if env["target"] == "release":
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if env["tools"]:
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print("ERROR: The editor can only be built with `target=debug` or `target=release_debug`.")
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print(" Use `tools=no target=release` to build a release export template.")
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Exit(255)
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suffix += ".opt"
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elif env["target"] == "release_debug":
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if env["tools"]:
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suffix += ".opt.tools"
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else:
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suffix += ".opt.debug"
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suffix += ".opt.debug"
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else:
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if env["tools"]:
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print(
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"Note: Building a debug binary (which will run slowly). Use `target=release_debug` to build an optimized release binary."
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)
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suffix += ".tools"
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else:
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print(
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"Note: Building a debug binary (which will run slowly). Use `target=release` to build an optimized release binary."
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)
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suffix += ".debug"
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print(
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"Note: Building a debug binary (which will run slowly). Use `target=release` to build an optimized release binary."
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)
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suffix += ".debug"
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if env["arch"] != "":
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suffix += "." + env["arch"]
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@ -669,28 +646,9 @@ if selected_platform in platform_list:
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if env.use_ptrcall:
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env.Append(CPPDEFINES=["PTRCALL_ENABLED"])
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if env["tools"]:
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env.Append(CPPDEFINES=["TOOLS_ENABLED"])
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if env["disable_3d"]:
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if env["tools"]:
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print(
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"Build option 'disable_3d=yes' cannot be used with 'tools=yes' (editor), "
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"only with 'tools=no' (export template)."
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)
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sys.exit(255)
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else:
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env.Append(CPPDEFINES=["_3D_DISABLED"])
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if env["disable_advanced_gui"]:
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if env["tools"]:
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print(
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"Build option 'disable_advanced_gui=yes' cannot be used with 'tools=yes' (editor), "
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"only with 'tools=no' (export template)."
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)
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sys.exit(255)
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else:
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env.Append(CPPDEFINES=["ADVANCED_GUI_DISABLED"])
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env.Append(CPPDEFINES=["ADVANCED_GUI_DISABLED"])
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if env["minizip"]:
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env.Append(CPPDEFINES=["MINIZIP_ENABLED"])
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@ -736,9 +694,6 @@ if selected_platform in platform_list:
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SConscript("servers/SCsub")
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SConscript("scene/SCsub")
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if env["tools"]:
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SConscript("editor/SCsub")
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SConscript("drivers/SCsub")
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SConscript("platform/SCsub")
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@ -72,9 +72,6 @@
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#include "editor/progress_dialog.h"
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#include "editor/project_manager.h"
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#include "editor/script_editor_debugger.h"
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#ifndef NO_EDITOR_SPLASH
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#include "main/splash_editor.gen.h"
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#endif
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#endif
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#include "modules/modules_enabled.gen.h"
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@ -2037,7 +2034,7 @@ bool Main::start() {
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}
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#endif
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}
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OS::get_singleton()->set_main_loop(main_loop);
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if (minimum_time_msec) {
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754
misc/dist/html/editor.html
vendored
754
misc/dist/html/editor.html
vendored
@ -1,754 +0,0 @@
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<!DOCTYPE html>
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<html xmlns="https://www.w3.org/1999/xhtml" lang="en">
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<head>
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<meta charset="utf-8" />
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<meta name="viewport" content="width=device-width, initial-scale=1, minimum-scale=1, maximum-scale=1, user-scalable=no" />
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<meta name="author" content="Pandemonium Engine" />
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<meta name="description" content="Use the Pandemonium Engine editor directly in your web browser, without having to install anything." />
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<meta name="mobile-web-app-capable" content="yes" />
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<meta name="apple-mobile-web-app-capable" content="yes" />
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<meta name="application-name" content="Pandemonium" />
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<meta name="apple-mobile-web-app-title" content="Pandemonium" />
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<meta name="theme-color" content="#202531" />
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<meta name="msapplication-navbutton-color" content="#202531" />
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<meta name="apple-mobile-web-app-status-bar-style" content="black-translucent" />
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<meta name="msapplication-starturl" content="/latest" />
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<meta property="og:site_name" content="Pandemonium Engine Web Editor" />
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<meta property="og:url" name="twitter:url" content="https://editor.godotengine.org/releases/latest/" />
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<meta property="og:title" name="twitter:title" content="Free and open source 2D and 3D game engine" />
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<meta property="og:description" name="twitter:description" content="Use the Pandemonium Engine editor directly in your web browser, without having to install anything." />
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<meta property="og:image" name="twitter:image" content="https://godotengine.org/themes/godotengine/assets/og_image.png" />
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<meta property="og:type" content="website" />
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<meta name="twitter:card" content="summary" />
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<link id="-gd-engine-icon" rel="icon" type="image/png" href="favicon.png" />
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<link rel="apple-touch-icon" type="image/png" href="favicon.png" />
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<link rel="manifest" href="manifest.json" />
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<title>Pandemonium Engine Web Editor (@PANDEMONIUM_VERSION@)</title>
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<style>
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*:focus {
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/* More visible outline for better keyboard navigation. */
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outline: 0.125rem solid hsl(220, 100%, 62.5%);
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/* Make the outline always appear above other elements. */
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/* Otherwise, one of its sides can be hidden by tabs in the Download and More layouts. */
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position: relative;
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}
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body {
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touch-action: none;
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font-family: system-ui, -apple-system, "Segoe UI", Roboto, "Helvetica Neue", Arial, "Noto Sans", sans-serif, "Apple Color Emoji", "Segoe UI Emoji", "Segoe UI Symbol", "Noto Color Emoji";
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margin: 0;
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border: 0 none;
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padding: 0;
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text-align: center;
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background-color: #333b4f;
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overflow: hidden;
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}
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a {
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color: hsl(205, 100%, 75%);
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text-decoration-color: hsla(205, 100%, 75%, 0.3);
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text-decoration-thickness: 0.125rem;
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}
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a:hover {
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filter: brightness(117.5%);
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}
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a:active {
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filter: brightness(82.5%);
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}
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.welcome-modal {
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display: none;
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position: fixed;
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z-index: 1;
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left: 0;
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top: 0;
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width: 100%;
