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https://github.com/Relintai/pandemonium_engine_minimal.git
synced 2024-11-17 22:17:19 +01:00
Fix property related errors.
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parent
210d36e75d
commit
3e4e95f2e6
@ -770,7 +770,6 @@ void NetworkedMultiplayerENet::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_server_relay_enabled", "enabled"), &NetworkedMultiplayerENet::set_server_relay_enabled);
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ClassDB::bind_method(D_METHOD("is_server_relay_enabled"), &NetworkedMultiplayerENet::is_server_relay_enabled);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "compression_mode", PROPERTY_HINT_ENUM, "None,Range Coder,FastLZ,ZLib,ZStd"), "set_compression_mode", "get_compression_mode");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "transfer_channel"), "set_transfer_channel", "get_transfer_channel");
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ADD_PROPERTY(PropertyInfo(Variant::INT, "channel_count"), "set_channel_count", "get_channel_count");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "always_ordered"), "set_always_ordered", "is_always_ordered");
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@ -1802,7 +1802,6 @@ void SceneTree::_bind_methods() {
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "root", PROPERTY_HINT_RESOURCE_TYPE, "Node", 0), "", "get_root");
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "multiplayer", PROPERTY_HINT_RESOURCE_TYPE, "MultiplayerAPI", 0), "set_multiplayer", "get_multiplayer");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "multiplayer_poll"), "set_multiplayer_poll_enabled", "is_multiplayer_poll_enabled");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "physics_interpolation"), "set_physics_interpolation_enabled", "is_physics_interpolation_enabled");
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ADD_SIGNAL(MethodInfo("tree_changed"));
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ADD_SIGNAL(MethodInfo("node_added", PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
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@ -2793,7 +2793,6 @@ void Viewport::_bind_methods() {
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ADD_PROPERTY(PropertyInfo(Variant::INT, "render_target_update_mode", PROPERTY_HINT_ENUM, "Disabled,Once,When Visible,Always"), "set_update_mode", "get_update_mode");
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ADD_GROUP("Audio Listener", "audio_listener_");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "audio_listener_enable_2d"), "set_as_audio_listener_2d", "is_audio_listener_2d");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "audio_listener_enable_3d"), "set_as_audio_listener", "is_audio_listener");
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ADD_GROUP("Physics", "physics_");
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "physics_object_picking"), "set_physics_object_picking", "get_physics_object_picking");
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ADD_GROUP("GUI", "gui_");
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@ -351,7 +351,6 @@ void World2D::_bind_methods() {
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ADD_PROPERTY(PropertyInfo(Variant::RID, "canvas", PROPERTY_HINT_NONE, "", 0), "", "get_canvas");
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ADD_PROPERTY(PropertyInfo(Variant::RID, "space", PROPERTY_HINT_NONE, "", 0), "", "get_space");
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ADD_PROPERTY(PropertyInfo(Variant::RID, "navigation_map", PROPERTY_HINT_NONE, "", 0), "", "get_navigation_map");
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "direct_space_state", PROPERTY_HINT_RESOURCE_TYPE, "Physics2DDirectSpaceState", 0), "", "get_direct_space_state");
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}
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@ -249,7 +249,6 @@ public:
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// Interpolation
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void tick();
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void update_interpolation_tick(bool p_process = true);
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void set_physics_interpolation_enabled(bool p_enabled) { _interpolation_data.interpolation_enabled = p_enabled; }
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struct InterpolationData {
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LocalVector<RID> canvas_item_transform_update_lists[2];
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@ -129,10 +129,6 @@ void RenderingServerRaster::draw(bool p_swap_buffers, double frame_step) {
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void RenderingServerRaster::sync() {
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}
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void RenderingServerRaster::set_physics_interpolation_enabled(bool p_enabled) {
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RSG::canvas->set_physics_interpolation_enabled(p_enabled);
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}
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void RenderingServerRaster::tick() {
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RSG::canvas->tick();
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}
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@ -408,8 +408,6 @@ public:
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virtual void init();
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virtual void finish();
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virtual void set_physics_interpolation_enabled(bool p_enabled);
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/* STATUS INFORMATION */
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virtual uint64_t get_render_info(RenderInfo p_info);
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@ -73,14 +73,6 @@ void RenderingServerWrapMT::thread_loop() {
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/* EVENT QUEUING */
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void RenderingServerWrapMT::set_physics_interpolation_enabled(bool p_enabled) {
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if (Thread::get_caller_id() != server_thread) {
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command_queue.push(rendering_server, &RenderingServer::set_physics_interpolation_enabled, p_enabled);
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} else {
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rendering_server->set_physics_interpolation_enabled(p_enabled);
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}
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}
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void RenderingServerWrapMT::tick() {
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if (Thread::get_caller_id() != server_thread) {
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command_queue.push(rendering_server, &RenderingServer::tick);
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@ -331,7 +331,6 @@ public:
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virtual void draw(bool p_swap_buffers, double frame_step);
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virtual void sync();
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FUNC1RC(bool, has_changed, ChangedPriority)
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virtual void set_physics_interpolation_enabled(bool p_enabled);
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/* RENDER INFO */
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@ -465,10 +465,6 @@ public:
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virtual void viewport_set_debug_draw(RID p_viewport, ViewportDebugDraw p_draw) = 0;
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/* INTERPOLATION API */
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virtual void set_physics_interpolation_enabled(bool p_enabled) = 0;
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/* INSTANCING API */
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enum InstanceType {
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