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height: 100%;
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overflow: auto;
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background-color: hsla(0, 0%, 0%, 0.5);
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}
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.welcome-modal-content {
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background-color: #333b4f;
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box-shadow: 0 0.25rem 0.25rem hsla(0, 0%, 0%, 0.5);
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line-height: 1.5;
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max-width: 38rem;
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margin: 4rem auto 0 auto;
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color: white;
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border-radius: 0.5rem;
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padding: 1rem 1rem 2rem 1rem;
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}
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#tabs-buttons {
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/* Match the default background color of the editor window for a seamless appearance. */
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background-color: #202531;
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}
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#tab-game {
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/* Use a pure black background to better distinguish the running project */
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/* from the editor window, and to use a more neutral background color (no tint). */
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background-color: black;
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/* Make the background span the entire page height. */
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min-height: 100vh;
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}
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#canvas,
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#gameCanvas {
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display: block;
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margin: 0;
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color: white;
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}
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/* Don't show distracting focus outlines for the main tabs' contents. */
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#tab-editor canvas:focus,
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#tab-game canvas:focus,
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#canvas:focus,
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#gameCanvas:focus {
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outline: none;
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}
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.pandemonium {
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color: #e0e0e0;
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background-color: #3b3943;
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background-image: linear-gradient(to bottom, #403e48, #35333c);
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border: 1px solid #45434e;
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box-shadow: 0 0 1px 1px #2f2d35;
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}
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.btn {
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appearance: none;
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color: #e0e0e0;
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background-color: #262c3b;
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border: 1px solid #202531;
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padding: 0.5rem 1rem;
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margin: 0 0.5rem;
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}
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.btn:not(:disabled):hover {
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color: #e0e1e5;
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border-color: #666c7b;
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}
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.btn:active {
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border-color: #699ce8;
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color: #699ce8;
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}
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.btn:disabled {
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color: #aaa;
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border-color: #242937;
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}
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.btn.tab-btn {
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padding: 0.3rem 1rem;
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}
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.btn.close-btn {
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padding: 0.3rem 1rem;
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margin-left: -0.75rem;
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font-weight: 700;
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}
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/* Status display
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* ============== */
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#status {
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position: absolute;
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left: 0;
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top: 0;
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right: 0;
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bottom: 0;
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display: flex;
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justify-content: center;
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align-items: center;
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/* don't consume click events - make children visible explicitly */
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visibility: hidden;
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}
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#status-progress {
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width: 366px;
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height: 7px;
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background-color: #38363A;
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border: 1px solid #444246;
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padding: 1px;
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box-shadow: 0 0 2px 1px #1B1C22;
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border-radius: 2px;
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visibility: visible;
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}
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@media only screen and (orientation:portrait) {
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#status-progress {
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width: 61.8%;
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}
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}
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#status-progress-inner {
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height: 100%;
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width: 0;
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box-sizing: border-box;
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transition: width 0.5s linear;
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background-color: #202020;
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border: 1px solid #222223;
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box-shadow: 0 0 1px 1px #27282E;
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border-radius: 3px;
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}
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#status-indeterminate {
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visibility: visible;
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position: relative;
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}
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#status-indeterminate>div {
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width: 4.5px;
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height: 0;
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border-style: solid;
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border-width: 9px 3px 0 3px;
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border-color: #2b2b2b transparent transparent transparent;
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transform-origin: center 21px;
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position: absolute;
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}
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#status-indeterminate>div:nth-child(1) {
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transform: rotate(22.5deg);
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}
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#status-indeterminate>div:nth-child(2) {
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transform: rotate(67.5deg);
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}
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#status-indeterminate>div:nth-child(3) {
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transform: rotate(112.5deg);
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}
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#status-indeterminate>div:nth-child(4) {
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transform: rotate(157.5deg);
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}
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#status-indeterminate>div:nth-child(5) {
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transform: rotate(202.5deg);
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}
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#status-indeterminate>div:nth-child(6) {
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transform: rotate(247.5deg);
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}
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#status-indeterminate>div:nth-child(7) {
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transform: rotate(292.5deg);
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}
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#status-indeterminate>div:nth-child(8) {
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transform: rotate(337.5deg);
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}
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#status-notice {
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margin: 0 100px;
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line-height: 1.3;
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visibility: visible;
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padding: 4px 6px;
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visibility: visible;
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}
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</style>
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</head>
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<body>
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<div id="welcome-modal" class="welcome-modal" role="dialog" aria-labelledby="welcome-modal-title" aria-describedby="welcome-modal-description" onclick="if (event.target === this) closeWelcomeModal(false)">
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<div class="welcome-modal-content">
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<h2 id="welcome-modal-title">Important - Please read before continuing</h2>
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<div id="welcome-modal-description">
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<p>
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The Pandemonium Web Editor has some limitations compared to the native version.
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Its main focus is education and experimentation;
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<strong>it is not recommended for production</strong>.
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</p>
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<p>
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Refer to the
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<a href="https://docs.godotengine.org/en/latest/tutorials/editor/using_the_web_editor.html" target="_blank" rel="noopener">Web editor documentation</a> for usage instructions and limitations.
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</p>
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</div>
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<button id="welcome-modal-dismiss" class="btn" type="button" onclick="closeWelcomeModal(true)" style="margin-top: 1rem">
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OK, don't show again
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</button>
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</div>
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</div>
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<div id="tabs-buttons">
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<button id="btn-tab-loader" class="btn tab-btn" onclick="showTab('loader')">Loader</button>
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<button id="btn-tab-editor" class="btn tab-btn" disabled="disabled" onclick="showTab('editor')">Editor</button>
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<button id="btn-close-editor" class="btn close-btn" disabled="disabled" onclick="closeEditor()">×</button>
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<button id="btn-tab-game" class="btn tab-btn" disabled="disabled" onclick="showTab('game')">Game</button>
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<button id="btn-close-game" class="btn close-btn" disabled="disabled" onclick="closeGame()">×</button>
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<button id="btn-tab-update" class="btn tab-btn" style="display: none;">Update</button>
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</div>
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<div id="tabs">
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<div id="tab-loader">
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<div style="color: #e0e0e0;" id="persistence">
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<br />
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<img src="logo.svg" alt="Pandemonium Engine logo" width="1024" height="414" style="width: auto; height: auto; max-width: min(85%, 50vh); max-height: 250px" />
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<br />
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@PANDEMONIUM_VERSION@
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<br />
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<a href="releases/">Need an old version?</a>
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<br />
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<br />
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<br />
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<label for="videoMode" style="margin-right: 1rem">Video driver:</label>
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<select id="videoMode">
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<option value="" selected="selected">Auto</option>
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<option value="GLES2">WebGL</option>
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<option value="GLES3">WebGL 2</option>
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</select>
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<br />
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<br />
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<label for="zip-file" style="margin-right: 1rem">Preload project ZIP:</label> <input id="zip-file" type="file" name="files" style="margin-bottom: 1rem" />
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<br />
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<a href="demo.zip">(Try this for example)</a>
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<br />
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<br />
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<button id="startButton" class="btn" style="margin-bottom: 4rem; font-weight: 700">Start Pandemonium editor</button>
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<br />
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<button class="btn" onclick="clearPersistence()" style="margin-bottom: 1.5rem">Clear persistent data</button>
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<br />
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<a href="https://docs.godotengine.org/en/3.4/tutorials/editor/using_the_web_editor.html">Web editor documentation</a>
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</div>
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</div>
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<div id="tab-editor" style="display: none;">
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<canvas id="editor-canvas" tabindex="1">
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||||
HTML5 canvas appears to be unsupported in the current browser.<br />
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||||
Please try updating or use a different browser.
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</canvas>
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</div>
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<div id="tab-game" style="display: none;">
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<canvas id="game-canvas" tabindex="2">
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HTML5 canvas appears to be unsupported in the current browser.<br />
|
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Please try updating or use a different browser.
|
||||
</canvas>
|
||||
</div>
|
||||
<div id="tab-status" style="display: none;">
|
||||
<div id="status-progress" style="display: none;" oncontextmenu="event.preventDefault();">
|
||||
<div id="status-progress-inner"></div>
|
||||
</div>
|
||||
<div id="status-indeterminate" style="display: none;" oncontextmenu="event.preventDefault();">
|
||||
<div></div>
|
||||
<div></div>
|
||||
<div></div>
|
||||
<div></div>
|
||||
<div></div>
|
||||
<div></div>
|
||||
<div></div>
|
||||
<div></div>
|
||||
</div>
|
||||
<div id="status-notice" class="pandemonium" style="display: none;"></div>
|
||||
</div>
|
||||
</div>
|
||||
<script>
|
||||
//<![CDATA[
|
||||
window.addEventListener("load", () => {
|
||||
function notifyUpdate(sw) {
|
||||
const btn = document.getElementById("btn-tab-update");
|
||||
btn.onclick = function() {
|
||||
if (!window.confirm("Are you sure you want to update?\nClicking \"OK\" will reload all active instances!")) {
|
||||
return;
|
||||
}
|
||||
sw.postMessage("update");
|
||||
btn.innerHTML = "Updating...";
|
||||
btn.disabled = true;
|
||||
};
|
||||
btn.style.display = "";
|
||||
}
|
||||
if ("serviceWorker" in navigator) {
|
||||
navigator.serviceWorker.register("service.worker.js").then(function(reg) {
|
||||
if (reg.waiting) {
|
||||
notifyUpdate(reg.waiting);
|
||||
}
|
||||
reg.addEventListener("updatefound", function() {
|
||||
const update = reg.installing;
|
||||
update.addEventListener("statechange", function() {
|
||||
if (update.state === "installed") {
|
||||
// It's a new install, claim and perform aggressive caching.
|
||||
if (!reg.active) {
|
||||
update.postMessage("claim");
|
||||
} else {
|
||||
notifyUpdate(update);
|
||||
}
|
||||
}
|
||||
});
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
if (localStorage.getItem("welcomeModalDismissed") !== 'true') {
|
||||
document.getElementById("welcome-modal").style.display = "block";
|
||||
document.getElementById("welcome-modal-dismiss").focus();
|
||||
}
|
||||
});
|
||||
|
||||
function closeWelcomeModal(dontShowAgain) {
|
||||
document.getElementById("welcome-modal").style.display = "none";
|
||||
if (dontShowAgain) {
|
||||
localStorage.setItem("welcomeModalDismissed", 'true');
|
||||
}
|
||||
}
|
||||
//]]>
|
||||
</script>
|
||||
<script src="pandemonium.tools.js"></script>
|
||||
<script>
|
||||
//<![CDATA[
|
||||
|
||||
var editor = null;
|
||||
var game = null;
|
||||
var setStatusMode;
|
||||
var setStatusNotice;
|
||||
var video_driver = "";
|
||||
|
||||
function clearPersistence() {
|
||||
function deleteDB(path) {
|
||||
return new Promise(function(resolve, reject) {
|
||||
var req = indexedDB.deleteDatabase(path);
|
||||
req.onsuccess = function() {
|
||||
resolve();
|
||||
};
|
||||
req.onerror = function(err) {
|
||||
reject(err);
|
||||
};
|
||||
req.onblocked = function(err) {
|
||||
reject(err);
|
||||
}
|
||||
|
||||
});
|
||||
}
|
||||
if (!window.confirm("Are you sure you want to delete all the locally stored files?\nClicking \"OK\" will permanently remove your projects and editor settings!")) {
|
||||
return;
|
||||
}
|
||||
Promise.all([
|
||||
deleteDB("/home/web_user"),
|
||||
]).then(function(results) {
|
||||
alert("Done.");
|
||||
}).catch(function(err) {
|
||||
alert("Error deleting local files. Please retry after reloading the page.");
|
||||
});
|
||||
}
|
||||
|
||||
function selectVideoMode() {
|
||||
var select = document.getElementById('videoMode');
|
||||
video_driver = select.selectedOptions[0].value;
|
||||
}
|
||||
|
||||
var tabs = [
|
||||
document.getElementById('tab-loader'),
|
||||
document.getElementById('tab-editor'),
|
||||
document.getElementById('tab-game')
|
||||
]
|
||||
|
||||
function showTab(name) {
|
||||
tabs.forEach(function(elem) {
|
||||
if (elem.id == 'tab-' + name) {
|
||||
elem.style.display = 'block';
|
||||
if (name == 'editor' || name == 'game') {
|
||||
const canvas = document.getElementById(name + '-canvas');
|
||||
canvas.focus();
|
||||
}
|
||||
} else {
|
||||
elem.style.display = 'none';
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
function setButtonEnabled(id, enabled) {
|
||||
if (enabled) {
|
||||
document.getElementById(id).disabled = "";
|
||||
} else {
|
||||
document.getElementById(id).disabled = "disabled";
|
||||
}
|
||||
}
|
||||
|
||||
function setLoaderEnabled(enabled) {
|
||||
setButtonEnabled('btn-tab-loader', enabled);
|
||||
setButtonEnabled('btn-tab-editor', !enabled);
|
||||
setButtonEnabled('btn-close-editor', !enabled);
|
||||
}
|
||||
|
||||
function setGameTabEnabled(enabled) {
|
||||
setButtonEnabled('btn-tab-game', enabled);
|
||||
setButtonEnabled('btn-close-game', enabled);
|
||||
}
|
||||
|
||||
function closeGame() {
|
||||
if (game) {
|
||||
game.requestQuit();
|
||||
}
|
||||
}
|
||||
|
||||
function closeEditor() {
|
||||
closeGame();
|
||||
if (editor) {
|
||||
editor.requestQuit();
|
||||
}
|
||||
}
|
||||
|
||||
function startEditor(zip) {
|
||||
const INDETERMINATE_STATUS_STEP_MS = 100;
|
||||
const persistentPaths = ['/home/web_user'];
|
||||
|
||||
var editorCanvas = document.getElementById('editor-canvas');
|
||||
var gameCanvas = document.getElementById('game-canvas');
|
||||
var statusProgress = document.getElementById('status-progress');
|
||||
var statusProgressInner = document.getElementById('status-progress-inner');
|
||||
var statusIndeterminate = document.getElementById('status-indeterminate');
|
||||
var statusNotice = document.getElementById('status-notice');
|
||||
var headerDiv = document.getElementById('tabs-buttons');
|
||||
|
||||
var initializing = true;
|
||||
var statusMode = 'hidden';
|
||||
|
||||
showTab('status');
|
||||
|
||||
var animationCallbacks = [];
|
||||
|
||||
function animate(time) {
|
||||
animationCallbacks.forEach(callback => callback(time));
|
||||
requestAnimationFrame(animate);
|
||||
}
|
||||
requestAnimationFrame(animate);
|
||||
|
||||
var lastScale = 0;
|
||||
var lastWidth = 0;
|
||||
var lastHeight = 0;
|
||||
|
||||
function adjustCanvasDimensions() {
|
||||
var scale = window.devicePixelRatio || 1;
|
||||
var headerHeight = headerDiv.offsetHeight + 1;
|
||||
var width = window.innerWidth;
|
||||
var height = window.innerHeight - headerHeight;
|
||||
if (lastScale !== scale || lastWidth !== width || lastHeight !== height) {
|
||||
editorCanvas.width = width * scale;
|
||||
editorCanvas.height = height * scale;
|
||||
editorCanvas.style.width = width + "px";
|
||||
editorCanvas.style.height = height + "px";
|
||||
lastScale = scale;
|
||||
lastWidth = width;
|
||||
lastHeight = height;
|
||||
}
|
||||
}
|
||||
animationCallbacks.push(adjustCanvasDimensions);
|
||||
adjustCanvasDimensions();
|
||||
|
||||
function replaceCanvas(from) {
|
||||
const out = document.createElement("canvas");
|
||||
out.id = from.id;
|
||||
out.tabIndex = from.tabIndex;
|
||||
from.parentNode.replaceChild(out, from);
|
||||
lastScale = 0;
|
||||
return out;
|
||||
}
|
||||
|
||||
setStatusMode = function setStatusMode(mode) {
|
||||
if (statusMode === mode || !initializing)
|
||||
return;
|
||||
[statusProgress, statusIndeterminate, statusNotice].forEach(elem => {
|
||||
elem.style.display = 'none';
|
||||
});
|
||||
animationCallbacks = animationCallbacks.filter(function(value) {
|
||||
return (value != animateStatusIndeterminate);
|
||||
});
|
||||
switch (mode) {
|
||||
case 'progress':
|
||||
statusProgress.style.display = 'block';
|
||||
break;
|
||||
case 'indeterminate':
|
||||
statusIndeterminate.style.display = 'block';
|
||||
animationCallbacks.push(animateStatusIndeterminate);
|
||||
break;
|
||||
case 'notice':
|
||||
statusNotice.style.display = 'block';
|
||||
break;
|
||||
case 'hidden':
|
||||
break;
|
||||
default:
|
||||
throw new Error('Invalid status mode');
|
||||
}
|
||||
statusMode = mode;
|
||||
};
|
||||
|
||||
function animateStatusIndeterminate(ms) {
|
||||
var i = Math.floor(ms / INDETERMINATE_STATUS_STEP_MS % 8);
|
||||
if (statusIndeterminate.children[i].style.borderTopColor == '') {
|
||||
Array.prototype.slice.call(statusIndeterminate.children).forEach(child => {
|
||||
child.style.borderTopColor = '';
|
||||
});
|
||||
statusIndeterminate.children[i].style.borderTopColor = '#dfdfdf';
|
||||
}
|
||||
}
|
||||
|
||||
setStatusNotice = function setStatusNotice(text) {
|
||||
while (statusNotice.lastChild) {
|
||||
statusNotice.removeChild(statusNotice.lastChild);
|
||||
}
|
||||
var lines = text.split('\n');
|
||||
lines.forEach((line) => {
|
||||
statusNotice.appendChild(document.createTextNode(line));
|
||||
statusNotice.appendChild(document.createElement('br'));
|
||||
});
|
||||
};
|
||||
|
||||
const gameConfig = {
|
||||
'persistentPaths': persistentPaths,
|
||||
'unloadAfterInit': false,
|
||||
'canvas': gameCanvas,
|
||||
'canvasResizePolicy': 1,
|
||||
'onExit': function() {
|
||||
gameCanvas = replaceCanvas(gameCanvas);
|
||||
setGameTabEnabled(false);
|
||||
showTab('editor');
|
||||
game = null;
|
||||
},
|
||||
};
|
||||
|
||||
var OnEditorExit = function() {
|
||||
showTab('loader');
|
||||
setLoaderEnabled(true);
|
||||
};
|
||||
|
||||
function Execute(args) {
|
||||
const is_editor = args.filter(function(v) {
|
||||
return v == '--editor' || v == '-e'
|
||||
}).length != 0;
|
||||
const is_project_manager = args.filter(function(v) {
|
||||
return v == '--project-manager'
|
||||
}).length != 0;
|
||||
const is_game = !is_editor && !is_project_manager;
|
||||
if (video_driver) {
|
||||
args.push('--video-driver', video_driver);
|
||||
}
|
||||
if (is_game) {
|
||||
if (game) {
|
||||
console.error("A game is already running. Close it first");
|
||||
return;
|
||||
}
|
||||
setGameTabEnabled(true);
|
||||
game = new Engine(gameConfig);
|
||||
showTab('game');
|
||||
game.init().then(function() {
|
||||
requestAnimationFrame(function() {
|
||||
game.start({
|
||||
'args': args,
|
||||
'canvas': gameCanvas
|
||||
}).then(function() {
|
||||
gameCanvas.focus();
|
||||
});
|
||||
});
|
||||
});
|
||||
} else { // New editor instances will be run in the same canvas. We want to wait for it to exit.
|
||||
OnEditorExit = function(code) {
|
||||
setLoaderEnabled(true);
|
||||
setTimeout(function() {
|
||||
editor.init().then(function() {
|
||||
setLoaderEnabled(false);
|
||||
OnEditorExit = function() {
|
||||
showTab('loader');
|
||||
setLoaderEnabled(true);
|
||||
};
|
||||
editor.start({
|
||||
'args': args,
|
||||
'persistentDrops': is_project_manager,
|
||||
'canvas': editorCanvas
|
||||
});
|
||||
});
|
||||
}, 0);
|
||||
OnEditorExit = null;
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
const editorConfig = {
|
||||
'unloadAfterInit': false,
|
||||
'onProgress': function progressFunction(current, total) {
|
||||
if (total > 0) {
|
||||
statusProgressInner.style.width = current / total * 100 + '%';
|
||||
setStatusMode('progress');
|
||||
if (current === total) {
|
||||
// wait for progress bar animation
|
||||
setTimeout(() => {
|
||||
setStatusMode('indeterminate');
|
||||
}, 100);
|
||||
}
|
||||
} else {
|
||||
setStatusMode('indeterminate');
|
||||
}
|
||||
},
|
||||
'canvas': editorCanvas,
|
||||
'canvasResizePolicy': 0,
|
||||
'onExit': function() {
|
||||
editorCanvas = replaceCanvas(editorCanvas);
|
||||
if (OnEditorExit) {
|
||||
OnEditorExit();
|
||||
}
|
||||
},
|
||||
'onExecute': Execute,
|
||||
'persistentPaths': persistentPaths,
|
||||
};
|
||||
editor = new Engine(editorConfig);
|
||||
|
||||
function displayFailureNotice(err) {
|
||||
var msg = err.message || err;
|
||||
console.error(msg);
|
||||
setStatusNotice(msg);
|
||||
setStatusMode('notice');
|
||||
initializing = false;
|
||||
};
|
||||
|
||||
if (!Engine.isWebGLAvailable()) {
|
||||
displayFailureNotice('WebGL not available');
|
||||
} else {
|
||||
setStatusMode('indeterminate');
|
||||
editor.init('pandemonium.tools').then(function() {
|
||||
if (zip) {
|
||||
editor.copyToFS("/tmp/preload.zip", zip);
|
||||
}
|
||||
try {
|
||||
// Avoid user creating project in the persistent root folder.
|
||||
editor.copyToFS("/home/web_user/keep", new Uint8Array());
|
||||
} catch (e) {
|
||||
// File exists
|
||||
}
|
||||
selectVideoMode();
|
||||
showTab('editor');
|
||||
setLoaderEnabled(false);
|
||||
const args = ['--project-manager'];
|
||||
if (video_driver) {
|
||||
args.push('--video-driver', video_driver);
|
||||
}
|
||||
editor.start({
|
||||
'args': args,
|
||||
'persistentDrops': true
|
||||
}).then(function() {
|
||||
setStatusMode('hidden');
|
||||
initializing = false;
|
||||
});
|
||||
}).catch(displayFailureNotice);
|
||||
}
|
||||
};
|
||||
document.getElementById("startButton").onclick = function() {
|
||||
preloadZip(document.getElementById('zip-file')).then(function(zip) {
|
||||
startEditor(zip);
|
||||
});
|
||||
}
|
||||
|
||||
function preloadZip(target) {
|
||||
return new Promise(function(resolve, reject) {
|
||||
if (target.files.length > 0) {
|
||||
target.files[0].arrayBuffer().then(function(data) {
|
||||
resolve(data);
|
||||
});
|
||||
} else {
|
||||
resolve();
|
||||
}
|
||||
});
|
||||
}
|
||||
//]]>
|
||||
</script>
|
||||
</body>
|
||||
|
||||
</html>
|
@ -6,7 +6,3 @@ Import("env_modules")
|
||||
env_gdscript = env_modules.Clone()
|
||||
|
||||
env_gdscript.add_source_files(env.modules_sources, "*.cpp")
|
||||
|
||||
if env["tools"]:
|
||||
env_gdscript.add_source_files(env.modules_sources, "./editor/*.cpp")
|
||||
|
@ -59,9 +59,6 @@ if lib_arch_dir != "":
|
||||
|
||||
lib_tools_dir = ""
|
||||
|
||||
if env["tools"]:
|
||||
lib_tools_dir = "tools/"
|
||||
|
||||
out_dir = "#platform/android/java/lib/libs/" + lib_tools_dir + lib_type_dir + "/" + lib_arch_dir
|
||||
env_android.Command(
|
||||
out_dir + "/libpandemonium_android.so", "#bin/libpandemonium" + env["SHLIBSUFFIX"], Move("$TARGET", "$SOURCE")
|
||||
|
@ -80,14 +80,6 @@ def configure(env):
|
||||
if env["use_assertions"]:
|
||||
env.Append(LINKFLAGS=["-s", "ASSERTIONS=1"])
|
||||
|
||||
if env["tools"]:
|
||||
if not env["threads_enabled"]:
|
||||
print('Note: Forcing "threads_enabled=yes" as it is required for the web editor.')
|
||||
env["threads_enabled"] = "yes"
|
||||
if env["initial_memory"] < 64:
|
||||
print('Note: Forcing "initial_memory=64" as it is required for the web editor.')
|
||||
env["initial_memory"] = 64
|
||||
|
||||
env.Append(LINKFLAGS=["-s", "INITIAL_MEMORY=%sMB" % env["initial_memory"]])
|
||||
|
||||
## Copy env variables.
|
||||
|
@ -38,7 +38,7 @@ def create_engine_file(env, target, source, externs):
|
||||
|
||||
|
||||
def create_template_zip(env, js, wasm, extra):
|
||||
binary_name = "pandemonium.tools" if env["tools"] else "pandemonium"
|
||||
binary_name = "pandemonium"
|
||||
zip_dir = env.Dir("#bin/.javascript_zip")
|
||||
in_files = [
|
||||
js,
|
||||
@ -51,60 +51,19 @@ def create_template_zip(env, js, wasm, extra):
|
||||
zip_dir.File(binary_name + ".audio.worklet.js"),
|
||||
]
|
||||
# GDNative/Threads specific
|
||||
if env["gdnative_enabled"]:
|
||||
in_files.append(extra) # Runtime
|
||||
out_files.append(zip_dir.File(binary_name + ".side.wasm"))
|
||||
elif env["threads_enabled"]:
|
||||
if env["threads_enabled"]:
|
||||
in_files.append(extra) # Worker
|
||||
out_files.append(zip_dir.File(binary_name + ".worker.js"))
|
||||
|
||||
service_worker = "#misc/dist/html/service-worker.js"
|
||||
if env["tools"]:
|
||||
# HTML
|
||||
html = "#misc/dist/html/editor.html"
|
||||
cache = [
|
||||
"pandemonium.tools.html",
|
||||
"offline.html",
|
||||
"pandemonium.tools.js",
|
||||
"pandemonium.tools.worker.js",
|
||||
"pandemonium.tools.audio.worklet.js",
|
||||
"logo.svg",
|
||||
"favicon.png",
|
||||
]
|
||||
opt_cache = ["pandemonium.tools.wasm"]
|
||||
subst_dict = {
|
||||
"@PANDEMONIUM_VERSION@": get_build_version(),
|
||||
"@PANDEMONIUM_NAME@": "PandemoniumEngine",
|
||||
"@PANDEMONIUM_CACHE@": json.dumps(cache),
|
||||
"@PANDEMONIUM_OPT_CACHE@": json.dumps(opt_cache),
|
||||
"@PANDEMONIUM_OFFLINE_PAGE@": "offline.html",
|
||||
}
|
||||
html = env.Substfile(target="#bin/pandemonium${PROGSUFFIX}.html", source=html, SUBST_DICT=subst_dict)
|
||||
in_files.append(html)
|
||||
out_files.append(zip_dir.File(binary_name + ".html"))
|
||||
# And logo/favicon
|
||||
in_files.append("#misc/dist/html/logo.svg")
|
||||
out_files.append(zip_dir.File("logo.svg"))
|
||||
in_files.append("#icon.png")
|
||||
out_files.append(zip_dir.File("favicon.png"))
|
||||
# PWA
|
||||
service_worker = env.Substfile(
|
||||
target="#bin/pandemonium${PROGSUFFIX}.service.worker.js", source=service_worker, SUBST_DICT=subst_dict
|
||||
)
|
||||
in_files.append(service_worker)
|
||||
out_files.append(zip_dir.File("service.worker.js"))
|
||||
in_files.append("#misc/dist/html/manifest.json")
|
||||
out_files.append(zip_dir.File("manifest.json"))
|
||||
in_files.append("#misc/dist/html/offline.html")
|
||||
out_files.append(zip_dir.File("offline.html"))
|
||||
else:
|
||||
# HTML
|
||||
in_files.append("#misc/dist/html/full-size.html")
|
||||
out_files.append(zip_dir.File(binary_name + ".html"))
|
||||
in_files.append(service_worker)
|
||||
out_files.append(zip_dir.File(binary_name + ".service.worker.js"))
|
||||
in_files.append("#misc/dist/html/offline-export.html")
|
||||
out_files.append(zip_dir.File("pandemonium.offline.html"))
|
||||
|
||||
# HTML
|
||||
in_files.append("#misc/dist/html/full-size.html")
|
||||
out_files.append(zip_dir.File(binary_name + ".html"))
|
||||
in_files.append(service_worker)
|
||||
out_files.append(zip_dir.File(binary_name + ".service.worker.js"))
|
||||
in_files.append("#misc/dist/html/offline-export.html")
|
||||
out_files.append(zip_dir.File("pandemonium.offline.html"))
|
||||
|
||||
zip_files = env.InstallAs(out_files, in_files)
|
||||
env.Zip(
|
||||
|
@ -349,23 +349,22 @@ def configure(env):
|
||||
if env["execinfo"]:
|
||||
env.Append(LIBS=["execinfo"])
|
||||
|
||||
if not env["tools"]:
|
||||
import subprocess
|
||||
import re
|
||||
import subprocess
|
||||
import re
|
||||
|
||||
linker_version_str = subprocess.check_output(
|
||||
[env.subst(env["LINK"]), "-Wl,--version"] + env.subst(env["LINKFLAGS"])
|
||||
).decode("utf-8")
|
||||
gnu_ld_version = re.search("^GNU ld [^$]*(\d+\.\d+)$", linker_version_str, re.MULTILINE)
|
||||
if not gnu_ld_version:
|
||||
print(
|
||||
"Warning: Creating export template binaries enabled for PCK embedding is currently only supported with GNU ld, not gold, LLD or mold."
|
||||
)
|
||||
linker_version_str = subprocess.check_output(
|
||||
[env.subst(env["LINK"]), "-Wl,--version"] + env.subst(env["LINKFLAGS"])
|
||||
).decode("utf-8")
|
||||
gnu_ld_version = re.search("^GNU ld [^$]*(\d+\.\d+)$", linker_version_str, re.MULTILINE)
|
||||
if not gnu_ld_version:
|
||||
print(
|
||||
"Warning: Creating export template binaries enabled for PCK embedding is currently only supported with GNU ld, not gold, LLD or mold."
|
||||
)
|
||||
else:
|
||||
if float(gnu_ld_version.group(1)) >= 2.30:
|
||||
env.Append(LINKFLAGS=["-T", "platform/x11/pck_embed.ld"])
|
||||
else:
|
||||
if float(gnu_ld_version.group(1)) >= 2.30:
|
||||
env.Append(LINKFLAGS=["-T", "platform/x11/pck_embed.ld"])
|
||||
else:
|
||||
env.Append(LINKFLAGS=["-T", "platform/x11/pck_embed.legacy.ld"])
|
||||
env.Append(LINKFLAGS=["-T", "platform/x11/pck_embed.legacy.ld"])
|
||||
|
||||
## Cross-compilation
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user